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Old 02-25-08, 10:27 PM   #31
harzfeld
Electrician's Mate
 
Join Date: Jun 2005
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This week, I plan to restart new career with my days spent change from 28 days to 1 in GWX2 cuz I missed out many historical events that I didn't get to see. Then in next restart, I will change back to 28 days. My crew are going be robots for now.
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Old 02-26-08, 12:17 AM   #32
MarkShot
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Well, if you follow the technique outlined above you can sail exactly on any day you want. Then, you just need to factor in sailing time.
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Old 02-26-08, 02:25 AM   #33
Blue_Ninja63
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I usually start from '39 in Flotilla 2 or 7 for the Type VII boats. I don't use a realistic career length as I'm part of a group and need to keep my career going as long as possible. If my Kapitan dies then I start a fresh career from that date and carry on, haven't been able to make it to '45 yet as I've tried out many mods and combinations of mods until I settled with GWX 1.03 and updated to 2.0 and hopefully soon to 2.1.

I'm thinking of starting a second side career just to get more time in on this great simulation.

I do use SH3 commander as it adds a lot of different factors that make it very interesting like having to replace crew that get killed by "partisans" or are transferred.
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Old 02-26-08, 03:04 AM   #34
harzfeld
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Quote:
Originally Posted by MarkShot
Well, if you follow the technique outlined above you can sail exactly on any day you want. Then, you just need to factor in sailing time.
Ok will try that. I will still keep my current career aside and create a new career under different name then.
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Old 02-26-08, 09:52 AM   #35
MarkShot
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It's very easy to copy an existing career and just rename the directory (the player's name) in order to test stuff.
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