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#1 |
Ace of the Deep
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I keep seeing this efect the sea surface in 2.0. I'm not sure if this is caused by GWX 2.0, my AGP card or the drivers. I can't recall it being there so much in 1.03, but having changed my AGP card with the release of 2.0 I'm not sure of the cause.
Sapphire X1650 Pro, Omega v3.8.291 AMD 64 1620 LE X2 1Gb DDRII 800 (Game profile for SHIII/GWX : AA6, AF4, texture preference-high quality, mipmap detail level-high quality, v-sync-application preference) ![]()
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#2 |
Ace of the Deep
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Anyone
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#3 |
Maverick Modder
![]() Join Date: Aug 2007
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GWX 2.0 does add new textures to the waves which were not there in 1.03.
Can't think where they got that idea from. :hmm: Or... are you referring to the square-ish reflections?
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#4 |
Ocean Warrior
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When was the last time you updated your drivers?
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#5 | |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
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Try looking in the opposite direction maybe? ![]() ![]() |
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#6 |
Ace of the Deep
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Thanks, I was just wondering
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#7 | |
Lucky Jack
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#8 |
Maverick Modder
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Apparently, you know something that I know but don't know I know.
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#9 |
The Old Man
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I knew it...
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#10 | |
Ace of the Deep
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__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#11 | ||
Maverick Modder
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#12 |
Grey Wolf
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The blocky reflections used to be less noticable in NYGM 2.5-6 since the sun`s highlight on the water was adjusted to be smaller so it didnt highlight the low poly nature of the ocean.
GWX2 goes back to stock shIII settings and has a wide sun highlight on the water surface, i guess if you could find out how it was changed in nygm you could tweak the gwx files. |
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