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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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JSGME v2.0.0 is now available from http://jonesoft.jaennahre.com or via JSGME's Update feature.
![]() Changes: - Now records a snapshot of mod files at the time of enabling and disables based on that snapshot - Now warns when a mod adds new folders that were added by previously enabled mods - Now supports importing of mods through drag and drop from Windows Explorer, Desktop etc (not supported under Microsoft Vista) - Added ability to rename mods by selecting and pressing F2 - Added ability to create new mod folder names by pressing F7 - Now plays a sound when enabling or disabling has completed - !BACKUP folder now has hidden attribute - Now deletes mods to the Recycle Bin - Snapshot and comparison files now saved to MODS folder - Improved system message handling - Many code enhancements The first change is the most important and what constitutes the new major version number. JSGME now maintains an install log whenever a mod is enabled, meaning that you can do whatever you like to the source files afterwards (including deleting the mod altogether) and JSGME will still correctly disable the mod (just remember though that if you do modify a mod's source files after enabling, those files won't appear in-game until you disable and re-enable the mod ![]() INSTALLATION Prior to installing v2.0 it is imperative that you disable all current enabled mods. Not doing so will corrupt the running of JSGME and hence your game. Once you've disabled all mods (check your !BACKUP folder too for any residual files), simply install this version over the top and resume using as you normally do. If you have a lot of mods installed, create an activated mods list first so that you can remember the order in which to re-enable then. NB: If when you run this version for the first time it displays activated mods, then unfortunately you are a victim of the self-inflicted "oops". In other words, at some stage you've manually deleted or renamed a mod while it was still enabled. Unfortunately, JSGME v2.0 can not fix existing instances of this problem, so before continuing you'll need to determine the impact and manually correct (either reinstall the mod on your computer and disable through your previous version of JSGME, or manually remove the files from your game and then disable the entries via the new version of JSGME). If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com Pls note that some updated packs are not yet available - they will be uploaded as soon as possible. You can continue to use your current language pack in the meantime. Please note that if you have created a snapshot, then you will need to manually move 'JSGME file snapshot.txt' from the game's root folder to the MODS folder as JSGME now writes to the MODS folder. This is a once only requirement. I'd like to express my thanks to the numerous testers who have been testing out the various builds over the last few weeks. Your input has been greatly appreciated and helps make JSGME that little bit better. ![]() ![]() |
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#2 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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HURRAH!
![]() Sweet! Thanks a lot! ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Good one Jaesen!
![]() Cheers.
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Sub captains go down with their ship! |
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#4 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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Nice work Jscones!
I especially like that you've kept the layout very similar (if not identical) - it'll make life for simpletons like myself much easier ![]() |
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Thank You Jscones
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#6 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Thanks JScones. I much appreciate it.
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Thank you JScones,the life saver just got better
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#8 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Thank you; great job!
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Thank you, sir!
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#10 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Thanks...AGAIN!!!!
![]() /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#11 |
Ensign
![]() Join Date: Sep 2007
Posts: 221
Downloads: 176
Uploads: 0
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Nice work, thanks!
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#12 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Thanks Mate,
![]() Another helping hand given for free, and sure it's needed! Love the drag and drop option, most usefull ! ![]() |
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#13 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Nice job thanks a lot!
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#14 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Great !
![]() I appreciate this update. ![]() Thanks a lot Jaesen ! ![]()
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#15 |
Fleet Admiral
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Thanks Jaesen!
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