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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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#17 |
Black Magic
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Sakura551,
It looks like you can't accept PMs so I'll have to ask here. What Visual C++ disassembler are you using? Answer via PM please ![]() |
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#18 |
Stowaway
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Hmm, no feedback comments. Has anyone actually tried it yet? What do you think about collisions now? :hmm:
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#19 | |
Stowaway
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#20 | |
Black Magic
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#21 |
Stowaway
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there is no C++ disassembler.
It's all Assembly Language!!! Pop, poke, XOR....... That kinda stuff. The C language has proven to be the hardest to disassemble to and no program has been written to convert back to C languages. Once compiled, to much is lost. Assembly BABY!!! That's the ticket! ![]() |
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#22 | |
Black Magic
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![]() Last edited by TheDarkWraith; 12-23-07 at 09:30 PM. |
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#23 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
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If you guys are poking around (no pun intended) in the game binaries, have you tried ollydbg?
Its free, and its main strength is dissasembly... when you don't have the source. Its pretty smart. I haven't tried it with SH3 (my assembly skills are pretty basic) but I managed to use it to create a patch for some windows app once.. Ooops I kinda hijacked the thread. Sorry.
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When you pull the pin from Mr. Grenade, he is no longer your friend. |
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#24 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#25 |
Stowaway
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Anything with a gun?
DIVE!! 1st time a merchant whacked me with one round! Test 2 was K-ship with no DC's. More damage taken then before. So there seems to be a major shift in damage received by any type collision so far. Last edited by Madox58; 12-23-07 at 11:42 PM. |
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#26 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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Using your v1.1 of Fixed Collision and what I ran into was the following.
Firing at a freighter with the deck gun as soon as I got within about 300 meters of the target I took damage everytime I hit it. Two shots to the target when I was that close reduced my hull integrity to 22% and when the ship exploded and sunk it took me with it ![]() Lessen learned, Don't get too close to the target when firing with the deck gun. ![]()
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#27 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
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Hi,
Many thanks Sakura551 for your great job about collision ![]() I give you a link for SH4 Collision act in the thread bellow. http://www.subsim.com/radioroom/showthread.php?t=126595 May you try to repare collision in SH4 ? It would be fantastic if you could to do this ![]() I am ready to test your SH4 collision act file. Please, let me a Private message if you are OK, Many thanks in advance, Best regards, Jean Ps : sorry for my bad English language. |
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#28 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Unfortunatly this very promising looking mod did not work very well for me.
Planes attacking me are always ending up in self destruction after dropping their bombs. The killing zone of the bombs impact is several times larger than before - at least on my installation - where several mods beeing switched on and off rapidly :p So it´s perhaps a problem others don´t have. But Samwolf's reporting dos confirm my observations in some way: Quote:
It´s great you got even something changed by editing that file without crashing the game - keep up the good work - i'll download and test for sure! ![]()
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nie das Boot verlassen |
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#29 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 481
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with the nygm 2.6 it works more well...I pass 1% damage when I put with the firearm from 10.15 it meters
after 5-6 shots I believe that it needs a lot of work in order to he becomes compatible with super mods ![]() |
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#30 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Sakura,
Forgive me if this may be a dumb question, not meaniong to send this thread sideways, but... Since your working with damage is this going to develop into something along the lines of the LRT mod by NVDrifter. Unable to PM him regarding possibility of making GWX 2.0 compatible version. After playing LRT for so long, now that it's N/A is really a loss to gameplay.
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Nuke 'em till they glow! |
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