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Old 09-25-07, 02:17 PM   #1
TheDarkWraith
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Default [problem] Creating new events and new sounds for the events

I'm having some problems attaching sound to a new event that I have created. I made a new event in the particles.dat file and added all the necessary code and changes in the particles.dsd to attach a sound file to the event. Everytime the new event happens there's no sound. Has anyone been successful in doing what I'm trying to do? I've tried using a sound file that already exists and a sound file made by myself to no avail. All the code is correct and the IDs are unique. It appears that there are only certain event IDs that the game engine recognizes as ones that can have sound. Can anyone confirm this?
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Old 09-25-07, 02:32 PM   #2
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after much testing I've come to find out that the game engine only recognizes certain filenames as valid sound files in the particles.dsd. You can make new ID's but you have to use the existing sound files found in data\Sound. What a bummer! Bad, bad, Ubi.......
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Old 09-25-07, 05:09 PM   #3
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this is truly to bad as it could have lead to soooo much more
Vader

Ps thanks for trying
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Old 09-25-07, 05:51 PM   #4
TheDarkWraith
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Quote:
Originally Posted by Vader 1
this is truly to bad as it could have lead to soooo much more
Vader

Ps thanks for trying
Checking my personal mail today when I got home from work revealed a little message from none other than Privateer. Let's just say new sounds can be made......and tied to new events or to replace sounds in old events. Once again thank the man called Privateer!

Anybody have a sound file of a flare gun going off? Or anything of the likes of it?

EDIT:

Okay, show of hands: who knew Ubi included a sound file of a flare gun shooting a flare? Has anyone ever heard it? You will now........

Last edited by TheDarkWraith; 09-25-07 at 06:27 PM.
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Old 09-25-07, 06:57 PM   #5
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okay, I just opened up a new pandora's box with this little tid bit of info from Privateer. It's time to revamp and add the sounds that were missing from the original game. I found another playground to play on.

Here's what I've found is missing so far:

- a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)

Feel free to add to the list. Let's also start a what's needs revamping list. If anyone can provide sound files for any of this I would greatly appreciate it. God this game just keeps getting better and better!
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Old 09-25-07, 07:51 PM   #6
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There are plenty of sounds that are not used such as telemetry, I tried in vain in the past to attach a sound to the exterior of a sub while submerged with no success, unfortunatel some of the files are automatically changed in pitch as the boat speeds up etc.
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Old 09-25-07, 07:53 PM   #7
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Quote:
Originally Posted by Reece
There are plenty of sounds that are not used such as telemetry, I tried in vain in the past to attach a sound to the exterior of a sub while submerged with no success, unfortunatel some of the files are automatically changed in pitch as the boat speeds up etc.
With the little tid bit of info Privateer gave me I figured out how to a) add new sounds and b) change existing ones. The most important being adding new sounds. Let's have some fun now!!!

I just found a splash sound and I'm going to add it to events that use splash visuals (Object01_splash and Object02_splash and my own creation Object03_splash for bodies and all...he he)
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Old 09-25-07, 07:58 PM   #8
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There is a DG sound out there with spent shells hitting the deck already

Will have to search my discs for it
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Old 09-25-07, 08:52 PM   #9
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I'm happy to report that it %$^&% works!! I have attached a splash sound to Object01_splash and Object02_splash (and my own creation Object03_splash). Object01_splash is for the big flaming particles you see and Object02 is another version of those particles from explosions. Now when they hit the water you see the splash and you HEAR it! Object03 is my creation of the debris that flies when you shell a ship with your deckgun.
I do need better splash sounds. I'm looking for one for the big flaming particles and one for the small black shards that you see when you shell a ship or from splinter explosions. Also I'm no sound expert so I'll ask you all for suggestions on settings. There are minradius and maxradius settings for the sound. For each splash what do you think these should be? I believe these values are in meters (m).
We now can add sound to events, make new events and have sound for them, the imagination is the only thing holding us back now!
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Old 09-25-07, 09:44 PM   #10
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Quote:
Originally Posted by Racerboy
okay, I just opened up a new pandora's box with this little tid bit of info from Privateer. It's time to revamp and add the sounds that were missing from the original game. I found another playground to play on.

Here's what I've found is missing so far:

- a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)

Feel free to add to the list. Let's also start a what's needs revamping list. If anyone can provide sound files for any of this I would greatly appreciate it. God this game just keeps getting better and better!
(Add to that list like almost everything in the speech folder. )

Great work RB and Privateer
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Old 09-25-07, 10:24 PM   #11
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Quote:
Originally Posted by Racerboy
I'm happy to report that it %$^&% works!! I have attached a splash sound to Object01_splash and Object02_splash (and my own creation Object03_splash). Object01_splash is for the big flaming particles you see and Object02 is another version of those particles from explosions. Now when they hit the water you see the splash and you HEAR it! Object03 is my creation of the debris that flies when you shell a ship with your deckgun.
I do need better splash sounds. I'm looking for one for the big flaming particles and one for the small black shards that you see when you shell a ship or from splinter explosions. Also I'm no sound expert so I'll ask you all for suggestions on settings. There are minradius and maxradius settings for the sound. For each splash what do you think these should be? I believe these values are in meters (m).
We now can add sound to events, make new events and have sound for them, the imagination is the only thing holding us back now!
Waiting for the JSGME version
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Old 09-26-07, 12:42 AM   #12
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Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
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Old 09-26-07, 04:13 AM   #13
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Call me cruel or whatever but I'd love to hear some screams from enemy crewmen as they fling themselves into the sea when their ship has caught fire.

It'd also be great to hear "Bernard" say things like 'depth charges in the water' and 'enemy is pinging us sir'. I'd also love it if members of the crew muttered suitable things under their breath if depth charges exploded particularly close to the submarine and things started getting _really_ tense, as in Das Boot. And how about a few variations on the crew cheering when you successfully torpedo an enemy ship or down an ally plane?

A few more sounds for the environment would also be great. Like howling winds in the middle of a storm. Or the distorted sounds of the waves above when you are submerged at shallow depth.

You could also add more creaks and groans to give further definition to ships breaking apart.


If you want more ideas you might want to hire out whatever submarine films you can get your hands on from your local video store. Or any films with naval combat for that matter. Hollywood is famous for its awesome sound effects.
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Old 09-26-07, 05:10 AM   #14
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Quote:
Originally Posted by Racerboy
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
Will these 2 wav files suit your purpose?
http://www.mediafire.com/?2dsyvdx29dm

Not my creation, though...
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Old 09-26-07, 06:57 AM   #15
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Can we just clarify this:

Are you activating the original sounds that the devs never finished/made work?
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