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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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ACTION-ORIENTED SUBSIM SKIPPER
![]() "Zoom! Blam! Full speed ahead--look, a kitty!" LOL!!! :rotfl:
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#242 |
Stowaway
Posts: n/a
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STRATEGIC SUBSIM SKIPPER
For you, Silent Hunter 4 is just Battleship with shiny, moving pieces. You see the big picture, you think long term, and you are indifferent to political consequences. They would not have put you in charge of a $2 billion attack sub if they didn't want you to use it. You learned that back in Red Storm Rising and you never forgot. You prefer handling large scale operations like Fleet Command and Fighting Steel. Half your time is spent setting up mind-numbingly complex battle plans, with 8 layers of contingencies. You pray for the day Sonalysts will release a ballistic missile sub. With nukes. Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud." Umm... ![]() |
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#243 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 16
Uploads: 0
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ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. You're a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. (Or perhaps you're wise beyond your years.) Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War. |
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#244 |
Mate
![]() Join Date: Nov 2007
Posts: 52
Downloads: 10
Uploads: 0
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Casual skipper here.
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#245 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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#246 |
Mate
![]() Join Date: Aug 2007
Location: UK
Posts: 55
Downloads: 104
Uploads: 0
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Hardcore
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#247 | ||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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#248 |
Gunner
![]() Join Date: Nov 2007
Posts: 100
Downloads: 34
Uploads: 0
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i got hardcore
i dont really think so but i did start playing with TM and 100 percent realism right away so maybe |
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#249 |
Medic
![]() Join Date: Oct 2007
Posts: 162
Downloads: 20
Uploads: 0
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Hardcore also.
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#250 |
Mate
![]() Join Date: Aug 2007
Posts: 55
Downloads: 0
Uploads: 0
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What a marvelous thread! It's an hour of enjoyment to take the test and read the results for dozens of others. Whoever put the thing together is brillaint and has a marvelous sense of humor....and a knowledge of subsims. Well done someone!!!
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#251 |
Soundman
![]() Join Date: Sep 2007
Posts: 148
Downloads: 0
Uploads: 0
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CASUAL SUBSIM SKIPPER You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.
I would have to differ. All thought I use the map I am set at 100% I do consider 2 torpedos a Spread but I view attacks like Mush Morton. I try to sink ships with only one torpedo. I use manual targeting. and I dont reload my games like that, Yes I do finish targets off with the deck gun but I dont need to reload the game for that. I hit them with a torpedo or two and then I surface and attack with the gun. If the target is heavy defended I leave him and clame him as dammaged. I will however try to do an end run and attack him again if I can get the chance. And I do play this as because of the History and I do not play it casualy. I am as serious about it, Just ask my friends.
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#252 |
Electrician's Mate
![]() Join Date: May 2005
Posts: 133
Downloads: 4
Uploads: 0
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Hardcore...but I already knew that.
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#253 |
Navy Seal
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Hardcore. I'm the "sim" in subsim. hrmph!!! Guess they didn't see the shark mouth on Redfin.
I would have picked stragegic/role playing. Oh well...
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-25-07 at 01:56 PM. |
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#254 |
Watch
![]() Join Date: Aug 2007
Location: Deepest Wiltshire
Posts: 28
Downloads: 0
Uploads: 0
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Aaargh! A questionnaire that knows me better than I know myself. Casual simmer. I hang my head in shame
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#255 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Richard "Rip" Ripberger Bonafide "Bubblehead" |
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