SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-08, 03:40 PM   #31
SuperCavitation
Loader
 
Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
Downloads: 0
Uploads: 0
Default

I was between 1200 and 1500 yards away, using the compass to draw a 1200 circle. I normally attack at 1000. But I knew these guys could see me a bit easier, so I drew a 1200 and still didn't get to the edge of it. I was too scared, lol. :p
__________________

"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont.
SuperCavitation is offline   Reply With Quote
Old 03-07-08, 04:18 PM   #32
dean_acheson
Ace of the Deep
 
Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by bcarter3
So I upped my difficulty a little from easy so that I now get dud torpedos, and boy did I get some duds. I fired off 10 torpedos, all ten hit the mark, 7/10 were duds! Is this normal? How many duds should I expect to get? This seemed a little high to me. Heck, if 7/10 are going to be duds every time I might as well surface the dang boat and pop off deck gun shots, I might even hit something then!
Welcome to realism, in the real show, I find it amazing that a bunch of skippers didn't take their sidearms to the torpedo folks at the BuOrd.

Simply amazing...
dean_acheson is offline   Reply With Quote
Old 03-07-08, 04:24 PM   #33
dean_acheson
Ace of the Deep
 
Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
Default

That was a great post Capn Sinky.....

I seem to remember somewhere that the depth problem was caused by the BuOrd testing the depths somewhere, Panama? New England? and the conditions in the Pacific being different, causing the torps to run deep.

Atmospherics or something like that....wish I could remember where I read that.

Quote:
Originally Posted by Capn_Sinky
I have basically found that in the default SH4 and playing on Normal skill level that I have a 50%-70% failure rate for the Mark 14s. In WWII from 41 early 43 it was about this high. Most commanders have more duds than think but dont realize it. The Navy Ordinance Dept in 1942 basically told the Sub Commanders that either they were dumb or didn't take care of their torps. In some cases sub commanders had their torp crews field strip each torp before firing so they could verify that the torps inner mechanics were functioning. Course when they reported this to the Ord Dept they basically said "well that eliminates the torp, so you must be an idiot." Navy Ord Dept officials were not the most liked individuals at parties. There were several recorded instances of Jap freighters making it to their destinations with unexploded torps sticking out of the hull. Nothing ticks a sub commander off more than to risk life and limb to sneak in undetected, fire a full spread of fish, escape back to port and be called an idiot by a know nothing desk jocky.
dean_acheson is offline   Reply With Quote
Old 03-07-08, 04:27 PM   #34
dean_acheson
Ace of the Deep
 
Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
Default

Some of this is in TM, I think, you would want to talk to Duci about it, but I think he modeled in, or moded someone else's mod, that modeled in the torp problems to be more realistic.

I'm waiting for 1.5 to show up, and then running some with TMO and seeing. As for me, I was getting a bit tired of all my torps working, really ahistorical.

Sorry for the triple posts, but after being here for like seven years, I'm excited to make it to 1000 posts.
dean_acheson is offline   Reply With Quote
Old 03-07-08, 06:55 PM   #35
Capn_Sinky
Bosun
 
Join Date: Feb 2008
Location: Winder, GA
Posts: 64
Downloads: 0
Uploads: 0
Default

They did most of their testing on the Mk 14 at Newport Torpedo Station. The depth issues had a little to do with the location (not as much as the mag exploder though) The biggest issue for the depth was with the placement of the depth sensor and the weight of the warhead they tested with was different then the actual warhead used in combat.

Great grazing for nerd herds here
http://www.geocities.com/Pentagon/1592/ustorp2.htm
__________________
Good Luck and Good Hunting!

Capn_ Sinky (aka Stinky)
O.I.C.I.C.
Officer In Charge of Ice Cream
Current Command: USS Drum Apr42

"Frankly the idea that a stinkpot could smell so bad that men who haven't bathed or changed their clothes in months would choose to abandon their ships mid ocean rather than fight, scares the heck out of me!"

Unknown Historian
Capn_Sinky is offline   Reply With Quote
Old 03-08-08, 02:12 PM   #36
dean_acheson
Ace of the Deep
 
Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
Default

Looked up some of the reasons in Robert Gannon's "Hellions of the Deep: The Development of American Torpedoes in World War II"

He lists, on Pages 85-6 a few different reasons for the depth problem, including:

1. Problems with prewar testing diagonostics and methods.

2. The depth control system axis layout.

3. An uncompensated increase in the exposive size.

4. Depth sensors only tested in still water, not while the torp was moving.

5. Lack of compenstation for combat conditions.

6. various malfunctions of "mechanical gadgets"

7. crew mistakes.

I'm sure that I read something somewhere about the differences in sea pressure between Newport and the South Pacific. That might be crazy, I'm still pretty sure that I read it somewhere.
dean_acheson is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.