![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Chief
![]() Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
|
![]()
Where SH3 used TGA files for its textures, this game would appear to use dds files.
Could anyone please tell me what "dds" stands for and even what program can open and edit that type of file? Thanks |
![]() |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
|
![]()
dds stands for direct draw surface I think. You can edit them with photoshop or paintshop pro. But you need a plugin for it from the nvidia site I believe. I'll post a link later...
*edit* Here you can find the Windows Texture Viewer that can read DDS. A link for the plugin is there as well. --> http://www.nvidia.de/object/windows_texture_viewer.html
__________________
Regards, Tell |
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]() Quote:
It's freeware. Big advantage is that you can also see alpha layers. http://www.mnwright.btinternet.co.uk...ams/dxtbmp.htm Download link on bottom of page ![]() |
|
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
paint.net is freeware, and it opens both tga and dds files.
tater |
![]() |
![]() |
![]() |
#5 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
|
![]()
you could aslo use GIMP which is freewear, you just have to find and download the .dds plug in.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
|
![]()
This is a updated variation of the Gimp: http://www.gimphoto.com/ (nice interface, works great!)
The .dds plugin is here: http://nifelheim.dyndns.org/~cocidius/dds/ DTXBmp: http://www.mnwright.btinternet.co.uk...ams/dxtbmp.htm I've been using these to work on SH4 textures. If you convert images to .dds format, you may want to use the DXT5 encoding option if your image has an alpha layer. DXT1 works fine without alpha and SH4 reads both formats. Cheers!
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
![]() |
![]() |
![]() |
#7 |
Chief
![]() Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
|
![]()
Thank you gentlemen; plenty of scope there to choose from.
![]() |
![]() |
![]() |
![]() |
|
|