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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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Timetraveller, maybe you could answer a couple of questions I can't find on the boards.
What are the ship sinking times like, ie is it like BM where they go down rapidly as soon as I suppose their hitpoints are exhausted? What is sub combat like in a strategic and tactical sense? My concern is that the game can't really model the element of the surprise if the human player is ambushed on the high seas, as if there are no surface / air contacts about then you as the player will immediately know it's a submarine. Can subs be used in the strategic sense to interdict sea lanes and strangle the AI by cutting supply routes? |
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#17 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Here's a thread to some fairly recent PS:A screenshots:
http://www.pacificstorm.net/forum/viewtopic.php?t=2103 |
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#18 | |||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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Sorry to appear such a dunce....unfortunately, I am one of these guys who buys a game and tears it apart trying to figure out how it works and can be modded. hehe Hope this helps some anyway. TT |
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#19 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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PSA Missions
Just F.Y.I. If anybody wants my 3rd party mission editor for this game (PSA), you can get it here: http://timetraveller.byethost13.com/ This editor has been a huge effort over the last 18 months and I estimate I have more than 1000 hours in it. Some details: PSA Missions is a 2D graphical mission editor/creator for Pacific Storm Allies. It can create complicated missions using all unit combinations for the game. Unit AI pathing can be drawn or specified, carrier air groups created, map points, and much more. It also has its own scripting engine which will allow you to code detailed mission commands, generating the Lesta game scripting code for you. CHANGES WITH ALLIES Much of PSA Missions has been rewritten and a lot of code clean up has been done. All new units in Allies are available in the editor. Maps up to 200km square may be built. Camera and AI pathing leg nodes can now be moved at each individual node for fine-tuning. A new Formation Builder window will allow you to easily make unit formations. A new Environment Editor window will allow you to create your own ocean and sky environments. A new Data Converter window will allow you to calculate map distances and transit times, and show you actual gun ranges in meters. A new File Explorer window will allow you to examine .XML-like game files for variables, and will also unpack compressed game files (attribute convert) in a window interface. Finally, the mission editor scripting package had been entirely rewritten and greatly expanded, using a new table driven command system allowing you to write your own command macros. TT Designing the Battle of Savo Island (Guadalcanal), August 9, 1942 ![]() |
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#20 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Well this sure takes me back. I still have the origional PTO for the SNES. I remember having the first pacific storm in my HAND, reading the back of it, and not liking the talk about 1948 BIO weapons and missiles, and getting Battlestations Midway instead. Looks like I made the wrong decision. Rightnow I am considering getting PSA from EBGames in the states for $55+ duty. Noone has it up here yet and I really liked the Demo. Hopefully we can get some mods on the go,m would love to get some old 4 pipers and Sboats on the go, fight the early battles in the west pacific, that was my favourite period in SH4. Hope this game really takes off.
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#21 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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I'd love to see enough interest build to see a larger community of modders spring up and expand the ship and planeset. Most of the modding work is being done right now by this KiloAlpha guy, hopefully with the NA release he can get some company. |
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#22 |
Watch
![]() Join Date: Jan 2002
Posts: 25
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I'm gonna wait a while before picking this up, if I buy it at all. I got the original which for the most part was just thrown together. Historical campaign was so out of whack it wasn't funny. Dozens of CVs in one fleet for the US in 1939 is one of the best examples. Another is Japan declared war on me in Guam with 2 cruisers. By default I had something like 23 CVs, 14 BBs and countless other units.
Noticed on te official boards a complaint the many major bases weren't even availiable in PSA historical campaign this go around, Brisbane, Syndney etc etc. Hopefully they will sort this out. I'm all for some mods to fine tune some things or give some options but without decent foundation it's not worth the hassle. PS and PSA is one of those games that could be outstanding but it really needs a good, polished campaign to work with. |
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#23 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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yeah my prolem is that EBgames.ca is garbage. Go there yourself and look at their PC GAMES section.
http://www.ebgames.ca/pcgames/ I am either going to have to wait until someone in canada is carrying it so I can order online, or wait until hell freezes over and some place around here starts carrying it.
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#24 |
Swabbie
![]() Join Date: Feb 2008
Posts: 8
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why not just hit amazon for it? I just got my copy yesterday from them
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#25 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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http://www.amazon.ca/s/ref=nb_ss_gw/...0&Go.y=0&Go=Go
thats why, and Amazon.com dosn't ship to canada. Really starting to think about EBGames.com but its $55.
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#26 |
Fleet Admiral
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I still can't find my original disk, it's driving me crazy.
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#27 |
Bosun
![]() Join Date: Mar 2007
Posts: 65
Downloads: 7
Uploads: 0
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does PSA require PS to install or is it a seperate game and sorry for the noob question and i prefer Warship Gunner 2 over Naval Ops just because it has a better system my super battle carrier can destroyer anything with its 2 80 cm guns and a wave gun
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#28 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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You don't need PS to install PSA :p
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Current Eastern Front status: Probable Victory |
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#29 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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so how are people here finding the game now that the patch is out? are there any must have mods that people use?
and does anyone here play it online? |
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#30 |
Bosun
![]() Join Date: Mar 2007
Posts: 65
Downloads: 7
Uploads: 0
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how do i land troops during a battle
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