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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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since there are serious hints that 1.4 is forthcoming, perhaps the devs should know what remains to be taken care of. i've mentioned this before, however...destroyers, on dropping stern depthcharges will shortly there after sink by selfdestructing
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#2 |
Admiral
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Wheres these hints?
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#3 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
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This bug has been discussed ad nausiem.
It typically occurs when they drop the DC's in shallow water. Check the 1.3 patch issue thread stickied at the top of this forum. As to the rumors of another patch... there still just that, rumors. |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2007
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these be quotes from maeream m from 2 seperate theads
Will get fixed. Quote: Originally Posted by gutted i hate not knowing where the battle lines are. You don't know now, but you will ![]()
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#6 |
XO
![]() Join Date: Oct 2005
Posts: 429
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Honestly, if they had intended to do another patch, they would have announced it long before now. Making another patch months ago might have bumped up the sales, but I doubt it would do much to help sales now and I just don't see UBI allocating funds to the development team to create a new patch simply to boost customer satisfaction and loyalty. It's not UBI's style. I'd definately love to be wrong on this, but I wouldn't get your hopes up.
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#7 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
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Well, I'll try and join in and be constructive...
I'd LOVE the switch on the torpedo panel that alternates between Contact and Contact / Influence to actually make SOMETHING HAPPEN... and for it to be VERY clear what kind of torpedos you have loaded / firing... so that one can better choose type of attack (under or impact) And now that I've been posted from Freemantle to Midway I'd love the Dateline / Torpedo Run bug to get fixed. <fingers crossed for a 1.4 patch> BTW I'm LOVING this sim. I've been playing at 100% and I'm on my 5th mission and I've logged 72000 tonnes of metal headed for Davey Jones' Locker... Is that good? Elphaba |
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#8 | |
Rear Admiral
![]() Join Date: Mar 2005
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#9 | |
Dominant Wolf
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#10 | ||
Neptune's daughter
![]() Join Date: Apr 2007
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Quote:
If I am proven to be wrong, I apologise, and I'll edit my post, but I still stand by the first bug I mentioned. Hope I've not caused any offense... so easy to do on forums... Elphaba |
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#11 | ||
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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#12 | |||
Rear Admiral
![]() Join Date: Mar 2005
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#13 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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How about we don't spam them with questions they aren't going to answer? Yes there's been hints of it. But we won't get confirmation of it until they're willing to give it, no matter how much you ask. Let's just hope for it and see what happens.
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#14 |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
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http://www.subsim.com/radioroom/showthread.php?t=122285
From the man himself. See post #3 in above thread. |
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#15 |
Captain
![]() Join Date: May 2007
Location: Romania
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So marean_m is one of the devs?
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