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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Im glad you sorted out, just remember that allthough the targets are better looking they are still very lethal! ![]() |
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#77 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() A couple of observations:
![]() Keep up the good work! |
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#78 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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[quote]
just remember that allthough the targets are better looking they are still very lethal! ![]() [unquote] :rotfl::rotfl::rotfl: ![]() ![]() ![]()
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Cheers Uffe |
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#79 |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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can't seem to d/l it off that site - all I get is ads
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#80 | |
Canadian Wolf
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#81 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Now there is a new download mirror for rapidshare try that if you are still having problems downloading. |
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#82 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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[quote=ustahl]
Quote:
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#83 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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#84 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Kriller, here's the image I was talking about. It comes from combinedfleet.com (a great reference site for Japanese Navy info):
![]() Some other ideas: Kongo Class: ![]() Naka Class: ![]() Kuma Class: ![]() Mutsuki Class (sans lettering): ![]() |
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#85 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process? |
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#86 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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See post #71 about this issue. |
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#87 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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I guess I can stop worrying about it, as long as I definitely see the new skins... Could I possibly see a screencap of your current/latest Yamato skin compared to the stock/default Yamato? ...I'd like to confirm that I have the new texture/skin working. Thanks. |
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#88 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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@Doolittle: The retextured Yamato looks like the picture in posting No. 57, smaller portholes higher up in the hull front section. The originals were lower down, huge & ugly.
You had obviously made the same mistake as I had done: [quote]Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really. ![]() Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead. ![]()
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Cheers Uffe |
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#89 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Question about two ship files in this mod...
nd_kuma & nd_naka those ships do not correspond to anything in the stock files.... but they come close to the stock files of: NCL_Kuma and NCL_Naka does it matter?
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Last edited by ATR-42; 12-22-07 at 11:54 PM. |
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#90 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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Excellent!
Any new textures for merchants? ![]()
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Haven't played SH3 or SH4 for months... |
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