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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
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I have obviously missed something. Where is the "open torpedo tube" button/initiator. I have set up several times and missed because of lag time between initiating "Fire" and the torp finally exiting the boat!!!
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#2 |
Canadian Wolf
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With Trigger it is " Q ", there is a guide for the keyboard on your SH4 Disc, located I believe in the support folder.
He, he, look at me praising the SH4 Manual ![]() ![]() RDP |
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#3 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
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Duh!!! "Read ALL the manual...not just the parts I want to" is great advice. Thanks for the help and prompt reply! I obviously played too many contact sports without a helmet!!!
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#4 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
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In quick time I use 'W' to cycle torp tubes and 'Q' to open doors and 'ENTER' to fire. I'm getting old. Reflexes are slow.
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__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#5 |
Loader
![]() Join Date: Mar 2007
Posts: 86
Downloads: 40
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and the open torp tube sound was never played or not loud enough to be heard? any fix underway?
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#6 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
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I always hit the F1 key when I cant remember what key does what.
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#7 |
Sailor man
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 45
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I assume opening the tube door has no affect on your speed since there's no command to close it again.
One time I thought "I never closed the forward tubes! I must be waisting fuel!" |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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Hitting q on an open tube should close it.
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#9 |
Sailor man
![]() Join Date: Jan 2008
Location: Connecticut
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I'm pretty sure it just said 'Tube opened!' again.
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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It's on the sh4 fold out key list. Q - Open/Close tube. Plus I used it on my last patrol.
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#11 |
Sailor man
![]() Join Date: Jan 2008
Location: Connecticut
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I'll double check.
Maybe I should play with my reading glasses, too. :hmm: |
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#12 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Yep, Q open and closes selected tube. Try it you may like it.
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__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#13 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
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In the earlier versions, switching tubes closed the previous one. This no longer happens. However, diving below 99 feet closes all the tubes, as you're too deep to launch at that point.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#14 |
Loader
![]() Join Date: Mar 2007
Posts: 86
Downloads: 40
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would be cool to also have a key mapped to have torp flooded before opening the torpedo door.
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#15 |
Ocean Warrior
![]() Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
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I know I'm reviving an old thread here, but I've been wondering ... are there any indicators, ANYWHERE showing which tube doors are open? At this point, all you seem to have are communications from your crew, or I'm completely missing something...
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