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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2007
Location: Ballarat, Australia.
Posts: 28
Downloads: 6
Uploads: 0
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Hi everyone,
I'm interested to hear your opinions on weather or not you think spending Renown to recruit experienced, qualified crewmembers is "good value" compared with spending it on upgrades. For that matter, how much of a difference do you feel the experience & qualifications of crewmembers makes to the performance of your boat? Thanks. ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I usually don't spend renown on experienced crew... but occasionally I'll let a few veterans move on to bigger and better things and take on a handful of new recruits.
If you're handin out knights crosses to the engine crew, it might be time to let a couple of your officers move on to their own commands. |
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#3 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
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Your crew is your most important asset. However.....
If you use SH Commander, you can train, promote and award them as you their Kapitan see fit. Saving your renown to upgrade you boot instead.
__________________
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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Nope, I only spend renown to upgrade my U-boat with better equipment.
Although, if one of my officers was killed in action, then I would recruit another officer with similar expereince/skills. |
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#5 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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The only time I spend renown on the crew is prior to the first patrol, since (due to a bug) I can't spend it on upgrades until after the patrol. I'll see what officers I have, and if I don't have one who has the "watch" skill, I'll spend renown on one of those.
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#6 |
Chief of the Boat
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Renown for upgrades only. When my crew are fully trained and qualified I hang on to them too.
I trained em, I keep em ![]() |
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#7 |
Planesman
![]() Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
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I only use renown for boat upgrades where possible. I am currently using SH3 commander and so sometimes a valuable officer or senior seaman may get transfered then if I am very short of experiance on the boat I might use up a little renown getting a better man in. But this is very rare.
The main differance I have found is that if you have not enough senior ratings on board then those that are there tire much more quickly because they are not senior but ordinary warrant officers. On a type II uboat its important. |
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#8 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Never. I use my renown for upgrades in the boat. My crew will get far more experience with the patrols I do. No need to spend renown on that.
__________________
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#9 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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I have a question about this too....
Quote:
I set for zero fatigue through SH3 Commander. Perhaps not fully realistic, but -- as in the real navy -- I expect my department heads and leading chiefs to ensure good rotation between watch and rest. So that leaves compartment efficiency and my questions: 1) it seems that if you load officers with 3 qualifications, they will contribute "qualifcation efficiency" to their compartments (ie. a Watch, Engineering, and Torp qualified officer contributes to the conning tower, the engine room and torp room). Is this true? The manuals are unclear. 2) while you can load warrant officers and sailors with qualifications through SH3 Commander, it seems to me that all but the first qualifcation to warrants and ALL qualifications to sailors are "eye candy" that make no contribution to compartment efficiency. I.e., if you give a Warrant Officer quals in Watch and Engineering, he will affect efficiency only on the conning tower. And a sailor contributes nothing, no matter the qual. Is this true? To large extent, this reflects real life. Officers generally have more than one qualification, CPOs/Warrants generally have one. Sailors do, too, in many cases, though here the game seems not to reflect that. I use GWX 1.03, by the way.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#10 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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1. You must move the officer to the proper compartment for the officer to effect the efficiency of that compartment. In other words, a Torpedo Qualified Officer cannot increase Torpedo Room efficiency if he is in the Control Room.
2. Warrant Officers are only allowed 1 Qualification. Sailors do no get a qualification. So to answer your question, only the Warrant Officers first Qualification is active, and no Qualifications for sailors will be active. Sailor do contribute a little bit to compartment efficiency.
__________________
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#11 |
Fleet Admiral
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Not unless I'm forced to. I use SHIIICommander to train my crew to meet my needs and only add zero cost officers and crew unless none of them are available.
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#12 |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
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I spend my renown for sub - new type, equipment and weaponry. Only before first patrol I recruit skilled warrant officers and some sailors from barracks. I think that's the most resonable tactics.
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"U-106" No one will be forgotten... |
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#13 |
Ensign
![]() Join Date: Sep 2007
Posts: 221
Downloads: 176
Uploads: 0
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I use my renown for a new u-boat and upgrades only. One of the reasons is that it gives me more satisfaction to get an experienced crew this way.
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#14 |
Gunner
![]() Join Date: Jul 2006
Location: Everywhere
Posts: 91
Downloads: 0
Uploads: 0
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I spend renown for sub and upgrades.
But the first time i take ( I start with IIA in 1939) 1 Officer with Watch, repair 1 Officer with torpedoman 1 Ofiicer with Helmsman and Machinist and I leave the fourth as helmsman when i take a vII i add one with watch,repair,torpedo also I take 1 senior or chief senior p.officer for each of the 3 vital compartment. Sonar/radio station , engine room and repair station. then I fill in the missing crew with 0 renown guys.
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Chances favour the prepared mind! GWX 3.0 SH3 Commander 3.2@94% Realism. ![]() |
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#15 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Yes if necessary, but officers only, not petty officers or sailors.
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