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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#526 |
Stowaway
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Slacker!!
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#527 |
Stowaway
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The UV map stuff throws you at first.
![]() Once you get the hang of it? Piece of cake. I think I have a vid that I used to learn. I'll check and let you know. there are also other UV programs that are a bit better to work with. Now, quit fooling around and get serious!!! :rotfl: :rotfl: :rotfl: |
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#528 | |
Stowaway
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As is Deep Paint 3D! I couldn't get the spiral nose thingy looking right on the BF-109 till I used Deep Paint 3D. |
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#529 |
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Hello Guy`s, I have just instal the S01_boo_OLC beta 0.2 and
S boot OLC Camera on a SH3 1.4 and start a career. I have make a new Location.CFG file and add all harbours on the Atlantic coast from Neterlands, Belgie France and Britisch ports Who are involved by Schnell boot actions When I play my career those harbours are not seen on the map did I something wrong ? Dutchie-one ![]() |
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#530 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Hi
Working on a reskin, using shiii stock and s3d, and the latest s-boat mod in game the High res light grey skin is showing, I went to the IIa dat file, and in there is the original grey and black, S_boat tga and S_boatd I replaced the grey/black with mine (s-boat.tga) with s3d, went to the game and it is the high res grey boat am I to replace my new file somewhere else?? thank you Mike d |
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#531 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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#532 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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![]() Almost all pictures show the railings covered with a canvas though. Maybe you could do that? ... also, maybe it's a good idea to get the model lengthened before working on details? |
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#533 |
Gunner
![]() Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 14
Uploads: 0
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Morning SBoot-Kapitäne,
I currently don´t have the time for modding and testing .... so I post the beta-version of the SBoot-GUI for you ... pls use it (if you like it) and give me some feedback (layout, function, everthing)!! ![]() There is one problem, I recognised yesterday during a short test-mission .... if you switch to salvo-mode, only tube ONE is selected ..... I already have an idea what is going wrong, but I have to look at it closly (next weekend) - starting view (a little more downwards, cam-fix by Mikhayl) ![]() - normal cockpit (access via left button at the bottom, see mousecursor) - button "O" --> open selected tube (oeffnen) - button "S" --> close selected tube (schliessen) ![]() - using button "rudder - amidships" ![]() - TDC cockpit (access via right button at the bottom) - attack-disc button (see mousecursor) ![]() DL - Link DL - Link for english version of commands.cfg (keyboard layout to be placed in sh3/data/CFG/) have fun and happy return Latemail
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![]() ______________________________________ finished OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread) OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread) OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread) working on Modding-Tutorial for menu_1024_768.ini (Thread, presently only german) Last edited by latemail; 02-22-08 at 06:42 AM. |
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#534 | |
Gunner
![]() Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 14
Uploads: 0
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Sorry, I didn´t respect the language-dualism, I will fix the "commands_en.cfg" and then update the files on rapidshare ....... Update : DL - Link for english version of commands.cfg (keyboard layout to be placed in sh3/data/CFG/)
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![]() ______________________________________ finished OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread) OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread) OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread) working on Modding-Tutorial for menu_1024_768.ini (Thread, presently only german) Last edited by latemail; 02-22-08 at 06:44 AM. |
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#535 |
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Hello Mikhayl,
What I did was add places and harours in the Location.cfg file in the terrain folder and clossed . The I open the Misionedittor and open the open Landunits Lyer after that the Campaing LND.mis all the new add places are there . When I start up your Schnellboote mod and play a career they are not ? So what is wrong ? Maybe someone else will know the anser I hope. By the way thanks for bringing that mod. out. Greetz Dutchie-one ![]() PS. In GWX 2.0 it works |
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#536 |
Stowaway
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C:\Documents and Settings\Jeff\Desktop\SilentHunterIII\data\Terrain
Locations.cfg |
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#537 |
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Hello, I have add ;The Netherland : Den Helder ( our main Navalbase ) IJmuiden / Amsterdam Hoek van Holland / Rotterdam Vlissingen ( Flushing )Belgie: Antwerpen Zeebrugge OostendeFrance Lezardrieux L`aber wrach St.Peter portEngland Ramsgate Dartmouth FoweyI am looking voor more bud these are the one I know they where Schnell Boot BasesFor England ofcourse it will be bases for MTB and/or MGBGreetz, Dutchie-one
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#538 |
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Hello, I have add ;The Netherland : Den Helder ( our main Navalbase )IJmuiden / AmsterdamHoek van Holland / RotterdamVlissingen ( Flushing )Belgie: AntwerpenZeebruggeOostendeFrance ;LezardrieuxL`aber wrachSt.Peter portEngland ;RamsgateDartmouthFoweyI am looking voor more bud these are the one I know they where Schnell Boot BasesFor England ofcourse it will be bases for MTB and/or MGBGreetz, Dutchie-one
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#539 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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OK,, I think I am getting the idea here how to do this VERY BASICALLY at best.
Boris,, how do you add the rivits, scratches and such!! ![]() Well, here is my first crack at skinning in SHIII ![]() ![]() |
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#540 |
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
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Hi fellow Schnell-boot kaleuns,
Help please! Read this thread and decided just what I need as was getting a bit bored with GWX (1.3) and my trusty type IX... and wanted to up the excitement stakes! Have managed to get it loaded, into QWX 1.3, and seems to work well. However I only get 1 tiddly little 2cm flak gun on the bow of my S-Boot, even when starting at Constanza in 42. How can I get all 3 flaks, and be able to man them? I have set up a new career in SH3 Commander, and picked a IIA. Even tried to do some single missions - but still only get the tiddler pop-gun on the bow. Do I have to go out and get renown in the usual way.. or is there a short cut to get an all-dancing and singing S-boot and have some fun straight away? Of course whole interface is different from what i'm used to, and guess it comes from GWX 2? (I am still in the process of downloading all the GWX2 files as on a slow connection here....) Sorry if this is a stupid question - have not had time to read all 30-odd pages on the thread... happy hunting, Capn Mike |
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