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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Isn't there already nav software out there for stuff like that?
That link didn't work for me... |
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#17 |
Nub
![]() Join Date: Jul 2007
Posts: 3
Downloads: 69
Uploads: 0
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See the nautical.zip file at this link http://www.offsoundings.info/navl.htm
I haven't found anything like what I'm suggesting except this old DOS program. I'd use it for sure if I had it. |
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#18 |
Gunner
![]() Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 14
Uploads: 0
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Hi,
I have only few time for playing these days, but always using MoBo .... likes the new features ... perfect for small time Kaleuns ![]() |
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#19 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Yup still using it...
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#20 |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
Downloads: 28
Uploads: 0
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Recently found this program!
![]() Now maybe I could go 100% Realism in SH3.:hmm: One could only dream! ![]() |
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#21 |
Swabbie
![]() Join Date: Jul 2008
Posts: 9
Downloads: 3
Uploads: 0
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First post in this forum but this tool warants it!
You bet I use it! I am only a recent user of the silent hunter series and aspire to the 'as real as it can get brigade' but until I found this tool I was bloody close to giving up thanks to the awful ingame map interface provided. Great tool Great Work ![]() Now if only I can persuade my wife to throw buckets of water at me every couple of minits :hmm: |
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#22 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Toronto, Canada
Posts: 127
Downloads: 46
Uploads: 0
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Still using the program here.
With nomographs being included on the SH3/4 maps, I find that alot of simple problems can be easily determined using a handheld calculator and the in-game tools, but I always Alt-Tab to MoBo whenever something more complex begins rearing its ugly head. I also use MoBo to check my math with other trigonometry projects, something that suddenly occured to me when I was wondering if an answer I came to was even in the ballpark. An excellent program, and I find that the further I delve into its functions, the more complex it truly is. |
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#23 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I just found out about this program last night and absolutely love it.
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#24 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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#25 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I inquired about MoBo several months ago. I looked at the pdf tutorial download, and tried a quick read after which I relized it would not be simple or easy for me to master. I put the tutorial aside for a couple of months, and then, last Friday my computer went to the shop. I downloaded a copy of the MoBo program to my laptop, which is too old to handle SH4, pulled out the tutorial yesterday, and began studying it, replicating your examples using the MoBo program downloaded to my laptop. I worked on it again today, and am about ready to tackle TMA at page 30.
Several of the functions are becoming easy to fairly easy to master, so I am well on my way to understanding how to operate the program. Initially, I thought I would get lost in the details and the various tools appeared as if they would overwhelm my capabilities. It appears to be a brilliant program and one that will become an indispensible part of my attack repetoire. I am particularly interested to see how the program works when plotting a target's heading and speed when submerged, as I do not fully understand the explanation on that aspect of the program. I have a few other questions, but those can wait to be addressed until I encounter them in game play. My only other lurking concern is inserting the map over the game screen. It stems from the fact that my computer is in the shop and I was not able to test the tutorial re the overlay. Clearly the Intercept tool is great, as is the TSD tool. I also like the AoB tool, as I am a fan of manual targeting, having started using it when I read Hitman's Tutorial on Manual Targeting at 100% Realism. My opinion as of today is that this will be a superb Mod. I used to rely upon all sorts of Mods, but now my game mods are limited to RFB, RSRDC, a boat from Killflags, and Jamminadrid's small tools. MoBo should really be useful in plotting intercepts for high speed warships, as the program looks like it will enable me to plot an intercept from a greater distance, affording more time to set up for the attack. It is one heck of a program. The tutorial is not for the meek, and it is taking me time to work through it, but both it and MoBo are impressive. Congratulations. |
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#26 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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What, you mean the manual is not for the meek?
I thought it was over simplified. The map overlay feature you can test on your laptop. Just pull up any map (google) and press the "Prn Scrn" button and then goto MoBo and press the "Insert" button. My recommendation for advancement would be: 1) Simple Intercepts 2) Using the Map Scale Tool 3) TSD tool to determine speed 4) 20k Lead Intercepts (Anything beyond this is advanced) ![]() 5) Two-legged attack stationing 6) Chapter 11 US Navy OpSpec problems 7) Stationary TMA w/speed guess 8) Stationary TMA w/triangulation 9) Moving TMA |
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#27 | |
Seaman
![]() Join Date: Dec 2008
Location: NE Okla...
Posts: 41
Downloads: 55
Uploads: 0
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Quote:
While I am at it, thanks for taking the time to develop and document! ![]() |
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#28 |
Swabbie
![]() Join Date: Sep 2007
Posts: 8
Downloads: 12
Uploads: 0
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I just discovered this program, and I can see myself using it to great effect for some time. I find it not only useful for Silent Hunter, but I also use it in Dangerous Waters when playing the SH-60s since they dont have a TMA station and very limited number of sonobouys. I use the dipping sonar and Mobo to plot the position of my target and then use precisely placed sonobouys to monitor them while I seek out other targets.
So thanks for a great program. I'd love to see continued development. My top feature request would be to make the board pannable and zoomable. |
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#29 |
Swabbie
![]() Join Date: Sep 2010
Location: Spain
Posts: 9
Downloads: 78
Uploads: 0
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I am still using MoBo and I think is a great mod.
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#30 |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
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I still use it, great app.
__________________
My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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