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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jan 2008
Posts: 78
Downloads: 30
Uploads: 0
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Mods STILL don't appear
I still don't see capn scruvy's mod (the one that imrproves range using funnels or other structures w/ the stadimeter) and a mod that gives a large compass on the nav map. However, none of them seem to appear in the game. I ran the JSCGME (or whaterver it was) enabler on my Windows XP machine. I followed the instructions included w/ the mods, the stickies, and other forum members questions. I reloaded the game after the mods were supposed to be installed. What am I doing wrong?
TIA! LEe |
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#2 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Did you find out if the mod is 1.4 compatible? The mod compass is on the Attack Map not the Nav map. Give me a link to this mod and let me try it out when I get back home. That is, if you don't go nuts first!
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#3 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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When you use JGSME to enable a mod, it basically works like this: the program lists the folders inside the MODS directory. You choose which ones you want to enable. As you enable each one, it takes the files and folders inside each mod folder and copies them to the identical place within the main folder after making a backup of each file that's replaced. Disabling a mod simply replaces the files with the backup copy.
The result is that you must have the identical file structure within the mod folder as within the main game. The vast majority of the files are within the "data" folder, so you should have a "data" folder within the mod folder, with all appropriate subfolders under that. I have a habit of extracting the mod files into a folder already named after the mod, and most of these automatically create a folder named after the mod on extraction, which screws up the JGSME installation. Check and make sure you haven't done something like I did. ![]()
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#4 |
Canadian Wolf
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Check the link in my sig., it is an excellent Illustrated Guide.
RDP |
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#5 |
Medic
![]() Join Date: Jun 2005
Location: Notts UK
Posts: 163
Downloads: 167
Uploads: 0
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Hi,
I know the thing that caught me out when i first used jsgme was the file structure... I'm assuming you've installed JSGME correctly so i'll move on... 1. make sure the mod is compatible with the version of sh3 / sh4 your using 2. decompress the mod (usually i do this seperately from the game files) 3. check the directory structure of the mod you just decompressed - when installing / copying this into the JSGME mods folder make sure your mod directory structure is like this..."mod name folder" -> "Data/support folders" etc etc 4. usually when you decompress mod files they are placed "mod name" / "mod name" "data/support" this is usually what i've found causes mod problems not activating. hope this helps. damn while typing this 3 other peeps got in there... sheesh guys, throw me overboard.. lol |
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