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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2007
Posts: 31
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Switched with my expert crew from '39 to a XXI. First time in such a vessel, and must say that I'm very disappointed. There are several historical inaccuracies and other problems.
![]() ![]() -there's only 34 bunks. XXI had 50. -torpedo loading times are 3 min each with expert crew. XXI should be able to reload and fire all eels within 20 min, but this piece of **** needs almost a hour of game time. - snorkel tip is an airplane magnet, even with Tarnmatte. Better to surface for battery charging, then the RWR can be used. - submerged range should be 630 km at 9 kn, but is only 250!!!!!!! ![]() - crush dept should be 285 m, but depth gauge scale ends at 260. - the real XXI could use the radar when snorkeling Is the bloody beer can good for anything? Should I just scuttle it and return to the good old VII instead? Is there a mod that would correct the problems? I'm currently using GWX.
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![]() The instrument: U-3025, XXI |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
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I know what you mean about the schnorkel...I was cruising quite happily "we are taking damage herr kaleun!" "we are sinking! heavy flooding!"...two mossies had dropped their load of DC's/bombs on me with almost GPS precision lol...sank to the bottom!
Another thing, I have EXTREME difficulty in maintaining depth with the XXI...and at PD the obs/attack scope is only about 2 inches above the water!
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#3 | |
Mate
![]() Join Date: May 2007
Posts: 58
Downloads: 3
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But in fact, I must agree it has a lot of shortcomings in SH3/GWX. Hopefully something will be better in GWX 2.0 Oh, and there are better depth gauges in the interior (not the user interface) and there are some mods which fix the problem too. |
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#4 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
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Isn't this the ship that everyone is clammering to get? I didn't reckon anyone would ever be unhappy with it.
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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i think that GWX allow use later radar detectors in the top of the snorkel...:hmm:
it´s better a limited XXI than a VII coffin in the late years of the war.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#6 |
Medic
![]() Join Date: Nov 2007
Location: Kentucky, USA
Posts: 160
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Complaints about the mother of all subs?!? Please don't tell me you prefer the TypeVII or IX?
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#7 | |
Chief of the Boat
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#8 |
Lucky Jack
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The XXI never saw any real action because it was all over bar the shouting and for that fact I don't use it in the game, realism fact. But never the less some folk like them and use them, good luck to them.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#9 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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1. For snorkeling you can use Jungman's fix which helps reduce AI radar detection of the snorkel. I can send you the file just tell me whether you're using GWX or stock. 2. For RWR on snorkel there's actually a mod to add working rotating RWR on top of your snorkel. File name: Rotate_FuMB37. Look at Anvart's mod files at filefront. It's pretty big at 12Mb I'm on dial up so I can't send it to you just go to Anvart's filefront page. Look for him in the SH3mods forum section. Go to the recent 'PT with torpedoes' something he's there somewhere. 3. For submergence range I think you can edit with tweak file : NSS_Uboat21_sim Now I hope that is going to help your XXI boat. Good luck
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#10 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
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Are we making the game easier and the best sub better?
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#11 |
Let's Sink Sumptin' !
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You could give some people a nuke fast attack sub and they still wouldn't be happy.
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![]() ![]() --Mobilis in Mobili-- |
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#12 | ||
Nub
![]() Join Date: Aug 2007
Posts: 4
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#13 | |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
Uploads: 0
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#14 |
GWX Project Director
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Some notes:
You guys that are using GWX need to read the manual on how to implement the late war player sensors. We give you an RWR attached to the snorkel... but as Jimbuna alluded to a few posts up... you have to enable it as per the instructions. (The reason for this is player interface code limitation.) The late war sensors require interaction from YOU to be employed correctly. ![]() Also... it is totally reasonable and historically accurate that the snorkel head is detectable by radar... especially the late war Allied centemetric radar. Allied patrol units were able to detect and destroy U-boats in real life via detection of the snorkel head. Therefore, though we have reduced its radar cross-section... we have INTENTIONALLY made sure that it is still detectable by allied radar. Using a snorkel, does not guarantee your survival by way of some universal invisibility. ![]() We've done the homework required to make sure that late war in GWX, reflects a bit of the hell that the Ubootwaffe had to endure. Furthermore, the Type XXI in SH3 is the buggiest boat available. Even after all the matters that we've fixed... it still has issues. In real life, this boat ran only two VERY SHORT war patrols that I know of... immediately before war's end. Those patrols did not result in any ship sinkings. On the other hand, at least one XXI was bombed and sunk while it was transferring to a new base. For all intents and purposes in terms of the simulation... the Type XXI is no more than a conjectural boat. For this reason, it received less modding attention from us than the real "workhorses" of the U-boat fleet. (That being said... we expended a fair bit of effort to fix the worst of its problems.... If you think the battery life/Submerged range of the Type XXI is bad now... you should have seen it before. We were forced to make a compromise their due to the strange physics of this u-boat type in SH3. The impression that I get, is that is was a bit of an experiment that the SH3 devs made.) Last edited by Kpt. Lehmann; 12-04-07 at 11:55 PM. |
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#15 | |
Let's Sink Sumptin' !
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![]() ![]() --Mobilis in Mobili-- |
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