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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#32 |
Crusty Capt.
![]() Join Date: Sep 2007
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Thanks Ref. So you hear that people, no modifing GWX tweek files. There already modified!
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#33 |
Commodore
![]() Join Date: Apr 2005
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Hi!
There is one other thing you need to remember: the world in Silent Hunter III is bigger (in terms of distances between locations) by at least 10% than it is in real life. I believe this results from two things: 1) the standardized "1 degree latitude or longitude = 120 km" is used in Silent Hunter III where in the real world a degree of latitude is about 110 km, with significant variations for longitude as you approach the poles.Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 Last edited by Pablo; 12-01-07 at 11:49 PM. |
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#34 |
Ace of the Deep
![]() Join Date: Feb 2003
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Something that hasn't been mentioned is if you're using SH3 Commander and have sabotage/malfunctions selected there are a number of various files which may be randomly selected that will affect the fuel consumption on the different types of boats. Some are non repairable at sea and some can be repaired by save/exit/relaunch. Is the fuel consumption problem happening on every patrol or just the current one?
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Nuke 'em till they glow! |
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#35 | |
Crusty Capt.
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#36 | |
Crusty Capt.
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#37 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
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For what its worth I find 8 knots is more economical than 7 knots.
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#38 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
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Since I started this thread I should step in somewhere along the line, I guess. I find SH3 very cumbersome, read that as inaccurate, in setting speed. One can click on 7 knots, but the sub may never reach 6 knots...put in your own speed here...it just doesn't get there. We should be able to just "command" by entering a numeral, a desired speed, and get it. I know, sea variations etc. etc., but even with clear skies, quiet seas, it is almost impossible to get the desired speed using the circular gauge. I doubt any Kaleun would tolerate that poor response to a command for speed.
I find Pablo's comments quite pertinent. Didn't know that SH3 had that distortion. Thanks for the information. Hemisent: You are correct if you have "sabotage" activated. Frankly given the option I don't see any sub commander voluntarily activating sabotage, even in a simulator. Remember the order of importance, "The mission: The sub: The crew." Ref: I still do not know where one can open these files. I understand that it would not be good to modify them, but where are they? NSS_Uboat2A_sim.txt Diesel Propulsion, max_speed=13 milesSurfaced=1600 knotsSurfaced=8 Electric Propulsion mxs=6.9 mS=35 kS=4 |
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#39 | |
Commodore
![]() Join Date: Apr 2005
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The difference will likely be a lot more than two kilometers... ![]() For example, the distance from Boston to Berlin in real life (great circle route) is about 6,000 km; in Silent Hunter III, the distance from Boston to Berlin is over 10,000 km. That alone may account for the apparent Type IXB fuel shortage. It is very difficult to adequately deal with this issue since the difference between reality and Silent Hunter III distances gets better as you go towards the equator (e.g., if you're patrolling off West Africa), but much worse as you approach the poles (e.g., if you are patrolling off Norway). It also makes it somewhat difficult to recreate historical events, since historical accounts often give locations in latitude and longitude.... Hope this helps ![]() Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 Last edited by Pablo; 12-02-07 at 12:06 AM. |
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#40 | ||
Crusty Capt.
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![]() ![]() ![]() Anyhow modders have picked up the slack and made SH3 amazing. Possibly beyond the dreams of the DEV SH3 team. ![]() |
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#41 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
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Wolfehunter:
Of course you are correct...it is a game, but we all, as you do, try to get into it in more or less a "real" fashion (no, no, not compulsive, but you know what I mean) - otherwise we would just set the defaults to "Immortal"..."Can't miss"...etc. Presently I'm off Cape Hatteras with probably not enough fuel to get back to Lorient in June 1941, in a Type IX...but in fact I should be able easily to do so with quiet seas and much of the outbound done (unrealistically) submerged to save fuel. Dunno what I'll do. Guess that's why I posted the initial query. Maybe I'll just stay close to the Equator after Pablo's post. After all, it is warmer and one can jump into the ocean for a (virtual) saltwater wash! I still do not know where the listed files (NSS_Uboat2A_sim.txt etc) are found...do you? Ref?? LeafsFan: In some cases yes, 8 knots seems more efficient, but hard to maintain. HEMISENT: I do use Commander but have not activated the sabotage option, so I'm afraid I can't help you either. To all, a good Holiday Season of whatever 'brand' and from whatever continent. And we await with eagerness V 2.0 of GWX next week. |
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#42 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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You need to download Minitweaker: http://www.delraydepot.com/tt/SH3Min...r_build104.zip and the definition files : http://www.delraydepot.com/tt/TweakFiles.zip But be carefull, allways make a backup of the file you want to work with, If you see any strange numbers (ie 1.234E34) when it should be a simpler one (ie a range value that should be something like 30.000) then the tweakfiles are incorrect and they WILL ruin the file you're working on. Also very important,after modifying a file look in the directory you've been working on, Minitweaker leaves a file named Copy of XXXXXX.XXX (in this case Copy of NSS_Uboat2A_sim) you need to delete this file or the game won't accept the changes. Ref |
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#43 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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Is there an alternative location to download the MiniTweaker file? The current links are dead. I want to try and make a new sub (one of the rare ones where only 8 were made), by using one of the existing subs and making some changes would be helpfull to see if its worth the effort.
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#44 | |
Crusty Capt.
![]() Join Date: Sep 2007
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