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Old 11-29-07, 06:54 AM   #31
ref
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Quote:
Originally Posted by u.Prestige
I've no idea what's wrong, just strange
I am using GWX 1.03, when I load the tweak files (for example: NSS_Uboat9b_sim.txt), I just get a screen like this:

I have already changed game folder to the correct one
GWX is using the ranges posted by Wolfehunter at least from ver 1.1, the reason your seeing those strange values is because the minitweaker files are incorrect for GWX files, as these files use absolute positions (ie , max_speed is located at 12455 bytes from the begining) then any changes to the sim files renders them obsolete, if you change any value using those tweak files you'll render the file your modifying useless

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Old 11-29-07, 08:00 AM   #32
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Thanks Ref. So you hear that people, no modifing GWX tweek files. There already modified! This is for stock 1.4b SH3 only.
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Old 11-29-07, 11:23 AM   #33
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Hi!

There is one other thing you need to remember: the world in Silent Hunter III is bigger (in terms of distances between locations) by at least 10% than it is in real life. I believe this results from two things:
1) the standardized "1 degree latitude or longitude = 120 km" is used in Silent Hunter III where in the real world a degree of latitude is about 110 km, with significant variations for longitude as you approach the poles.

2) The distance between any two locations in Silent Hunter III is usually greater than you would find in the real world since the Silent Hunter III map is a Mercator projection where distance = sqrt ( (difference in latitude)^2 + (difference in longitude)^2 ) but the real world is an oblate spheroid where ships normally travel the shortest distance along the great circle.
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Old 11-29-07, 12:19 PM   #34
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Something that hasn't been mentioned is if you're using SH3 Commander and have sabotage/malfunctions selected there are a number of various files which may be randomly selected that will affect the fuel consumption on the different types of boats. Some are non repairable at sea and some can be repaired by save/exit/relaunch. Is the fuel consumption problem happening on every patrol or just the current one?
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Old 11-29-07, 02:25 PM   #35
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Quote:
Originally Posted by Pablo
Hi!


There is one other thing you need to remember: the world in Silent Hunter III is bigger (in terms of distances between locations) by at least 10% than it is in real life. I believe this results from two things:
1) the standardized "1 degree latitude or longitude = 120 km" used in Silent Hunter III where in the real world a degree of latitude is about 110 km, with significant variations for longitude as you approach the poles.

2) The distance between any two locations in Silent Hunter III is usually greater than you would find in the real world since the Silent Hunter III map is a Mercator projection where distance = sqrt ( (difference in latitude)^2 + (difference in longitude)^2 ) but the real world is an oblate spheroid where ships normally travel the shortest distance along the great circle.

Pablo
:hmm: I didn't know that. Thanks. For me 2 more Km won't make a difference.
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Old 11-29-07, 02:30 PM   #36
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Quote:
Originally Posted by HEMISENT
Something that hasn't been mentioned is if you're using SH3 Commander and have sabotage/malfunctions selected there are a number of various files which may be randomly selected that will affect the fuel consumption on the different types of boats. Some are non repairable at sea and some can be repaired by save/exit/relaunch. Is the fuel consumption problem happening on every patrol or just the current one?
Interesting. I've tried SH3 Commander once. I can not help you on that answer sorry. I don't know?
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Old 11-30-07, 09:03 AM   #37
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For what its worth I find 8 knots is more economical than 7 knots.

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Old 12-01-07, 11:00 PM   #38
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Since I started this thread I should step in somewhere along the line, I guess. I find SH3 very cumbersome, read that as inaccurate, in setting speed. One can click on 7 knots, but the sub may never reach 6 knots...put in your own speed here...it just doesn't get there. We should be able to just "command" by entering a numeral, a desired speed, and get it. I know, sea variations etc. etc., but even with clear skies, quiet seas, it is almost impossible to get the desired speed using the circular gauge. I doubt any Kaleun would tolerate that poor response to a command for speed.

I find Pablo's comments quite pertinent. Didn't know that SH3 had that distortion. Thanks for the information.

Hemisent: You are correct if you have "sabotage" activated. Frankly given the option I don't see any sub commander voluntarily activating sabotage, even in a simulator. Remember the order of importance, "The mission: The sub: The crew."

Ref: I still do not know where one can open these files. I understand that it would not be good to modify them, but where are they?

NSS_Uboat2A_sim.txt
Diesel Propulsion,
max_speed=13
milesSurfaced=1600
knotsSurfaced=8

Electric Propulsion
mxs=6.9
mS=35
kS=4
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Old 12-01-07, 11:50 PM   #39
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Quote:
Originally Posted by Wolfehunter
For me 2 more Km won't make a difference.
Hi!

The difference will likely be a lot more than two kilometers...

For example, the distance from Boston to Berlin in real life (great circle route) is about 6,000 km; in Silent Hunter III, the distance from Boston to Berlin is over 10,000 km. That alone may account for the apparent Type IXB fuel shortage.

It is very difficult to adequately deal with this issue since the difference between reality and Silent Hunter III distances gets better as you go towards the equator (e.g., if you're patrolling off West Africa), but much worse as you approach the poles (e.g., if you are patrolling off Norway). It also makes it somewhat difficult to recreate historical events, since historical accounts often give locations in latitude and longitude....

Hope this helps

Pablo
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Last edited by Pablo; 12-02-07 at 12:06 AM.
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Old 12-02-07, 01:26 AM   #40
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Quote:
Originally Posted by Pablo
Quote:
Originally Posted by Wolfehunter
For me 2 more Km won't make a difference.
Hi!

The difference will likely be a lot more than two kilometers...

For example, the distance from Boston to Berlin in real life (great circle route) is about 6,000 km; in Silent Hunter III, the distance from Boston to Berlin is over 10,000 km. That alone may account for the apparent Type IXB fuel shortage.

It is very difficult to adequately deal with this issue since the difference between reality and Silent Hunter III distances gets better as you go towards the equator (e.g., if you're patrolling off West Africa), but much worse as you approach the poles (e.g., if you are patrolling off Norway). It also makes it somewhat difficult to recreate historical events, since historical accounts often give locations in latitude and longitude....

Hope this helps

Pablo
Yes I know it more than a few Km's. I was joking. But its also a game and not real. So there will be errors and mistakes. I just like playing it because it give us the imagination of being there. To wonder what the sailers went through. Sort of an active animated realtime book.:hmm: I'm sure DEV team had many dreams to make SH3 amazing. Problem is publishers restricting the Ubisoft DEV teams creative quality over profits.
Anyhow modders have picked up the slack and made SH3 amazing. Possibly beyond the dreams of the DEV SH3 team.
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Old 12-03-07, 12:52 AM   #41
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Wolfehunter:
Of course you are correct...it is a game, but we all, as you do, try to get into it in more or less a "real" fashion (no, no, not compulsive, but you know what I mean) - otherwise we would just set the defaults to "Immortal"..."Can't miss"...etc. Presently I'm off Cape Hatteras with probably not enough fuel to get back to Lorient in June 1941, in a Type IX...but in fact I should be able easily to do so with quiet seas and much of the outbound done (unrealistically) submerged to save fuel. Dunno what I'll do. Guess that's why I posted the initial query. Maybe I'll just stay close to the Equator after Pablo's post. After all, it is warmer and one can jump into the ocean for a (virtual) saltwater wash!

I still do not know where the listed files (NSS_Uboat2A_sim.txt etc) are found...do you? Ref??

LeafsFan: In some cases yes, 8 knots seems more efficient, but hard to maintain.

HEMISENT: I do use Commander but have not activated the sabotage option, so I'm afraid I can't help you either.

To all, a good Holiday Season of whatever 'brand' and from whatever continent. And we await with eagerness V 2.0 of GWX next week.
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Old 12-03-07, 06:47 AM   #42
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Quote:
Originally Posted by Archive1
Wolfehunter:I still do not know where the listed files (NSS_Uboat2A_sim.txt etc) are found...do you? Ref??
The txt files you're refering should be located in the tweakfiles directory, but thay are NOT part of sh3, they are installed with TTs Minitweaker, they are just descriptions of the files that Minitweaker uses to change the actual SH3 files, in the example you mentioned NSS_Uboat2A_sim.txt is the text file used by MiniTweaker to modify NSS_Uboat2A_sim (located in the submarine dir of sh3) this is the file that (among other things) contains the simulation parameters of the type IIA submarine (mass, drag coeficients, max speed, etc.)

You need to download Minitweaker:

http://www.delraydepot.com/tt/SH3Min...r_build104.zip

and the definition files :

http://www.delraydepot.com/tt/TweakFiles.zip

But be carefull, allways make a backup of the file you want to work with, If you see any strange numbers (ie 1.234E34) when it should be a simpler one (ie a range value that should be something like 30.000) then the tweakfiles are incorrect and they WILL ruin the file you're working on.
Also very important,after modifying a file look in the directory you've been working on, Minitweaker leaves a file named Copy of XXXXXX.XXX (in this case Copy of NSS_Uboat2A_sim) you need to delete this file or the game won't accept the changes.

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Old 03-04-08, 12:45 AM   #43
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Is there an alternative location to download the MiniTweaker file? The current links are dead. I want to try and make a new sub (one of the rare ones where only 8 were made), by using one of the existing subs and making some changes would be helpfull to see if its worth the effort.
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Old 03-04-08, 12:53 AM   #44
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Quote:
Originally Posted by Tessa
Is there an alternative location to download the MiniTweaker file? The current links are dead. I want to try and make a new sub (one of the rare ones where only 8 were made), by using one of the existing subs and making some changes would be helpfull to see if its worth the effort.
I don't have the link myself but if you play GWX 2.0 do not use it. They're already preset correctly.
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