![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#106 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]() Quote:
![]()
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
|
![]() |
![]() |
![]() |
#107 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]()
Version 1.1 now available at 1st post of this thread.
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
![]() |
![]() |
![]() |
#108 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
|
![]()
First off I just would like to say thank you for all of the hard work youve put in. I downloaded the first version when it came out and really wish i could give you some feed back, However on my first patrol I simply was never detected. But this is a good thing and puts a smile on my face. Just got through with downloading v1.1 and am about to begin 2nd patrol, hope i get some results. BTW i really like how you didnt tweek enemy AI before detection.
|
![]() |
![]() |
![]() |
#109 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]() Quote:
1. Date:2. Escort(s) Class(es):3. Weather Conditions Thanks claybirdd!!!!
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
|
![]() |
![]() |
![]() |
#110 |
Lucky Jack
![]() |
![]()
Claybird, the best thing here is Peto did not make all the AI super hunters. It is a mix of deadly mofo's and regular rookies. So you never now what you are up against until it is to late.
Peto, I'm have a death wish patrol. I'm commanding S-41. If a killer subchaser gets a hold of me.....things will get ugly very fast! Keep up the good work. My S class crew is puckered already. ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#111 |
Canadian Wolf
|
![]()
Just saw the new version is posted, nice
![]() ![]() RDP |
![]() |
![]() |
![]() |
#112 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]()
Just finished my personal record. Old S-Class (S-39), 1 Task Force attacked and no damage. Started out evasion with 4 escorts on me, eventually 3 left leaving 1 persistent pest behind. Took the S-39 to the Crushing depth of 250 feet
![]() just over 6 hours. Thank devs for the pause game feature ![]()
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
![]() |
![]() |
![]() |
#113 |
Lucky Jack
![]() |
![]()
I wish I could say the same. I was spanked like a new born baby
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#114 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]() Quote:
![]() S-Class is a lot more scary with this mod I'll admit. Still haven't been sunk...yet. Those 2000+ yard shots begin to be more appealing if it means the escort has to travel 3000+ to reach me. Gives me time to set up--point my stern at him. That can save your butt. Edit for Hints: In the course of testing this mod, I've discovered that I needed to change my tactics a little. With the sound mods included, it is much easier to hear approaching escorts. the "bad" side of this was I originally found myself going to flank and evading too early. This gave the escorts (especially the little guys) time to catch me on passive and compensate. They were more deadly than ever. Now with "fast turners" I let them almost pass over me before I will accelerate. Beginning a turn as soon as you get in their blind zone also helps--they don't seem to pick up on that. The combination of already turning off the course you were on and speeding up pretty much at the point where they drop charges, works pretty well. It often leaves you close enough to receive some serious tooth-shakers though. When setting up your evasion, think about the K-guns 1st. They get me more often than the rack charges. As for Destroyers, the same principle works but they have a tougher time reacting to your evasion (they turn slower). It allows a little more "slop" room to work with. They're also really boogying when they come in and often don't seem to hear with passive at all during the run. Unless they do that annoying 30 knot drift which the game seems to think makes them able to hear.
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. Last edited by Peto; 12-09-07 at 01:32 AM. |
|
![]() |
![]() |
![]() |
#115 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]()
was on patrol of S japan july 42 when i came across a juicy convoy of 3 large troop transports and 1 dd. fired 2 at each and they all missed (need a lot more tdc practise). then the counter attack came which only lasted 2 hours but i guess the dd had to get back to the convoy.
it dropped about 10 paterns before i managed to escape. i then heard it drop paterns further away tryin to guess were i was. after lost contact i came to periscope depth and would u believe it there it was at all stop listenin for me to start movin! overall a great experience which felt just about right for bein so early in the war |
![]() |
![]() |
![]() |
#116 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
|
![]()
I love this mod, It adds just the right touch when coupled T.M.(IMHO)
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#117 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]()
Thanks for the feedback Gentleskippers! Very glad you're enjoying it!!!
![]()
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
![]() |
![]() |
![]() |
#118 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
|
![]()
Hi Peto,
I use too your mod and I think that he make SH4 IA better than SH3 (for me). ![]() I love it. Best regards, Jean |
![]() |
![]() |
![]() |
#119 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]() Quote:
![]() The difficult thing about sonar and SH3 is there are so many variants. Early war (123/128 active sonar models) are pretty much the same as the Type 93 that the Japanese use in SH4. But then you start getting into the Q types and 144/147 Sword--those worked very differently than conventional sonar. Type 147 for instance, had to be aimed by the sonar operator. It was much shorter ranged as well. Allied escorts with Type 147 typically had another active system installed as well--a game limitation that poses a challenge. I'm currently looking ahead and think I've figured out a way to model those challenges accurately. We'll see when the expansion pack hits the shelves ![]() Thank You Again!!! Peto
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
|
![]() |
![]() |
![]() |
#120 |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
|
![]()
Hey, Peto...
First, I really like very much your mod... I went to bottom twice and I'm learning by the hard way how to run away but it's very fun. So, I was used to find in my way skippers very talented ... and in my new career, during december 41, I sank three fat Marus after firing 12 torpedoes under the nose of a DD that just looking for me anywhere... she never charge me! Here's my question (perhaps someone has already answered somewhere in the thread): is it possible to find such newbie Japanese skipper? Thanks for this superb mod! Lopo
__________________
Aperite Infernos |
![]() |
![]() |
![]() |
|
|