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Old 01-29-08, 11:13 AM   #16
Galanti
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Timetraveller, maybe you could answer a couple of questions I can't find on the boards.

What are the ship sinking times like, ie is it like BM where they go down rapidly as soon as I suppose their hitpoints are exhausted?

What is sub combat like in a strategic and tactical sense? My concern is that the game can't really model the element of the surprise if the human player is ambushed on the high seas, as if there are no surface / air contacts about then you as the player will immediately know it's a submarine.

Can subs be used in the strategic sense to interdict sea lanes and strangle the AI by cutting supply routes?
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Old 01-29-08, 02:53 PM   #17
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Here's a thread to some fairly recent PS:A screenshots:

http://www.pacificstorm.net/forum/viewtopic.php?t=2103
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Old 01-29-08, 02:56 PM   #18
timetraveller
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Quote:
Originally Posted by Galanti
Timetraveller, maybe you could answer a couple of questions I can't find on the boards.

What are the ship sinking times like, ie is it like BM where they go down rapidly as soon as I suppose their hitpoints are exhausted?
Sinking times seem to be better (longer) than BSM, and somewhat more realistic....nothing like in SH4 though. I find SH4 to be very realistic. I pounded away at a heavy cruiser for 30 minutes one time and it was just starting to roll over after that. It should be possible to alter the hit point files and increase the sinking time for PSA, though it might be tedious work.

Quote:
Originally Posted by Galanti
What is sub combat like in a strategic and tactical sense? My concern is that the game can't really model the element of the surprise if the human player is ambushed on the high seas, as if there are no surface / air contacts about then you as the player will immediately know it's a submarine.
Wow, I'm not really the best person to answer this one. KiloAlpha4 over at the www.pacificstorm.net forums could easily answer this one. I have spent all my time programming for this game and hardly any time with sub combat. In any event, don't expect too much with the sub effort in this game. It is no SH4 for sure.

Quote:
Originally Posted by Galanti
Can subs be used in the strategic sense to interdict sea lanes and strangle the AI by cutting supply routes?
In the strategic part, I don't know. KiloAlpha4 would have a better answer for this one too. Tactically, in the 3D action part of the game, subs will indeed interfere.

Sorry to appear such a dunce....unfortunately, I am one of these guys who buys a game and tears it apart trying to figure out how it works and can be modded. hehe

Hope this helps some anyway.

TT
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Old 01-29-08, 03:00 PM   #19
timetraveller
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Default PSA Mission Editor

PSA Missions

Just F.Y.I. If anybody wants my 3rd party mission editor for this game (PSA), you can get it here:

http://timetraveller.byethost13.com/

This editor has been a huge effort over the last 18 months and I estimate I have more than 1000 hours in it.

Some details:

PSA Missions is a 2D graphical mission editor/creator for Pacific Storm Allies. It can create complicated missions using all unit combinations for the game. Unit AI pathing can be drawn or specified, carrier air groups created, map points, and much more. It also has its own scripting engine which will allow you to code detailed mission commands, generating the Lesta game scripting code for you.

CHANGES WITH ALLIES
Much of PSA Missions has been rewritten and a lot of code clean up has been done. All new units in Allies are available in the editor. Maps up to 200km square may be built. Camera and AI pathing leg nodes can now be moved at each individual node for fine-tuning. A new Formation Builder window will allow you to easily make unit formations. A new Environment Editor window will allow you to create your own ocean and sky environments. A new Data Converter window will allow you to calculate map distances and transit times, and show you actual gun ranges in meters. A new File Explorer window will allow you to examine .XML-like game files for variables, and will also unpack compressed game files (attribute convert) in a window interface. Finally, the mission editor scripting package had been entirely rewritten and greatly expanded, using a new table driven command system allowing you to write your own command macros.

TT

Designing the Battle of Savo Island (Guadalcanal), August 9, 1942

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Old 02-05-08, 04:02 AM   #20
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Well this sure takes me back. I still have the origional PTO for the SNES. I remember having the first pacific storm in my HAND, reading the back of it, and not liking the talk about 1948 BIO weapons and missiles, and getting Battlestations Midway instead. Looks like I made the wrong decision. Rightnow I am considering getting PSA from EBGames in the states for $55+ duty. Noone has it up here yet and I really liked the Demo. Hopefully we can get some mods on the go,m would love to get some old 4 pipers and Sboats on the go, fight the early battles in the west pacific, that was my favourite period in SH4. Hope this game really takes off.
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Old 02-05-08, 10:13 AM   #21
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Quote:
Originally Posted by The Bandit
Well this sure takes me back. I still have the origional PTO for the SNES. I remember having the first pacific storm in my HAND, reading the back of it, and not liking the talk about 1948 BIO weapons and missiles, and getting Battlestations Midway instead. Looks like I made the wrong decision. Rightnow I am considering getting PSA from EBGames in the states for $55+ duty. Noone has it up here yet and I really liked the Demo. Hopefully we can get some mods on the go,m would love to get some old 4 pipers and Sboats on the go, fight the early battles in the west pacific, that was my favourite period in SH4. Hope this game really takes off.
Don't know where in Canda you're at, but EBGames in Ottawa is getting afew copies in tomorrow.

I'd love to see enough interest build to see a larger community of modders spring up and expand the ship and planeset. Most of the modding work is being done right now by this KiloAlpha guy, hopefully with the NA release he can get some company.
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Old 02-05-08, 02:52 PM   #22
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I'm gonna wait a while before picking this up, if I buy it at all. I got the original which for the most part was just thrown together. Historical campaign was so out of whack it wasn't funny. Dozens of CVs in one fleet for the US in 1939 is one of the best examples. Another is Japan declared war on me in Guam with 2 cruisers. By default I had something like 23 CVs, 14 BBs and countless other units.

Noticed on te official boards a complaint the many major bases weren't even availiable in PSA historical campaign this go around, Brisbane, Syndney etc etc. Hopefully they will sort this out. I'm all for some mods to fine tune some things or give some options but without decent foundation it's not worth the hassle.

PS and PSA is one of those games that could be outstanding but it really needs a good, polished campaign to work with.
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Old 02-07-08, 06:14 PM   #23
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yeah my prolem is that EBgames.ca is garbage. Go there yourself and look at their PC GAMES section.
http://www.ebgames.ca/pcgames/


I am either going to have to wait until someone in canada is carrying it so I can order online, or wait until hell freezes over and some place around here starts carrying it.
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Old 02-09-08, 11:43 PM   #24
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why not just hit amazon for it? I just got my copy yesterday from them
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Old 02-10-08, 08:20 PM   #25
The Bandit
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http://www.amazon.ca/s/ref=nb_ss_gw/...0&Go.y=0&Go=Go

thats why, and Amazon.com dosn't ship to canada. Really starting to think about EBGames.com but its $55.
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Old 02-24-08, 10:14 AM   #26
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I still can't find my original disk, it's driving me crazy.
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Old 03-03-08, 12:31 PM   #27
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does PSA require PS to install or is it a seperate game and sorry for the noob question and i prefer Warship Gunner 2 over Naval Ops just because it has a better system my super battle carrier can destroyer anything with its 2 80 cm guns and a wave gun
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Old 03-03-08, 12:34 PM   #28
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You don't need PS to install PSA :p
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Old 03-06-08, 12:47 PM   #29
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so how are people here finding the game now that the patch is out? are there any must have mods that people use?

and does anyone here play it online?
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Old 03-09-08, 09:26 AM   #30
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how do i land troops during a battle
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