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Old 12-10-07, 06:55 PM   #76
kriller2
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Quote:
Did you move the "warships_retextured_v1_3" to the MOD folder and enable it? - try look inside the folders there should be a readme beside the correct directory.

Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really.
Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead.
Now it looks as it should. It's simply brilliant, way to go!
Now I can enjoy all the destructive aesthetics to the fullest.
Thanks all!
Thanks Ustahl.
Im glad you sorted out, just remember that allthough the targets are better looking they are still very lethal! ( why does that reminds me of my wife? :hmm: )
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Old 12-10-07, 11:56 PM   #77
LukeFF
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Quote:
Originally Posted by kriller2
Thanks Luke The Akitsu is in the pack, but I forgot to put it on the list.
Thanks! Dunno how I missed that.

A couple of observations:
  • The Taiho should not have that much rust, as it was in service for only three months. It should also have more of an overall gray scheme (see below)
  • The gun tub (for the AA guns) on the sub tender still looks icky (I think it's the default texture). Would be nice to get that looking better.
  • The Japanese destroyers (other than the Akizukis) still have too much rust, IMO.
  • The Kongo is still showing too much rust around its superstructure, IMO.
Color artwork of Taiho:



Keep up the good work!
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Old 12-11-07, 01:33 AM   #78
ustahl
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[quote]
just remember that allthough the targets are better looking they are still very lethal! ( why does that reminds me of my wife? :hmm: )
[unquote]

:rotfl::rotfl::rotfl:
I'm sure her better looks are not the result of your modding. There must be limits even to your skill, Krill.
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Old 12-11-07, 07:30 AM   #79
The_Pharoah
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can't seem to d/l it off that site - all I get is ads
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Old 12-11-07, 08:20 AM   #80
ReallyDedPoet
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Quote:
Originally Posted by The_Pharoah
can't seem to d/l it off that site - all I get is ads
It's hard to see the link, but it is there under: no virus detected. Just tried it myself


RDP
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Old 12-11-07, 02:59 PM   #81
kriller2
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Quote:
Originally Posted by The_Pharoah
can't seem to d/l it off that site - all I get is ads
Yes I know thats why I have tried to add a rapidshare mirror, but I have been having some serious problems getting into this forum the last 2 days, maybe it has something to do with the release of GWX2?

Now there is a new download mirror for rapidshare try that if you are still having problems downloading.
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Old 12-11-07, 05:23 PM   #82
mrbeast
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[quote=ustahl]
Quote:
just remember that allthough the targets are better looking they are still very lethal! ( why does that reminds me of my wife? :hmm: )
[unquote]

:rotfl::rotfl::rotfl:
I'm sure her better looks are not the result of your modding. There must be limits even to your skill, Krill.
LOL! Modding your wife! A bit of 'Nip/Tuck'? :hmm:
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Old 12-11-07, 05:50 PM   #83
kriller2
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by kriller2
Thanks Luke The Akitsu is in the pack, but I forgot to put it on the list.
Thanks! Dunno how I missed that.

A couple of observations:
  • The Taiho should not have that much rust, as it was in service for only three months. It should also have more of an overall gray scheme (see below)
  • The gun tub (for the AA guns) on the sub tender still looks icky (I think it's the default texture). Would be nice to get that looking better.
  • The Japanese destroyers (other than the Akizukis) still have too much rust, IMO.
  • The Kongo is still showing too much rust around its superstructure, IMO.
Color artwork of Taiho:



Keep up the good work!
Hi Luke, I can't see the picture? - but if you are right about your observations I will see what I can do to make it more realistic. It's not an dificult task to remove some rust, because i have it on a seperate layer in photoshop, just need to be 100% positive before doing it
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Old 12-11-07, 11:00 PM   #84
LukeFF
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Kriller, here's the image I was talking about. It comes from combinedfleet.com (a great reference site for Japanese Navy info):



Some other ideas:

Kongo Class:



Naka Class:



Kuma Class:



Mutsuki Class (sans lettering):



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Old 12-12-07, 06:02 PM   #85
Doolittle81
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Quote:
Originally Posted by ustahl
...
Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
I have the "Warships_retextured_v1_3" folder in my SH4\MODS folder. It contains a "Data" Folder which contains a "sea" folder and a "textures" folder. The "sea" Folder cotnains sub-Folders for each ship.

When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process?
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Old 12-13-07, 03:52 AM   #86
kriller2
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Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by ustahl
...
Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
I have the "Warships_retextured_v1_3" folder in my SH4\MODS folder. It contains a "Data" Folder which contains a "sea" folder and a "textures" folder. The "sea" Folder cotnains sub-Folders for each ship.

When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process?
Hi Doolittle,

See post #71 about this issue.
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Old 12-13-07, 02:28 PM   #87
Doolittle81
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Quote:
Originally Posted by kriller2
Hi Doolittle,

See post #71 about this issue.
Yes, I checked that out... I still remain curious as to why there are no *.dds re-writes/over-writes announced when one enables your Warship..etc..Mod.

I guess I can stop worrying about it, as long as I definitely see the new skins... Could I possibly see a screencap of your current/latest Yamato skin compared to the stock/default Yamato? ...I'd like to confirm that I have the new texture/skin working. Thanks.
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Old 12-13-07, 03:20 PM   #88
ustahl
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@Doolittle: The retextured Yamato looks like the picture in posting No. 57, smaller portholes higher up in the hull front section. The originals were lower down, huge & ugly.

You had obviously made the same mistake as I had done:
[quote]Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really.
Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead.[unquote]
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Old 12-22-07, 01:42 AM   #89
ATR-42
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Question about two ship files in this mod...
nd_kuma
&
nd_naka

those ships do not correspond to anything in the stock files....
but they come close to the stock files of:
NCL_Kuma and NCL_Naka


does it matter?
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Old 12-22-07, 05:55 AM   #90
u.Prestige
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Excellent!
Any new textures for merchants?
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