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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Navy Seal
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OOPS
I am official director of misinformation for the RFB conspiracy, ensuring that those who make people mad and those who take the heat are different people and switch places occasionally. This week's official roster:
swdw: dictatorial genius and evil plotter of various bloody and painful ways to kill you while you are playing with your submarine. Leave him alone. He's working. LukeFF: direct all your anger here. Nasty notes about features or omissions you hate need to be sent to Luke. It's HIS MOD so swdw can get some work done ![]() Everybody, me included, clear about this? We'll be reviewing next week for possible changes.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#47 |
Lucky Jack
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What a minute.........I'm reading this as the peoples mod! Volksmod if you would
![]() At any rate, I'm glad someone picked up were Beery left off! A few good individuals playing with the files and who knows what this could grow into ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#48 | |
Rear Admiral
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![]() Quote:
Pretend your washing dish's for a moment (cause the wifes too lazy, or whatever), you have a plate or some other round object in the water, and little bits and pieces of food float on the surface, and underneath in the water itself. The plate is submerged, do these floaty bits get on the plate? No. While the plate is totally submerged do the bits in the water get on the plate? Yup. If you lift the plate, closer to the surface so its just incontact with the surface of the water, do the floaty bits get on the plate then? Yup. Are the submerged bits still getting on the plate? Yup. You could use a smaller in diameter plate, and hence have less surface area for bits to come in contact with, but the action of getting surfaced bits or not, still depends on raising the plate, and the plate is smaller both submerged and surfaced. If that makes any sense. |
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#49 |
Rear Admiral
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Damn that was one sucky metaphore.
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#50 | |
Navy Seal
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.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#51 |
Rear Admiral
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Well i was desperate, and lacking on creativity.
Or maybe i was too creative. :hmm: |
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#52 | |||||||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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...I upped the Hydrophone Speed Factor settting all the way to 1, and even at flank speed on the surface I could pick up contacts without any issues. So, I did some more research on the matter, and here's what I've found. First, here are some excerpts from Naval Sonar, NAVPERS 10884, 1953:
JP Sonar (the hydrophone head mounted on the bridge, later replaced during the war by JT): Quote:
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That would pretty much solve the issue, right? Well, not quite. From the same manual: (From the section on "Sound in Water"): Quote:
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#53 | ||||||||
Navy Seal
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![]() Another emerging (from your exerpt above and my personal knowledge) factor is quite interesting and I haven't thought about it before this. The higher the frequency, the more directional the sound appears. It can be localized with considerably more accuracy than a lower frequency sound. Familiar example: If the sound is low enough to come out of a subwoofer, when all impression of direction vanishes. It doesn't matter where you put the subwoofer. It matters completely where you put your surround speakers. Notice above it mentions that the JP/JT sound apparatus is "moderately directional." The QB and QC/JK would be much more precisely directional. Another factor, which can be illustrated with familiar radio signals. Low frequency sounds, while non-directional carry much further and penetrate more barriers than high frequency sounds. Your AM radio at lower frequency, bounces off the ionosphere and refracts readily around obstacles to give much wider coverage than higher frequency FM signals, which pass right through the ionosphere and reflect off every possible barrier. A GPS satellite signal is so high frequency that the signals will not even pass through the roof of your house. The tradeoff is that the high frequency is part and parcel of its accuracy. We would expect the same thing with the different sonar signals. JP would be mildly and not so precisely directional. If you really wanted to get a precise bearing it would be from the JB or JC operator. That is, if the higher frequency sound wasn't interfered with. With the sub below the thermal layer, high frequency could be totally gone. But low frequency sounds would penetrate much better, giving much less precise but usable location data. Wouldn't it be great to have a simulation that properly rendered all these nuances?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-23-07 at 07:17 AM. |
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#54 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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Range is something which can't be locked down to a single number. Because of the complex properties of sound transmission through water involving layers created by several means: Temperature, salinity, contamination, density pressure, and transmission frequency (sounds can be wide-band with some of the sound traveling a few feet and other parts of the same transmission traveling for miles) distances are highly variable from a few feet to many miles. Layers can propogate at various speeds. Some sound can arrive by direct line-of sight while others can be reflected once or many times. You guys are never going to have perfectly historical reproduction.
You also need to realize you can lose sound contact as much from diving (in the real world) as you can from surfacing so I say take what you can get. Keep in mind the game was created to provide a certain amount of minimum activity so players will actually have something to do once in a while. -Pv- |
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#55 |
Electrician's Mate
![]() Join Date: May 2005
Posts: 133
Downloads: 4
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While we're on the subject of hydrophones, I don't think the T-shaped JP hydrophone topside is supposed to be rotating when the boat's surfaced. That was turned manually when submerged, and according to Claude Conner (Nothing Friendly in the Vicinity) it was quite a workout. Of interest in the sonar operator's manual is the JP shut down procedure...
Securing JP gear As soon as your submarine surfaces, secure the JP gear, 1. Turn the power switch off. 2.Train the hydrophone to 090 degrees if it is installed on the port side, or to 270 degrees if it is on the starboard side. 3. Hang up the headphones carefully. They are a special kind that cannot be replaced while you are on patrol. Other headphones do not work as well on JP gear. |
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