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Old 11-14-07, 06:56 PM   #1141
Ducimus
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Ducimus
Yeah. Although it never occured to me anyone would still be running 1.6.3
I have several people not being able to have a torpedo hit on a ship due to the new zone's file being used with T.M. 1.6.3
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Old 11-14-07, 06:59 PM   #1142
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Default OMFG you hit the nail on the head with that picture

Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Ducimus
Yeah. Although it never occured to me anyone would still be running 1.6.3
I have several people not being able to have a torpedo hit on a ship due to the new zone's file being used with T.M. 1.6.3

:rotfl: :rotfl: :rotfl:
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Old 11-14-07, 09:16 PM   #1143
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Run Silent, Run Deep
The Campaign
(Version 110 Trigger Maru 1.6.5 Compatable)

This version of RSRDC is 100% compatable with Trigger Maru 1.6.5 Compatable

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.6.5 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.6.5

The changes to RSRDC were to support compatibility with TM 1.6.5

Added:

- Tater’s Better IJNAF Bomb Loads version 1.3 and modified to support RSRDC
- AI visuals Test ver 1.04 for Trigger Maru


Link

http://files.filefront.com/RSRDC+P1+.../fileinfo.html
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Old 11-14-07, 09:21 PM   #1144
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Nice job lurker


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Old 11-15-07, 05:21 AM   #1145
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Default Patrols off Truk Island

I've been running Trigger Maru (latest version 1.6.5) for awhile now & have completed patrols based out of Cavite, Surabaya & Fremantle before tranferring to Pearl & upgrading to a Gato. The program so far has run touble free. However on one patrol out of Pearl I decided to have a look around Truk Island whilest on the way. On approaches from the north then from the south I found that when in the shallow water section of the lagoon, my compass started to deviated from plotted course & the boat refused to go in the direction I wanted it to. It either stopped completely (the submerged depth under keel was still sufficient -10 feet to avoid running aground) or would veer off in a east/west direction. I couldn't even go astern to return to my orginal approach position. To get out of the situation I had to reload my last saved position. On repeating the same thing the abnormality occurred again when I tried a different approach. So far this has only happened around Truk Island.
Has anybody also experienced similar situations?
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01.NSM4 Classic/.RFB v.1.52.1024+Patches
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Old 11-15-07, 09:29 AM   #1146
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Default Dumb Question IRT TM 1.6.5

I have TM 1.4, 1.5, 1.6 1.6.3 and now the 1.6.5 mods on my computer. Which ones do I need to run TM 1.6.5? In other words, can I get rid of TM 1.4 and TM 1.5 and install only TM 1.6 and TM 1.6.5?
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Old 11-15-07, 09:47 AM   #1147
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Quote:
Originally Posted by StevenLohr
I have TM 1.4, 1.5, 1.6 1.6.3 and now the 1.6.5 mods on my computer. Which ones do I need to run TM 1.6.5? In other words, can I get rid of TM 1.4 and TM 1.5 and install only TM 1.6 and TM 1.6.5?
You just need these REL_Trigger_Maru_GFX_PAK_2_2, REL_Trigger_Maru_1-6-5.

Both come as one d\l, see the first post for installation. Good luck with it.


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Old 11-15-07, 11:12 AM   #1148
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Hi just a quick question if i may.

I just upgraded to 1.65 with graphic pack 22 n now when anything burns or the AA guns fire, i get oversized pixelated fire.



Any ideas/suggestions for a fix would be appreciated as i'm loving this mod.

Thanks for the hard work n thanks in advance for the help.
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Old 11-15-07, 11:46 AM   #1149
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Ducimus
Yeah. Although it never occured to me anyone would still be running 1.6.3
I have several people not being able to have a torpedo hit on a ship due to the new zone's file being used with T.M. 1.6.3

:rotfl: :rotfl: :rotfl:
Well shiver me timbers......ARRRRRRRRRRR! TM1.6.3 well laddy why did yee not say so in the first place. No ration of grog for you! :rotfl:

To quote some great philosopher; ....some go through life and only see the shadows.

Goes to show how primitive our methods of communication really are.....LOL.

Drinks on me! No problem! Dive! Dive! Dive! Periscope depth please Mr. Planesman!

Cheers Wilcke
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Old 11-15-07, 11:49 AM   #1150
Wilcke
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Quote:
Originally Posted by lurker_hlb3
Run Silent, Run Deep





The Campaign



(Version 110 Trigger Maru 1.6.5 Compatable)






This version of RSRDC is 100% compatable with Trigger Maru 1.6.5 Compatable

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.6.5 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.6.5

The changes to RSRDC were to support compatibility with TM 1.6.5

Added:

- Tater’s Better IJNAF Bomb Loads version 1.3 and modified to support RSRDC
- AI visuals Test ver 1.04 for Trigger Maru


Link

http://files.filefront.com/RSRDC+P1+.../fileinfo.html
Thanks Lurker, been trying to figure out a way to use your mod. Careful what you wish for......right! Well done man!

Tonight I load up and go on a cruise no more MOD changes please.....I need to get out on patrol so take a vacation!

Thanks again!

Wilcke
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Old 11-15-07, 01:13 PM   #1151
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Hi, first let me say a big thank-you Ducimus for all the work you have done on TM. TM was the first big mod I loaded for SH and I ran TM + ROW+ NSM for quite awhile. Eventually I unloaded it to try the RSRD campaign mod - which is excellent - and was very torn that all the other bits of TM had to be sacrificed. Now lurker has released his TM compat version of RSRD I am overjoyed to be able to load up TM 1.6.5 alongside and have the best of both worlds

One question, and forgive me if this has been covered elsewhere, but I see you have removed NSM from 1.6.5; can I ask is NSM (3.3 classic) still compatible with TM 1.65? (I saw that the faq says; "12) Short answer, yes." but the notes for ROW special effects says its either TM 1.63 + NSM or TM 1.65, so can I pretty please have the long answer? ) You seem to have had good reasons to remove it but I have always liked that mod a lot for making the ships take a decent time to sink (compared to stock). I am also curious how 'hardcore' the torpedoes are after playing with the NSM hardcore torpedo mod for a long time but that I can figure out a lot more easily for myself.

Anyway I am going to go and play TM 1.6.5/RSRD and I will see how the torpedoes and ship sinking goes Thanks again for a great super-mod
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Old 11-15-07, 04:10 PM   #1152
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Default download this file and add it to your JSGME mod folder with jsgme off

Quote:
Originally Posted by Schultzy
Hi just a quick question if i may.

I just upgraded to 1.65 with graphic pack 22 n now when anything burns or the AA guns fire, i get oversized pixelated fire.



Any ideas/suggestions for a fix would be appreciated as i'm loving this mod.

Thanks for the hard work n thanks in advance for the help.
Once you unpack it and add it to your mod folder then turn on JSGME and activate it and your problems will be solved.

http://files.filefront.com/ROW+Repai.../fileinfo.html

Dave
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Old 11-15-07, 07:03 PM   #1153
lurker_hlb3
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Quote:
Originally Posted by Teddals
I've been running Trigger Maru (latest version 1.6.5) for awhile now & have completed patrols based out of Cavite, Surabaya & Fremantle before tranferring to Pearl & upgrading to a Gato. The program so far has run touble free. However on one patrol out of Pearl I decided to have a look around Truk Island whilest on the way. On approaches from the north then from the south I found that when in the shallow water section of the lagoon, my compass started to deviated from plotted course & the boat refused to go in the direction I wanted it to. It either stopped completely (the submerged depth under keel was still sufficient -10 feet to avoid running aground) or would veer off in a east/west direction. I couldn't even go astern to return to my orginal approach position. To get out of the situation I had to reload my last saved position. On repeating the same thing the abnormality occurred again when I tried a different approach. So far this has only happened around Truk Island.
Has anybody also experienced similar situations?

You hit the "reefs" ( aka subnets ) arounf Truk, this is part of tater ICL mod that is built into TM
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Old 11-16-07, 06:29 PM   #1154
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RE blocky textures.


I included the textures to fix that. If your still getting this, you might be running low rez textures. With normal textures you shouldn't get that.
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Old 11-16-07, 10:08 PM   #1155
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With TM 1.65 with RSRD mod for TM, I have CTDs once in a while when moving on the map screen with compressed time.
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