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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you consider the "Show Dead Platforms" filter a cheat? | |||
Yes |
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33 | 45.21% |
No |
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30 | 41.10% |
Only in Multiplayer |
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10 | 13.70% |
Voters: 73. You may not vote on this poll |
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#31 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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When I play multiplayer, I always have "Show Dead Platforms" and "Show Truth" turned off completely.
Usually when I play single player, I have them turned off too but occasionally, I have "Show Dead Platforms" on for the hell of it. It depends on my mood. It is nice to have it turned off and not see exactly how much damage you did till the end of the scenario though. It's like a total mystery until the very end !
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#32 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#33 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Warfare, be it Air, Land or Sea is mainly about information ... those who have the information about their enemies numbers, type, whereabouts and so on have the advantage ... if you lack this information you have a serious disadvantage because even in our High Tech world you have to "see" (i.e. know where it is and where it will be when your weapon of choice is there to meet it) something before you can hit it.
Now DW simulates this "information warfare" quite good ... you have most of the toys available that you would use in RL. But you don't have all of them and even those which you can use sometimes dont offer the same high fidelity as their RL counterpart. For example the fact that your Sonar Operator would probably be able to tell you if he hears the sounds of a sub which is sinking (unintentionally) and dead. Or all the other tidbits of info you might get from him (sub has stopped their screw, engines are dead ... whatever). The walkaround for this shortcomming is in my eyes the option to show "Dead Platforms". To me this is my sonar guy telling me that I just hit the target (or whatever) for good and that I can now concentrate on something else. Thats the only information I get from this option and I don't consider it as a cheat. Besides ... there is only one way to achieve ultimate realism ... enlist in the navy of your country, do the training and serve on the real deal (be it above or below the waves). Everything else is a simulation and thus always at least one step short of being realistic. @ML : Everything you have mentioned might be obtained in RL through your own sensors (if a sub is blown up in my neighborhood I hear it, as well as the torps who have brought its demise about) or by other ways of information gathering either in real time or time delayed (Ok, small concession here ... the information which would only be available with a time delay is in this case - meaning as instant information in the game - "unrealistic"). |
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#34 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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In the case of the long range missile strike, sensor data will certainly not be available. In the others it may be available depending on conditions, but it's up to the player to be gathering that data. Usually information is lacking at the moment the shooting starts, it's not worth risking the boat to get that additional information. Once you've been engaged, it is very difficult to maintain the limited situational awareness that you started with.
EDIT: to be a little more practical I'll get more specific. You're in an FFG, tasked to protect a merchant convoy during wartime. Intel tells you that PRC subs 367 and 368 are out of port and may be in your operating area. You got lucky and found one with the helo and sank it. Where do you look for the next one? If you sank 368, you know the best defense is to collapse, it won't be a threat unless it gets within about 5nm. If you sank 367, you need to patrol away from the merchants aggressively because if it detects you first, you die. There's no way in hell ownship sensors will provide that data for you. Even the difference between having an Akula-I(i) or an Akula-II around can have a significant effect on asset deployment, again, you're not going to know the difference from ownship sensors, at least not until you get DEMON data or an active fix.
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![]() Last edited by Molon Labe; 01-24-08 at 04:55 PM. |
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#35 | |
Loader
![]() Join Date: Jan 2008
Posts: 88
Downloads: 0
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#36 |
Seaman
![]() Join Date: Oct 2004
Location: visual, aural and nasal
Posts: 37
Downloads: 0
Uploads: 0
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I don't think this is realistic but I don't see this as a cheat either.
And after all, it's just a game... |
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#37 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#38 | |
Loader
![]() Join Date: Jan 2008
Posts: 88
Downloads: 0
Uploads: 0
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#39 | |
Stowaway
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#40 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#41 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
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Possibly because modeling wrecks takes a small but measurable amount of computer power, and they decided that the extra realism wasn't worth it after a small amount of time. Not saying they are right to do so, but it might be what they're thinking...
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#42 | |
Seaman
![]() Join Date: Oct 2004
Location: visual, aural and nasal
Posts: 37
Downloads: 0
Uploads: 0
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DW is a SIMULATOR which simulates the well known and documented phenomenon of disappearing shipwrecks :-) |
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