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View Poll Results: If I was Ubisoft the next thing I would do would be...
Make another expansion to SH4 this time with Japanese subs + Japanese strategic control 11 8.59%
Make another expansion this time with less generic ports and harbours 2 1.56%
Make a sequel to Destroyer Command with small fleet actions eg Convoy Commander 29 22.66%
Make a larger WWII fleet action sim ala "Task Force 1942" 21 16.41%
Make a World war 1 subsim 4 3.13%
Make a Cold war subsim 1950s- 1960's era 5 3.91%
Make a Cold war subsim 1980s- 1990's era 10 7.81%
Make an MMORPG with ships subs & aircraft to control 12 9.38%
Make SH5 an Atlantic subsim with "local wolfpack control 20 15.63%
other, please list. 14 10.94%
Voters: 128. You may not vote on this poll

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Old 02-11-08, 07:12 AM   #1
Sonarman
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Default If I were Ubisoft I would...

If You were deciding on the next in the SH series what would you do? (We all know the real answer is shut down the series cut the dev team to 5 personnel, develop a cute puppy dog game and make 10 times more money but let's assume Ubisoft is more "philanthropic to subsimmers" than that!)

Update... I've setup the same poll over at the Ubi forum, it will be interesting to see any variations between the two communities.

Update 2: Only 10% of viewers voting, Vote, vote, vote... remember the devs may be watching for your opinion on their next move!
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Old 02-11-08, 07:27 AM   #2
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Well...I went with a Destroyer Command 2. I think reviving that franchise is everdue. If it could be developed for multi-player between subs and surface ships even better.

Maybe it's me, but it seems like there have been a lot of SH5 and what comes next threads lately. Makes me wonder if people are already bored with SH3 and 4.
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Old 02-11-08, 07:28 AM   #3
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OK, I'll bite

Cash flow being the name of the game, what better strategy than to collect monthly cash from people who do not play a game! How do you do that? MMORPG, using automatic monthly credit or debit card charges! Since it would be so different from the two versions already out, there would be no competition with SH4 or U-Boat Add-on. The resulting cash flow could finance all those other options I didn't vote for.

Hey, it's a business and the object of business is money. Wonder how many people who do not play Runescape continue to pay for months or years before they finally close the spigot? Free money ain't a bad deal.
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Old 02-11-08, 07:30 AM   #4
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I went for DC2 as well as I don't think the original game really gave the concept a good run. Imagine DC2 with the massive improvements in graphics and gameplay that SH3 had over SH2 it could be awesome.
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Old 02-11-08, 07:31 AM   #5
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Quote:
Originally Posted by Torplexed
Makes me wonder if people are already bored with SH3 and 4.
Greek genes, maybe? Most of my fellow countrymen have the attention spam of a...oooh! shiny!

RR: long time no see, bud! Where you been? You've made it to my "buy this guy a drink if your paths ever cross" list. The O' Kane attack method is freaking PRICELESS!
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Old 02-11-08, 07:34 AM   #6
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Quote:
Originally Posted by Rockin Robbins
Cash flow being the name of the game, what better strategy than to collect monthly cash from people
Yes I think that's a great idea and helps to make up for the niche nature (ie small return) of the series. As long as they don't charge as much as POTBS ($14.99 a month) . If they pitched it right say $5-6 dollars a month I think it would be a winner as it's massively different from all of the other MMORPGs out there and at a low price would perhaps tempt gamers who had tired of their "sword and sandals" adventures.

It' probably the riskiest strategy of those listed as it would require heavy investment and a large team and online sales not guaranteed, but with four years of development in the series to base it on they have a good headstart. Plus and it's a big plus all of the monthly fees would go direct to Ubisoft not to retailers or distributors. They'd probably make as much on two montly subs as they do in selling a full price game through retail. It would also give us constant updates and improvements.

MMORPG hell.... MMONWS (Massively Multiplayer Online Naval Warfare Simulation) that's more like it.
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Old 02-11-08, 08:29 AM   #7
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Make another expansion of SH4. This can only get better!
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Old 02-11-08, 08:35 AM   #8
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You left out the one expansion possibility that no WW2 subsim has touched. British and Dutch boats in the Pacific and Med.
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Old 02-11-08, 08:36 AM   #9
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Quote:
Originally Posted by DavyJonesFootlocker
Make another expansion of SH4. This can only get better!
The new dynamic loading system (introduced in 1.4) for ships could be extended to ports as well? This would allow the devs to give us much less generic ports and harbours based on real world locales as they appeared in the forties, vastly enhancing the atmosphere of the sim. This would probably be a good choice for Ubi as an addon as it would require only a small team focussed mainly on simple environment modelling with little programming involved. If they sold this as DLC (downloadable content) they could keep all the profit rather than paying the food chain of distribution & retailing (even better they could sell it exclusively through Subsim and give Neal a small percentage).
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Old 02-11-08, 08:41 AM   #10
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Quote:
Originally Posted by swdw
You left out the one expansion possibility that no WW2 subsim has touched. British and Dutch boats in the Pacific and Med.

Oops you are right I should of remembered that as I am British and my wife is Dutch! That would make a great addon particularly as SH enjoys strong sales in Europe.
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Old 02-11-08, 08:42 AM   #11
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Good idea Sonarman. They need some improvements in the sim as well especially with the wind relative to objects. All this and other corrections can be incorporated in a new expansion. I always thought it strange that events surrounding the air attack on Cavite on Dec. 20, 1941 was left out.
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Old 02-11-08, 08:44 AM   #12
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I also should have had an option to model just one sub in the game eg Gato or Type 7 but with everyting modelled from bow to stern i.e. more of a "study sim", with more in depth control as an option such as engine management, torpedo loading, provisioning etc
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Old 02-11-08, 08:48 AM   #13
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Quote:
Originally Posted by DavyJonesFootlocker
Good idea Sonarman. They need some improvements in the sim as well especially with the wind relative
That would be great, enhanced physics for the ships based on current wind direction, carriers having to turn into the wind to launch aircraft, along perhaps with more emphasis on the moonlight's effects on destroyer tactics vs sub positioning etc hopefully some/all of these things will make their way into the next evolution of the series.
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Old 02-11-08, 09:14 AM   #14
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Default Erm, how about a finished, polished product!

I'm all for the Destroyer Command concept allowing for online play between a human controlled sub and a human controlled destroyer (that would have been fantastic for SH3).

Personally, I'd settle for any game that arrives after being tested up the hoop and is a finished, quality product vice a beta being palmed off as the finished item!! Let the devs do their job!!!
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Old 02-11-08, 09:16 AM   #15
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RR: long time no see, bud! Where you been?
I took five days off to go to the St Petersburg Astronomy Club's Orange Blossom Special Star Party, where I took my bike instead of my telescope and spent altogether too much time looking at faint fuzzy objects through other people's equipment, spreading my gospel of finding the invisible by memorizing simple geometric shapes of naked eye stars and spreading the lore of the Beached Whale and Hapless Guppy galaxies. I also got too much sun, ate too much food and had too much fun. I'm back! Let the drudgery begin!

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