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Old 02-10-08, 07:42 PM   #16
Mil_tera
Loader
 
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I can be a tester too, I've got stock, NYGM, GWX 1.03 and GWX 2.0 installed.


And have time enough, have the coming week off..
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Old 02-10-08, 08:21 PM   #17
Samwolf
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I'll give it try. GWX2.0 with an nVidea 7800GS and Pentium 4 3Ghz with 3 Gigs of Ram.
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Old 02-11-08, 02:26 AM   #18
iambecomelife
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Beta testers, check your PM's. The beta is ready, and you should find a PM with the link and the password in your box.

Thanks a lot.
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Old 02-11-08, 06:52 AM   #19
Samwolf
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Quote:
Originally Posted by iambecomelife
Beta testers, check your PM's. The beta is ready, and you should find a PM with the link and the password in your box.

Thanks a lot.
Got it. Your PM is full. I have all this week to test.
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Old 02-11-08, 07:03 AM   #20
Sailor Steve
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IABL, your PM box is full.:rotfl:
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Old 02-11-08, 08:36 AM   #21
iambecomelife
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Quote:
Originally Posted by Sailor Steve
IABL, your PM box is full.:rotfl:
I just made some space - try again now. Thanks
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Old 02-11-08, 12:55 PM   #22
iambecomelife
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Note to beta testers - there is an issue with the folder paths of the mod. I am going to upload a new version (1.2) and I will PM the link in the next few minutes. Password will be the same. In the meantime, do not download Beta 1.1 if you haven't already.

If you have figured out how to get it running, go ahead and play - It won't hurt your game; it's just that there's a confusing folder path error that slipped by me.

Sorry for the inconvenience to all involved.
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Old 02-11-08, 01:40 PM   #23
bunkerratt
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thanks....but i belive i have it running ..already have a few screen shots with the skins working...i'll keep ya posted ...btw the "ropner shipping line "logo looks great across the hull...
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Old 02-11-08, 02:04 PM   #24
Mil_tera
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I allready got it running with your first beta release (1.1).

Just send you a PM!
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Old 02-11-08, 02:34 PM   #25
iambecomelife
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ERRATA

Another issue for the beta testers (thanks, Von Manteuffel) - for all instances of "englishnames.txt" in the readme, replace with "englishnames.cfg". This will be corrected in the final version.
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Old 02-12-08, 05:22 AM   #26
VonDos
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The challenge for bugs is started!
Gotta find'em all!

(a meticulous bt :rotfl: )
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 02-12-08, 05:56 AM   #27
rod_oil
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Jawohl herr Kaleun IMBL! I think tomorrow I'll PM my first BETA-report.
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Old 02-12-08, 05:56 AM   #28
AOTD_MadMax
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Thanx iambecomelife for your upgrade !

The ships are nice but the first bug i wanne tell you !
The waterreflections are wrong, especially the reflections from the tankers !

Greets

Maddy
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Old 02-12-08, 06:03 AM   #29
GOZO
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Just a quick question;

Will this mod affect the recon manual and the mast/length/draft values used in OLC:s GUI or is it just a skin-mod?

Cheers

/OB
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SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
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Cold Waters with all bells and whistles
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Old 02-12-08, 11:43 AM   #30
iambecomelife
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Quote:
Originally Posted by GOZO
Just a quick question;

Will this mod affect the recon manual and the mast/length/draft values used in OLC:s GUI or is it just a skin-mod?

Cheers

/OB
I will need to make adjustments to the rec manual so that the sizes listed are accurate. onelifecrisis was good enough to point me to a measuring program so that I can calculate the size of the ships' masts.
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