SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-02-08, 01:22 PM   #16
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

No. It would be cool to BP-clone ships and have some riding lower, though...

That was actually a non-trivial matter with merchant ships. Their draft, and hence mast height could very easily change by many feet.

Biyo Maru, for example has a draft of 26' loaded, and 8' light, according to ONI-208 J!

Frankly, given the fact that the game doesn't seem to do this (does it?) I'd be inclined to treat the loaded vs unloaded values as an error bar on the mast height.

Biyo is 82' with a 18' slop. I'd set the mast height wrong by 9', lol.

tater
tater is offline   Reply With Quote
Old 03-02-08, 02:03 PM   #17
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

Do all the ships *have* to have an entry in the I.D. book?

'Cause I'd personally love to see the ONI heights listed in the book, then 3 cloned ships for each merchant ship... one loaded, one unloaded, and one in the middle. Makes things a bit more realistic and problematic.

Having each show up in the I.D. book would be more than a little on the irritatin' side, however. Clicking three times to progress through one ship would drive me crazy.
theluckyone17 is offline   Reply With Quote
Old 03-02-08, 02:13 PM   #18
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Heheh. No, they don't. I can do this now, in fact. In Names.cfg you add new unit types. The ships appear, but they don't get a rec manual entry.

I have plans to use this It's in an old thread on adding ships in the mods forum.

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Life Raft
Type106=Survivor
Type107=Environmental


Add:
Type108=CargoEmpty
Type109=CargoLoaded

You'd have to clone the ships, make the changes, then explicitly add those types into the campaign, then.
tater is offline   Reply With Quote
Old 03-02-08, 05:07 PM   #19
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

Quote:
Originally Posted by tater
I have plans to use this
I can feel the cursing and headache comin' on already . Sadly, that's a good thing .
theluckyone17 is offline   Reply With Quote
Old 03-03-08, 08:52 AM   #20
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by tater
Heheh. No, they don't. I can do this now, in fact. In Names.cfg you add new unit types. The ships appear, but they don't get a rec manual entry.

I have plans to use this It's in an old thread on adding ships in the mods forum.

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Life Raft
Type106=Survivor
Type107=Environmental


Add:
Type108=CargoEmpty
Type109=CargoLoaded

You'd have to clone the ships, make the changes, then explicitly add those types into the campaign, then.
I have a version of this in my latest 1.2 "manual Ship Centered, Accuracy Fix" mod. The little easter egg I put in uses one of the Iceberg files for inputting the candy into the game engine. Whoever saw an iceberg in the South Pacific military field of operations anyway? North yes, South no.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.