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Old 02-16-08, 03:30 PM   #1
Canovaro
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Default Contact bearing compass sheet for GWX

Contact bearing compass for GWX

What’s it for?
In GWX 2.0 contacts appear on the map without an exact heading. Heading is given something like NW (northwest) or SSE (south-southeast). This makes an intercept more challenging, because the usual attack is: laying in wait on the target’s path to make visual contact and then do the visual plotting. This compass sheet (pdf file) makes it easier.

It's part of my personal 'Kaleun handbuch', a collection of sheets and forms. Thought I'd like to share.

Edit: this compass is now part of my 'document collection'. Read more here:
http://www.subsim.com/radioroom/showthread.php?t=131867


Last edited by Canovaro; 02-29-08 at 02:55 AM.
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Old 02-17-08, 04:17 AM   #2
looney
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Great minds think alike..

I got a similar sheet. But written with a pen. I use it all the time.
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Old 02-17-08, 07:11 AM   #3
flag4
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canovaro,

could you give a pictorial example -

can you show me how it works on your map ?

i relate better to 'show' than 'tell.'

sounds v. inertesting....
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Old 02-17-08, 07:22 AM   #4
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I Have the same problem als Komndante Canovaro.
In GWX 2.0 : 0° is always to North !
We need 0° in the direcction of our Boot.
Thanks
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Old 02-17-08, 07:39 AM   #5
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Quote:
Originally Posted by Canovaro

It's part of my personal 'Kaleun handbuch', a collection of sheets and forms. Thought I'd like to share.
This is nice. What other sheets and forms do you have?

I think using stuff like this adds to the "role playing" aspect of the game
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Old 02-17-08, 07:58 AM   #6
Canovaro
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Quote:
Originally Posted by flag4
canovaro,

could you give a pictorial example -

can you show me how it works on your map ?

i relate better to 'show' than 'tell.'

sounds v. inertesting....

I updated the pdf with a picture, hope it helps!

Last edited by Canovaro; 02-17-08 at 08:23 AM.
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Old 02-17-08, 08:02 AM   #7
Canovaro
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Quote:
Originally Posted by Platapus
Quote:
Originally Posted by Canovaro

It's part of my personal 'Kaleun handbuch', a collection of sheets and forms. Thought I'd like to share.
This is nice. What other sheets and forms do you have?

I think using stuff like this adds to the "role playing" aspect of the game
Things like:
Target speed / bearing table for firing torpedo "straight shots".
Officer training program form.
Contact and convoy observation note sheets.
And hydrophone speed calculation tables, although the data on these are orginally mine.

I can't sink a hip without those sheets!!
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Old 02-17-08, 08:43 AM   #8
flag4
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canovaro,

please forgive me !

so this is not a mod, but a printable sheet to work from ?

also,
like the sound of target speed/bearing table....
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Old 02-17-08, 01:53 PM   #9
Canovaro
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Quote:
Originally Posted by flag4
canovaro,

please forgive me !

so this is not a mod, but a printable sheet to work from ?
Yes it's not a mod.

Quote:
also,
like the sound of target speed/bearing table....
I will post either just that or the whole stuff here soon.
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Old 02-17-08, 03:50 PM   #10
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I had a text file for that and have been doing the same as you with the following addition.

Based on the contacts speed converted into Km/hr (use pull down chart in GWX2), I take the ruler and draw line segments showing where the convoy will be at the top of every hour. Then, you plot a navigation line to the vague convoy track. Using your navigator and your line segments, you can adjust your intercept such that you arrive say at an intercept area a couple of hours prior to the convoy allowing optimum time to setup the shot.

Thanks for the PDF; looks nicer than my text file.
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Old 02-18-08, 05:24 AM   #11
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Thanks Canovaro, I will find this tool useful.

Nemo
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Old 02-18-08, 07:17 AM   #12
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Looks like a handy plotting intercept tool. Have printed it out and will give it a try. Thanks.
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Old 02-18-08, 08:38 AM   #13
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Thank you Canovaro.

It will be a great help for me

With your permission, I am going to translate it to spanish and post in www.simulacionnaval.com

Thanks

Last edited by Einsman; 02-18-08 at 09:06 AM.
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Old 02-18-08, 08:41 AM   #14
bruschi sauro
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ok IT WORK VERY WELL. WELL DONE JOB MATE.
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Old 02-18-08, 01:08 PM   #15
Canovaro
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Quote:
Originally Posted by MarkShot
I had a text file for that and have been doing the same as you with the following addition.

Based on the contacts speed converted into Km/hr (use pull down chart in GWX2), I take the ruler and draw line segments showing where the convoy will be at the top of every hour. Then, you plot a navigation line to the vague convoy track. Using your navigator and your line segments, you can adjust your intercept such that you arrive say at an intercept area a couple of hours prior to the convoy allowing optimum time to setup the shot.

Thanks for the PDF; looks nicer than my text file.
You're welcome. Good addition!
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