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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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(also available for Stock SH3 1.4b)
V1.1.0 is now available. I've made a FF page (click here) where you can download this mod. I've put my other mods there too. The complete list of credits can be found in the readme but here in this thread I want to give a big thanks to joegrundman and Hitman for their U-Jagd tools, and to Hitman again for answering my endless questions in search of historical accuracy. To everyone else: I hope you like the mod! OLC ![]() ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 11-05-07 at 08:33 PM. |
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#2 |
Canadian Wolf
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Thats a nice piece of work there OLC, very nice
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#3 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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![]() ![]() I've noticed that this mod conflicts with Sergbuto's Camera mod... could something be done about this? I kinda liked being able to walk around the bridge. |
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
Possibly. I'll take a look at his cameras.dat file. It also depends on permissions, of course. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#5 |
Mate
![]() Join Date: Aug 2007
Location: Willemshaven
Posts: 52
Downloads: 0
Uploads: 0
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Looks awesome! Ill try it on my next patrol in the nord atlantic !
Its missing one thing tho,... ![]() |
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#6 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Ok I haven't tried GWX yet. But "Bleep" man that is some high quality work.
![]() ![]() Priceless dude truelly priceless. ![]() |
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#7 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Wow...downloading and will try this out!
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#8 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
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Excellent work!
I just Finished Downloading! Can't wait to try it out! Great Work!
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#9 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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OLC, may I suggest putting the two links to the tutorial videos on your FF page as well. I think those are really necessary the first few times people use this. I know I needed to watch the second part several times.
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#10 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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Now to work on adding the attack disk from U-jagd tools.
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#11 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() I'll look into it ![]() Edit: Nope, I can't see how to link from my FF page to YouTube... ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 10-23-07 at 08:53 PM. |
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#12 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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One more thing, I'm not sure if I saw this specifically mentioned anywhere;
But while this works with GWX, it is absolutely NOT compatible with the Integrated Orders from GWX. I learned that the hard way during the first test. ![]()
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#13 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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Superb job
![]() Can I use original UZO and Binoculars in this mod? How to do it? ![]() |
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#14 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() The mod does include some of the integrated orders, but nowhere near all of them, so if anyone who uses this mod is missing out on an icon that IO normally provides them, please say so and if there is room I will add it (this is a very quick change). ![]() Quote:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#15 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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@OLC, I have some questions with your mod:
1, I used to have original binocular and UZO textures and square obs_periscope texture in my game, if I import them into your mod, will there be any major bugs? 2, What are binocular, UZO and obs_scope magnification levels in your mod, how to change them? ( If I use some other textures, I may have to change binocular and obs_scope magnification levels to 1X/10X to compensate for the difference in visual quality between the in-game graphics and the Mk 1 Eyeball) |
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