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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | ||
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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#107 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,683
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#108 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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I intercepted this Task Force, and the lead battleship was a Nevada-class. When I went to the recognition manual, I flipped through all the ships and couldn't find it. Does anyone have the Nevada class BB in their manuals?
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#109 |
Watch
![]() Join Date: Mar 2008
Posts: 20
Downloads: 24
Uploads: 0
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Only get the crew bug randomly while submerged it usualy fixes itself in around 5-10min.
Last edited by Jinx_; 03-03-08 at 09:56 AM. |
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#110 |
Planesman
![]() Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
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Hi,guys,i think this is a bug.The magnification of attack periscope should be 6*,but in the game it shows 4*,and when you switch to the exterior view,you will find the in the left on the attack periscope,there says 1.5* and 6*.
does anyone has this problem?? |
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#111 |
Navy Seal
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A few picky technical things -
The KDB hydrophone rotates on its side through the forward torpedo hatch ![]() That's not how it should be! The IXD2 shouldn't have one screw inactive when recharging. Unlike all other U-boats, it had a 2nd set of diesels which it could use to recharge batteries independent of propulsion. The IXD2 seems seriously out of trim when underwater. The bow planes are always down and the stern planes are up (meaning it's bow-light), and the boat bobs up and down while traveling at depth. It should probably be trimmed a bit more neutrally. |
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#112 |
Navy Seal
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![]() ![]() Okay, something's definitely fishy with the deck watch. Before they wouldn't go in, now they won't come out! I'm surfaced (and resurfaced a few times, even) and they're all inside and won't budge. And this is where the CO2 non-recharge also hit me. I think there is some sort of confusion in the sub's surfaced/submerged state change that gets stuck. |
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#113 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#114 |
Rear Admiral
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Has anyone else noticed you can't recruit anymore officers on fleet boats? Through process of elimination ive figured out the game is limiting officer numbers to ONE.
Not an issue with 1.4, and occurs in stock 1.5. Is there a variable/file im missing somewhere, or is this a hardcoded limitation? BTW, ive noticed alot of small sublte improvements under 1.5. Such Radar turns on automatically when surfacing, and the deck gun crew bug seems to be fixed. |
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#115 |
Last Man Down
![]() Join Date: Feb 2008
Location: Mississippi, USA
Posts: 242
Downloads: 6
Uploads: 0
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Can you level crewmembers up to officer and have more than one?
This sounds kinda whack. Good find.
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#116 |
Lucky Jack
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I'm going to try this out Duci.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#117 |
Rear Admiral
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Cool thanks. I will not be surpised if this is a "unique" problem on my end though. I got the crew special abilites working for the pacific game. I noticed this when trying to grab one of those cool new officers from the barracks.
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#118 |
Navy Seal
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There is a bugs thread in the U-boat missions sub-forum!
I haven't seen it to 1. On U-boats there is definitely a limit though. Is there a file responsible for this? |
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#119 |
中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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I was looking in the NSS_Uboat18.upcge file in \Data\Submarine\NSS_Uboat18
It has these lines: MaxPettyOfficers=32 ; max number of crewmembers over rank 4 MaxOfficers=6 ; max number of crewmembers over rank 7 Does that help? |
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#120 |
Navy Seal
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Where are you testing the frames also? Open sea or in port?
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