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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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:rotfl: A ball point pen, too - sure to be needed for something.
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#17 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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#18 |
Mate
![]() Join Date: Mar 2007
Posts: 52
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That's why you should save often.
I always make it a point to save before I engage ships/convoys and after I have sunk some ships. |
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#19 |
Mate
![]() Join Date: Nov 2007
Posts: 52
Downloads: 10
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I also make a different save when engaging armed targets. I once got in a clinch with some Akizukis on my S-44. They DCed me, but I managed to sink two and thought I'm alive. I come back to the base (the sub did sail kinda weird though), and they say me I can't ride this rust bucket full of holes anymore, wondering how did I even make it to the harbour and that they'll give me another ship. Yay! An S-18.
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#20 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
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#21 |
Machinist's Mate
![]() Join Date: Oct 2007
Location: I live in The U.S. South
Posts: 127
Downloads: 44
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I hope this soon to be released patch will allow independent engine use so you can turn when your rudder is fubar & the possibility of calling for help at sea. It would add to the immersion factor for me at least.
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#22 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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I prefer not to get hit.
JCC |
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#23 |
Lucky Jack
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Sound advise!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#24 | |
Machinist's Mate
![]() Join Date: Oct 2007
Location: I live in The U.S. South
Posts: 127
Downloads: 44
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#25 | ||
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#26 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Maybe in the add-on ??
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#27 | ||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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I love my radar... JCC |
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#28 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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If you are counting on rudder functionality change in patch 1.4 you'll be setting yourself up for disspointment. You are discovering why so many sub commanders were accused of being timid. It was very risky to attack an enemy who could fight back and lives were at stake. Among our most aggressive commanders are bones at the bottom. I've sunk more ships than I can count and haven't lost an engine or rudder yet. Also, I don't attack everything I see, and of those I do attack, I do so when conditions are strongly in my favor.
-Pv- |
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#29 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
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I lost my rudder the other day and was a little upset, afterall I survived the fight but was left stranded in the middle of the ocean with no options.
The ability to call for supplies would be great although obviously if i'm deep into enemy waters I should have the ability to scuttle the boat. Those who have never lost a rudder before, I have three words for you. BE MORE AGGRESSIVE! ![]()
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#30 |
Machinist's Mate
![]() Join Date: Oct 2007
Location: I live in The U.S. South
Posts: 127
Downloads: 44
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I agree witht the more aggressive comment. It's a game & for me that means action; if someone wants to bother cruising for days instead of using the time compression that's fine with me. If they want to follow real sub tactics to the letter; that's fine too. That equals months of boredom though.
Myself....I'll surface & blast away with my deck gun if I got to big for my britches with a trio of DD's - (those little digital sailors aren't really dead when I'm an overly aggressive capn') I'd just like the ability to keep going when my rudder is done in & independent engine control would suffice; I don't think that's too much to ask for. I don't want a rudder that can't be destroyed or has been hardened.....just some common sense realistic options. In real life the sailors could go over the side & work on damage; I'm not even advocating anything approaching that. For the record most of my damage comes when I've got empty tubes & I'm heading home on time compression. Most of my flat out deaths occur when I have torps & targets abound.....I just can't let go, I'm stubborn like that - "Damn the torpedoes" & all that. |
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