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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Electrician's Mate
![]() Join Date: Mar 2004
Location: San Diego, Ca.
Posts: 136
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Alot of the times us subs patroled submerged during the day to keep from being detected, the japanese would re-route shipping in areas where a patrol plane spotted a submarine.
![]() BTW Silent Running is a great read!
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\"The sixth electric fish went to her midships to break the ship\'s back and set her afire.\" O\'Kane |
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#17 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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#18 | |||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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#19 |
Medic
![]() Join Date: Oct 2007
Posts: 162
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I'm not arguing with what most of what you are saying, and actually most of you are proving my point. Late in the war ('44-'45) many of the younger captains did run on the top a lot. Most of the patrol logs and sources you are quoting come from Feb. '44 or later.
As far as the game goes (that was the original purpose of the post) I don't see a huge issue with the air attacks. I don't really remember how often I was attacked by air before I installed TM. I know that on my last mission I had a photo recon of Yokohama and I was able to sail on the surface all the way to the entrance of the harbor. I know in real life that would have never happened and my exec would have shot me himself if I would have even tried that. |
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#20 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
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Yes, there were planes flying patrol ... especially close to Japanese ports. You should've been tracked, attacked and probably sunk had you stayed on the surface during daylight hours. The Jack's first patrol took her captain and crew to the mouth of Tokyo Bay and at no time could they surface during daylight hours without coming under air attack. But, no, not every skipper remained at periscope depth ... especially if far enough away from immediate danger. Mush Morton was one of the first U.S. skippers who, early on, remained on the surface until forced down by a definite threat ... and, even then, sometimes escaped only by the skin of his teeth. Until, of course, he didn't (escape). |
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#21 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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And you're right as well with the air attacks game wise. SInce the devs fixed the SD radar I was only attacked once by a Betty (just because I wanted to get ahead of a TF and didn't think the Betty had spotted me ![]() Another fact that surprised me when reading Gunnel's logs was that often planes were detected by the watch and not by radar. |
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#22 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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What I did was add AI Visual and AI Radar to the Air Bases and Port's in my game so now something else pay's attention to what is going on rather than just the plane's and ship's.
I also added it to all the Carrier's in the game to make it harder to aproach them and as soon as I am detected then they launch the plane's like crazy bombing the area as long as it is day time. Try doing this in your game to make it harder and more interesting. |
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