SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-29-07, 06:50 AM   #1
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default Help with Mods

Hello everyone.
This is my first post, and I want to say hello to all of you.I am from Romania and I want to say that I am very proud that SH3 and SH4 are made by my countrymen.
I played SH3 with GWX and now I play SH4, but I am a bit confused about a few mods. I have made a clean install of SH4, updated the game to 1.4 and started downloading the mods.I plan to install Trigger Maru v 1.6.5, GFX Maru, ROW series mods and a couple more.
I noticed that there are 2 versions of TMaru Gfx, a 2.1 and 2.2 and I do not know which one to use because 2.1 is bigger than 2.2. There is also a problem with ROW High resolution Sea Foam, because the link provided does not leads to a download at Filefront. I tried at downbelow but the downloaded archive does not work. So my questions are:
1. Which GFX pack should I use?
2. From where can I get ROW High Resolution Sea Foam?
3. In what order should I enable the mods?
4. Should I use the mods now or should I wait for the mods to be reworked for 1.4 version of the game
Thank you very very much for the amazing things you people are doing here
bybyx is offline   Reply With Quote
Old 11-29-07, 07:09 AM   #2
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Don't install any mods at this time, unless the modder states that his mod is 1.4 compatible. The modders are working to make their mods compatible with 1.4 and most should be good to go within a few days. Even though a non compatible mod may load and play within the game, it is not a good idea to load any mod, especially a large mod pack like trigger maru, until the mod is fully compatible with 1.4.

The Devs on this game are awesome. You should be rightly proud of them.
TDK1044 is offline   Reply With Quote
Old 11-29-07, 07:49 AM   #3
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,885
Downloads: 946
Uploads: 5


Default

Welcome to SUBSIM bybyx
Go with what TDK says. When you do start with mods, there is a great link on my sig for an illustrated guide on how to use JSGME.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 11-30-07, 12:57 AM   #4
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Thanks for the advices. I guess I can wait a few days more
bybyx is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.