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Old 10-23-07, 06:35 PM   #1
onelifecrisis
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Default [REL] OLC GUI for GWX 1.03

(also available for Stock SH3 1.4b)

V1.1.0 is now available.

I've made a FF page (click here) where you can download this mod. I've put my other mods there too.

The complete list of credits can be found in the readme but here in this thread I want to give a big thanks to joegrundman and Hitman for their U-Jagd tools, and to Hitman again for answering my endless questions in search of historical accuracy.

To everyone else: I hope you like the mod!
OLC



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Last edited by onelifecrisis; 11-05-07 at 08:33 PM.
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Old 10-23-07, 06:44 PM   #2
ReallyDedPoet
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Thats a nice piece of work there OLC, very nice


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Old 10-23-07, 06:52 PM   #3
CaptainNemo12
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I've noticed that this mod conflicts with Sergbuto's Camera mod... could something be done about this? I kinda liked being able to walk around the bridge.
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Old 10-23-07, 07:03 PM   #4
onelifecrisis
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Quote:
Originally Posted by CaptainNemo12
I've noticed that this mod conflicts with Sergbuto's Camera mod... could something be done about this?
:hmm:

Possibly. I'll take a look at his cameras.dat file. It also depends on permissions, of course.
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Old 10-23-07, 07:10 PM   #5
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Looks awesome! Ill try it on my next patrol in the nord atlantic !
Its missing one thing tho,...
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Old 10-23-07, 07:20 PM   #6
Wolfehunter
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Ok I haven't tried GWX yet. But "Bleep" man that is some high quality work.

Priceless dude truelly priceless.
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Old 10-23-07, 07:43 PM   #7
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Wow...downloading and will try this out!

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Old 10-23-07, 08:09 PM   #8
GoldenEagle8
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Excellent work!
I just Finished Downloading!
Can't wait to try it out!
Great Work!
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Old 10-23-07, 08:28 PM   #9
MONOLITH
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OLC, may I suggest putting the two links to the tutorial videos on your FF page as well. I think those are really necessary the first few times people use this. I know I needed to watch the second part several times.
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Old 10-23-07, 08:29 PM   #10
MONOLITH
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Now to work on adding the attack disk from U-jagd tools.
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Old 10-23-07, 08:33 PM   #11
onelifecrisis
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Quote:
Originally Posted by MONOLITH
OLC, may I suggest putting the two links to the tutorial videos on your FF page as well. I think those are really necessary the first few times people use this. I know I needed to watch the second part several times.
I put a link to the videos in the readme file... didn't know I could put links on the FF page though!

I'll look into it

Edit: Nope, I can't see how to link from my FF page to YouTube... but anyway like I said there's a link in the readme.
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Last edited by onelifecrisis; 10-23-07 at 08:53 PM.
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Old 10-23-07, 08:41 PM   #12
MONOLITH
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One more thing, I'm not sure if I saw this specifically mentioned anywhere;

But while this works with GWX, it is absolutely NOT compatible with the Integrated Orders from GWX.

I learned that the hard way during the first test.
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Old 10-23-07, 08:42 PM   #13
u.Prestige
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Superb job
Can I use original UZO and Binoculars in this mod? How to do it?
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Old 10-23-07, 08:49 PM   #14
onelifecrisis
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Quote:
Originally Posted by MONOLITH
One more thing, I'm not sure if I saw this specifically mentioned anywhere;

But while this works with GWX, it is absolutely NOT compatible with the Integrated Orders from GWX.

I learned that the hard way during the first test.
Again, stated in the readme.

The mod does include some of the integrated orders, but nowhere near all of them, so if anyone who uses this mod is missing out on an icon that IO normally provides them, please say so and if there is room I will add it (this is a very quick change).

Quote:
Originally Posted by u.Prestige
Superb job
Thanks

Quote:
Originally Posted by u.Prestige
Can I use original UZO and Binoculars in this mod?
Nope :p
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Old 10-23-07, 09:46 PM   #15
u.Prestige
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@OLC, I have some questions with your mod:
1, I used to have original binocular and UZO textures and square obs_periscope texture in my game, if I import them into your mod, will there be any major bugs?
2, What are binocular, UZO and obs_scope magnification levels in your mod, how to change them? ( If I use some other textures, I may have to change binocular and obs_scope magnification levels to 1X/10X to
compensate for the difference in visual quality between the in-game graphics and the Mk 1 Eyeball)
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