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Old 02-29-08, 07:04 AM   #1
bracer
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Default Periscope reflections

Hey mates!
Just wondering if someone else has noticed that you in the right conditions can see a reflection on the water showing your periscope fully raised even though it's lowered?
That is when you are on surface, standing on the conningtower, and boat is diving into a wave.
Anyone got a fix for this??
/Bracer
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Old 02-29-08, 08:38 AM   #2
Voyd
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I've noticed it as well, but am not sure how to resolve it...

Happy Hunting,

Voyd
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Old 02-29-08, 03:08 PM   #3
onelifecrisis
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I've got a fix for GWX2 which removes all German sub reflections. The mod is of no use to external view players, but if you play without external view its a gem because playing that way the only reflections you see of your own sub are the ones you're not supposed to e.g. the periscope reflection you mentioned.

Do you play GWX2 without external view? If you do, and if you want, I'll upload the mod to my FF page.
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Old 02-29-08, 04:04 PM   #4
bracer
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I do use the external cam for now.
But as soon as I have seen all there is to see in GWX2 (:rotfl: ) then I will go 100% again, so I would appreciate if you uploaded it!
Btw, isn't the reflections tga files that you just can edit and remove the periscope??
Thx for the replies!
/Bracer
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Old 02-29-08, 05:21 PM   #5
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Quote:
Originally Posted by bracer
Btw, isn't the reflections tga files that you just can edit and remove the periscope??
No, I don't think so.
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Old 02-29-08, 07:58 PM   #6
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by bracer
Btw, isn't the reflections tga files that you just can edit and remove the periscope??
No, I don't think so.
All reflections, for all objects,
are handled by the waterReflection controller assigned to each object
in a dat.
These controllers can be turned off and/or adjusted.
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Old 02-29-08, 09:21 PM   #7
onelifecrisis
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by bracer
Btw, isn't the reflections tga files that you just can edit and remove the periscope??
No, I don't think so.
All reflections, for all objects,
are handled by the waterReflection controller assigned to each object
in a dat.
These controllers can be turned off and/or adjusted.
That's how I did it.
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Old 03-01-08, 02:08 AM   #8
bracer
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Quote:
These controllers can be turned off and/or adjusted.
Isn't it possible to only remove the raised peri from the reflection then? Is it all or nothing?
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Old 03-01-08, 02:45 AM   #9
onelifecrisis
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Quote:
Originally Posted by bracer
Quote:
These controllers can be turned off and/or adjusted.
Isn't it possible to only remove the raised peri from the reflection then? Is it all or nothing?
You can remove the conning tower reflection seperately from the sub reflection, but the scope is part of the sub reflection.
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Old 03-01-08, 04:22 AM   #10
bracer
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ok! Thanks for the info guys!!
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Old 03-30-08, 03:56 PM   #11
onelifecrisis
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Quote:
Originally Posted by onelifecrisis
You can remove the conning tower reflection seperately from the sub reflection, but the scope is part of the sub reflection.
This is complete bollocks, sorry.

And what's more, I can't find the damn scope reflection settings anywhere... or the deck gun reflections either, for that matter.

bracer, did you have any luck finding them and if so, where are they???
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Old 03-30-08, 04:25 PM   #12
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Quote:
Originally Posted by Mikhayl
Hi OLC, usually in the "turm.dat" or in the "boat.dat" for the XXI you have a "waterreflection" node for each big part.
For the scope when you open a turm.dat with S3D, you have "nss_uboat periscope" for the "main" model, and most of the time there is a "reflect nss_uboat periscope". If you click on the node you see that the "visibility" is set to "0", but it has a child node "waterreflection". You can either delete the whole "reflect periscope" node or just that "waterreflection" child node, and it should get rid of it
Yeah, I've looked for that waterreflection node... couldn't find it! Not the scope one! I found the scope node but it didn't have a waterreflect subnode thing. Will look again, maybe I missed it...

Quote:
a bit, OT, I can't figure why they used a separate invisible model just for the reflection since that reflection controler can be attached directly to the main visible model. there might be some obscure reason behind that :hmm:
Framerate? The reflection models are much lower detail
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Old 03-30-08, 05:43 PM   #13
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by onelifecrisis
Framerate? The reflection models are much lower detail
Yeah of course I was stuck with the idea of two models to load instead of one

I took an example screenshot for the type VIIC tower :



Actually I think that you don't even need to delete it, just put a 0 on the highlighted "reflection" should do, same for "peri B high". But then deleting the whole reflect model will save a millisecond of loading time if you really won't use it anymore :p
Thank you very much, that's great
I won't delete it cos I still want the so-called refraction, but it's good to know I have the option
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Old 03-30-08, 06:23 PM   #14
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Sry guys... I have totally missed to follow this thread!
Since i am a no good modder(yet atleast) then I don't understand anything of what you guys are typing!? Have you found a way to remove it, and what is the backside of the coin in that case there is one??
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Old 03-31-08, 01:07 AM   #15
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THANK YOU!!!!!!!!!
I appreciate the detailed instructions!!
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