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Old 11-19-07, 08:15 PM   #16
DeepSix
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:rotfl: A ball point pen, too - sure to be needed for something.
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Old 11-19-07, 09:42 PM   #17
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Quote:
Originally Posted by capt_frank
I just tried a mission for the first time without an external camera on top of manual targeting.

I have got to be the worst capitano in the Pacific, manual targeting is a beast; however, I did sink three ships and two life rafts...and I somehow survived being without the camera.

Only to have my rudder forcefully removed by two ornery DDs.

Now that's a fine how-do-you-do.

Needless to say, I ended my career.
Two life rafts ? :rotfl:
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Old 11-20-07, 02:45 AM   #18
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That's why you should save often.

I always make it a point to save before I engage ships/convoys and after I have sunk some ships.
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Old 11-20-07, 03:27 AM   #19
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I also make a different save when engaging armed targets. I once got in a clinch with some Akizukis on my S-44. They DCed me, but I managed to sink two and thought I'm alive. I come back to the base (the sub did sail kinda weird though), and they say me I can't ride this rust bucket full of holes anymore, wondering how did I even make it to the harbour and that they'll give me another ship. Yay! An S-18.
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Old 11-20-07, 07:56 AM   #20
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Quote:
Originally Posted by SteamWake

Two life rafts ? :rotfl:
Yeah, since ROW, seems the Japanese survivors carry nitro in their rafts...makeum big explosions, great fun kimosabe!
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Old 11-20-07, 09:05 AM   #21
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Default Yeah;....screwd

I hope this soon to be released patch will allow independent engine use so you can turn when your rudder is fubar & the possibility of calling for help at sea. It would add to the immersion factor for me at least.
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Old 11-20-07, 12:13 PM   #22
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I prefer not to get hit.

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Old 11-20-07, 12:17 PM   #23
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Sound advise!
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Old 11-20-07, 01:25 PM   #24
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Quote:
Originally Posted by John Channing
I prefer not to get hit.

JCC
Though nice in theory, not always possible in play
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Old 11-20-07, 01:40 PM   #25
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Quote:
Originally Posted by Brenjen
Quote:
Originally Posted by John Channing
I prefer not to get hit.

JCC
Though nice in theory, not always possible in play
Do what I do......ruuuunnnnn aaawwwaaayyyyy!!!!!!!!!!!
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Old 11-20-07, 02:15 PM   #26
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Maybe in the add-on ??

Quote:
Originally Posted by Brenjen
I hope this soon to be released patch will allow independent engine use so you can turn when your rudder is fubar & the possibility of calling for help at sea. It would add to the immersion factor for me at least.
One would think rudders might have more hit points.We all want eng. control,it's only R/L
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Old 11-20-07, 06:07 PM   #27
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Quote:
Originally Posted by Brenjen
Quote:
Originally Posted by John Channing
I prefer not to get hit.

JCC
Though nice in theory, not always possible in play
So far (17 patrols) so good.

I love my radar...

JCC
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Old 11-20-07, 09:58 PM   #28
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If you are counting on rudder functionality change in patch 1.4 you'll be setting yourself up for disspointment. You are discovering why so many sub commanders were accused of being timid. It was very risky to attack an enemy who could fight back and lives were at stake. Among our most aggressive commanders are bones at the bottom. I've sunk more ships than I can count and haven't lost an engine or rudder yet. Also, I don't attack everything I see, and of those I do attack, I do so when conditions are strongly in my favor.
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Old 11-20-07, 10:54 PM   #29
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I lost my rudder the other day and was a little upset, afterall I survived the fight but was left stranded in the middle of the ocean with no options.

The ability to call for supplies would be great although obviously if i'm deep into enemy waters I should have the ability to scuttle the boat.


Those who have never lost a rudder before, I have three words for you.

BE MORE AGGRESSIVE!


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Old 11-21-07, 09:05 AM   #30
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I agree witht the more aggressive comment. It's a game & for me that means action; if someone wants to bother cruising for days instead of using the time compression that's fine with me. If they want to follow real sub tactics to the letter; that's fine too. That equals months of boredom though.

Myself....I'll surface & blast away with my deck gun if I got to big for my britches with a trio of DD's - (those little digital sailors aren't really dead when I'm an overly aggressive capn') I'd just like the ability to keep going when my rudder is done in & independent engine control would suffice; I don't think that's too much to ask for. I don't want a rudder that can't be destroyed or has been hardened.....just some common sense realistic options. In real life the sailors could go over the side & work on damage; I'm not even advocating anything approaching that.

For the record most of my damage comes when I've got empty tubes & I'm heading home on time compression. Most of my flat out deaths occur when I have torps & targets abound.....I just can't let go, I'm stubborn like that - "Damn the torpedoes" & all that.
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