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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Will you still use Damage Control now that 1.4 will have hull damage displayed? | |||
Yes |
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124 | 87.32% |
No |
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18 | 12.68% |
Voters: 142. You may not vote on this poll |
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#31 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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for creating a new program to interact with this one. I still have much to learn just a beginer here.
You didn't need anyone to help you make things like I did Jaketoox, Kriller2 and l3th4l did stuff I could not. Thanks for the compliment but I admire the work you did with this non the less! |
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#32 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
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this aplication looks interesting, but i see there are medals and ranks involved, im using captain cox's real medals and clasic crew mod, it afects the medals ingame and ranks, will this afect this aplication in anyway?
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#33 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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This application in no way modifies any of the in-game data. The medals displayed are strictly read from the output files (and are *different* from what is displayed in the game - go figure! As mentioned in the history file, I believe these medals to be the medals you *should* have). It is my believe that fullmetaledge's realmedals mod is correct, or at least more so, than stock (or Captain Cox's, which is based on the stock medals). The order of fullmetaledge's medals seem to be more logically ordered (it is arranged in the order that they should be worn on the uniform) and I've only seen one discrepancy between his order and how they appear in the output file. That is, the Silver Star and the Navy Cross seem to be switched - *but* his order makes so much sense, I'm wondering whether the output file is correct or not! I hope this has answered your question. ![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#34 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
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yes it does, thanks, now i will be able to try out your aplication, now that i know whats going on.
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#35 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#36 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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Just down loaded and installed your anilizer. Thanks for doing this and I am sure I am going to enjoy it and your hard work!
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#37 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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![]() Quote:
![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#38 |
Mate
![]() Join Date: May 2005
Posts: 59
Downloads: 295
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Hi!
Greate idea to rework the tool! Do you rely on savegames, too, or do you get your data directly from the memory? If you need any help, write me a mail and I might be able to add some knowlage. Which langauge and which version do you use? VB.NET, VB 2005, C#? Hendrik |
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#39 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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I use VB 2005 to do my coding. This application also uses the saved game files, since it was easy to access and the information is there. I don't know how to plug into the game directly, though. An intermediate step would be to plug into the binary saved game files, since that is where the real information is - the text ouput files are just that - output files. Some of the info in there isn't updated either, probably because they are just vestiges left over from SH3. In SH3 I'm guessing they were the real saved game files. I guess you would peek at memory locations, but how would you know where to look? Memory offset? Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#40 | ||
Stowaway
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Peeking memory locations would be a nice way, but it is a dirty hack and requires some OS changes or a loader, to remove the memory protection of windows. As far, as I found out, SH4 is debugger resitant. So using a loader won't really work. I'll go on vacation next week, but when I'm back, I'll have a closer look at the binary files. Perhaps I can find out a few things. Ricky_75 aka SirHendrik |
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#41 | |||
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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Have fun with your vacation and try not to think of this stuff. ![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#42 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
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I tried running the program but it came up with this error: "Could not find a part of the path 'G:\Documents and Settings\Jim\My Documents\SH4\data\cfg\SaveGames'."
I have created multiple copies of the game. I used MultiSH4 to create multiple save directories in "My Documents". I have 2 other save directories one each for Trigger Maru(TM) and Real Fleet Boat(RFB). How do I get the Damage Control Analyzer to look into those other directories? Jim IC1(SS) |
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#43 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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Interesting. I did not know that such a program as MultiSH4 existed. Damage Control assumes the default saved game path. You are the only one to complain about this so far, but the fact that even one person is affected by it means that I will try to come up with a solution as quickly as possible! Sorry for the disappointment. ![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#44 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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#45 | ||
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
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Thanks Jim IC1(SS) edit: You can read more about "multish4" on this thread: http://www.subsim.com/radioroom/show...light=multish4 Last edited by JREX53; 10-03-07 at 10:33 AM. |
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