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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
Downloads: 0
Uploads: 0
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This week, I plan to restart new career with my days spent change from 28 days to 1 in GWX2 cuz I missed out many historical events that I didn't get to see. Then in next restart, I will change back to 28 days. My crew are going be robots for now.
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#32 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Well, if you follow the technique outlined above you can sail exactly on any day you want. Then, you just need to factor in sailing time.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#33 |
Torpedoman
![]() Join Date: Apr 2006
Location: Coquitlam, BC Canada
Posts: 117
Downloads: 5
Uploads: 0
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I usually start from '39 in Flotilla 2 or 7 for the Type VII boats. I don't use a realistic career length as I'm part of a group and need to keep my career going as long as possible. If my Kapitan dies then I start a fresh career from that date and carry on, haven't been able to make it to '45 yet as I've tried out many mods and combinations of mods until I settled with GWX 1.03 and updated to 2.0 and hopefully soon to 2.1.
I'm thinking of starting a second side career just to get more time in on this great simulation. I do use SH3 commander as it adds a lot of different factors that make it very interesting like having to replace crew that get killed by "partisans" ![]() |
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#34 | |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
Downloads: 0
Uploads: 0
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#35 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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It's very easy to copy an existing career and just rename the directory (the player's name) in order to test stuff.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
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