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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
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Really? Escorts can hear tube doors opening? I assume that would be the case in RL, but if that's modeled into SH4 that's pretty cool.
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#17 | |
Rear Admiral
![]() Join Date: Mar 2005
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#18 |
XO
![]() Join Date: Mar 2007
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TC would be the culprit.
I've always found the sensors to be more ... umm ... well .. sensitive at higher TC ... always remain in 1:1 TC when close to enemy.
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#19 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
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Dont mean to insult your intelligence here but have you checked the difficulty settings (via the clickable radio pic on the far left of the war room screen)??
I have found that although I set my difficulty up on the main menu, it reverts to a pre-set difficulty setting once a new career has been enabled!! Found this to my cost on my first campagn mission!!!!:rotfl: Its just that the most simplest solution is the one that is overlooked all the time!! ![]() |
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#20 | |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
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#21 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
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Howler, from past experience, I'll use up to about 32x time compression to evade once I'm beyond about 4-6k yards from the escorts if I'm submerged, which is also about the point where I get comfortable turning off Run Silent. Surfaced, I don't use it unless I am out of sight of them totally. Using TC closer than about 4k yards, or using higher TC anyplace within sonar range, is almost a guaranteed detection. I cranked it to 128x once when I was 10k yards away from a convoy moving away from me and one of the escorts turned towards me and went to max speed within seconds.
I keep a book near my computer when I'm playing, and anytime I get to where I can't use time compression I just start reading while letting time pass normally.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#22 | |
A-ganger
![]() Join Date: Apr 2003
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Dude...thx That was the issue...what ever skill level it was stuck on is what I would call the big brawny mans level. I would have a hard time believing anyone plays it at that level with any success. |
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#23 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
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Unless somewhere in the SH4 settings that may be changed ALL torpedo tube doors close automatically by default after a torpedo is fired in approx 1 second real time.
Nightmare if your running 1.4 then you can not keep all six doors open at one time in the bow nor the four aft. Unless you have changed it in the SH4 settings ( if thats possible ? ). What they did in 1.3 was fix the door so they would close as that some were not closing and flooded tubes were not letting new torpedoes to be slid into said tubes. People were complaining about not being able to load torps and I was one of them. You can set looking right at a DD and hit that Q key all you want and that DD will never hear it, at least in the Sim/Game of SH4. Although he may charge you like a bull it wasn't the torp doors that ticked him off. ![]()
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#24 | |
Eternal Patrol
![]() Join Date: Dec 2006
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![]() Run Surfaced Run em down Run up our colours Run out the guns Run Rampant Play Wagner and Kick A$$. ![]() ![]() |
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#25 | ||
Canadian Wolf
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#26 | |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
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Much oblidged, Howler ![]() |
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#27 | |
Medic
![]() Join Date: Jun 2005
Location: Notts UK
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#28 | ||
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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You are running a Mod, I was referring to stock 1.4 ( I think you knew that ). OK after Googling I come up with an SH4 thread on how it is done for vanilla, although I do not believe this practice was done in real life ( WW2 ) because if all forward doors were open and flooded the ballast of the sub would be off and you would turn bow down toward Davey Jones Locker. I can't find on Google if they actually did this in real life so I need a little help here. Here's the threads link. http://www.subsim.com/radioroom/showthread.php?t=111616 Post #31 by pv is IMHO the best for stock 1.4. P.S. About 30 minutes ago I ran a test with a DD ( a Shiratsuyu I think ). I caught him napping and snuck up on him stopping at 1200 yards. At P depth with scope lowered ( watched with outside camera ) I clicked on the "Q" key repeadily and after about five minutes he put it into high gear away from me, so no they do not hear you in the game. Maybe in real life? Also with my being still, in silent running and scope down I didn't give him an excuse. I'll try again sometime but I am pretty sure their ears are deaf to tube doors. ![]()
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#29 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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OK I'm wrong and I apologize. I tried it the hard way ( 1.4 default ) using the "W" key then "Q" but not firing and I got this pic.
![]() All six doors are open. ( ![]() ![]() Until the thread I posted in my above post I did not think that worked. Your way using the mod and pv's way do a lot better. I've just fired single shots before carefully timing them. I still like it better that way.......well I'm used to doing it that way. ![]()
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#30 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
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Can anybody else confirm that the AI cheats when on time compression?
I use some time compression (usualy 4x) when maneuvering for a shot, and the DD's allways seem to head straight for me ![]() ![]() |
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