SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-21-07, 07:06 AM   #1
ryanwigginton
Weps
 
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
Why Silent Hunter 4 is a love/hate relationship.

This game truly is a roller coaster at times. Great highs... followed by frustrating lows. Times when I think.. 'Wow, this game has really polished up nicely' and also times when I think 'What a bloody complete waste of time!'

First of all my setup... TM, RSRD, NSM and (of course) ROW.

1941 and first patrol in a Porpoise. Upon reaching my patrol area I encountered my first contact; 3 huge liners, two destroyers escorting. The convoys bearing is such that I can't quite catch them at periscope depth, but maybe I can get the attention of the trailing destroyer. I'm at flank speed, I get within about 3000 yrds of his port side before I see his signal light flashing and he slowly turns towards. I'm ranting.. I sunk both destroyers with a single torpedo (was very pleased with myself!). As you can imagine I'm rubbing my hands togethor now. I have 30,000 tons of liner at my mercy so I hit the surface and it's ahead flank to catch 'em up. Because I had NSM installed I knew these big ships would sink slow so instead of wasting torps I ordered the gun crew to begin firing at rear one while I lined up shots from the bridge on the lead. The idea being to slow 'em all right down by putting a couple of torps into each rather than hammering 4 or 5 into a single ship at once and over-killing. Well, I bit off more than I could chew and after drawn out engagement (including a few misses) I ran out of ammo with all three still on the surface even though each of them had taken at least two hits. Luckily, one of them went down eventually -the other two got away.

I head back to Jawa since my base at Manilla is being overun. It's a short run, so I go ahead full and I bump up to about 4000 time compression. However as I near the base and am just about to pull it out of time compression the docking option box pops up. As most of you probably know, you can't pull out of tc while this is up. I go to hit end patrol but the options grayed out! Panick, err.. ok re-arm/re-fuel! anything.. just remove this STUPID menu!!.. no sooner have I driven straight onto the concrete of the dock and the crew are dutifully calling out damage reports. I sigh, put her into reverse seconds before the game displays the all informative death camera. I go to check my saves and break down in tears as I see the entry at the top is Autosave leaving base.

Why I love AND hate this game. It has the same affect on you as a high maintenance blonde at times!
ryanwigginton is offline   Reply With Quote
Old 11-21-07, 07:43 AM   #2
brandtryan
Engineer
 
Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
Default

I feel your pain. I almost did the same thing--from now on, I always put my last waypoint in a direction that won't intercept concrete.
brandtryan is offline   Reply With Quote
Old 11-21-07, 08:12 AM   #3
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

I did the exact same thing at the same base and it’s the open water to the dock that fools you. It was weird seeing me sub halfway in the concrete.
longam is offline   Reply With Quote
Old 11-21-07, 10:21 AM   #4
Snuffy
XO
 
Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
Default

I never TC over 256 .... sorry.
__________________
-----------------
Snuffy!
Snuffy is offline   Reply With Quote
Old 11-21-07, 10:29 AM   #5
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Open ocean yes, I TC quite high, when anywhere near land, no.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 11-21-07, 11:02 AM   #6
ryanwigginton
Weps
 
Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by Snuffy
I never TC over 256 .... sorry.
hardcore... you have much more patience than I do.
ryanwigginton is offline   Reply With Quote
Old 11-21-07, 11:43 AM   #7
Snuffy
XO
 
Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by ryanwigginton
Quote:
Originally Posted by Snuffy
I never TC over 256 .... sorry.
hardcore... you have much more patience than I do.
And I do manual navigation ... no setting waypoints for me either.
__________________
-----------------
Snuffy!
Snuffy is offline   Reply With Quote
Old 11-21-07, 12:54 PM   #8
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

its all in the details init....

ahhhhh been there done that....never again...

Happy hunting,


Wilcke
Wilcke is offline   Reply With Quote
Old 11-21-07, 01:21 PM   #9
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


But!

Admit that's not a game fault. It is just your preconceptions colliding with unexpected game architecture. Adjust and proceed with caution.
Rockin Robbins is offline   Reply With Quote
Old 11-21-07, 04:54 PM   #10
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default I always set my last way point far away from dock

So I have to bring her in manualy and not have those problems. BUT :rotfl: :rotfl: :rotfl:

To what happend to you sorry but :rotfl: :rotfl: :rotfl: !

Thanks for the good laugh!

Everytime I am done sinking something I do a save update with ship numbers and tonage totals once on the surface so I never lose them.
leovampire is offline   Reply With Quote
Old 11-21-07, 05:21 PM   #11
Salty Longshanks
Mate
 
Join Date: Aug 2005
Location: Maine, USA
Posts: 55
Downloads: 2
Uploads: 0
Default

I use the TC, but never that high. I guess I'm one of the lucky ones, but I've never had any troubles saving on any screen/scenario, so before any engagement I always save AT LEAST once before flooding the tubes, or manning the guns. Haven't had any troubles yet.........knock on wood.
Salty Longshanks is offline   Reply With Quote
Old 11-21-07, 05:31 PM   #12
rrmelend
Medic
 
Join Date: Oct 2007
Posts: 162
Downloads: 20
Uploads: 0
Default

I too admit that this has happend to me but instead of hitting the pier I nailed a CA broadside. What made it even more frustrating was that I was also trying to find my home port after the infamous transfer to a new base without being told of the transfer.
rrmelend is offline   Reply With Quote
Old 11-22-07, 12:24 AM   #13
maerean_m
Captain
 
Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by ryanwigginton
...As most of you probably know, you can't pull out of tc while this is up. I go to hit end patrol but the options grayed out! Panick, err.. ok re-arm/re-fuel! anything.. just remove this STUPID menu!!.. ...
This was fixed in the add-on.
__________________
Kilroy was here
maerean_m is offline   Reply With Quote
Old 11-22-07, 01:06 AM   #14
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default Cool!

Quote:
Originally Posted by maerean_m
Quote:
Originally Posted by ryanwigginton
...As most of you probably know, you can't pull out of tc while this is up. I go to hit end patrol but the options grayed out! Panick, err.. ok re-arm/re-fuel! anything.. just remove this STUPID menu!!.. ...
This was fixed in the add-on.
That is a nice little one to add!
leovampire is offline   Reply With Quote
Old 11-22-07, 01:27 AM   #15
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

A few things. Firstly quoted from manual . Required number of torps to ensure sinking target (50% with spread)
Battleships 14
Large carrier 10
Escort carrier 6
Heavy cruiser 6
Light cruiser, merchant,seaplane tenders 4
Where do huge liners fit in .
Secondly Plot a course so that when the box pops up it doesnt run aground and slow down the TC when nearing base .
Problems solved .
THE_MASK is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.