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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Is there anyway to go around the restriction it has for the resolution? Or would that be hardcoded? I really want to make myself a very high resolution skin (2048 x 2048). :hmm:
Thanks for the help! |
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#2 |
Black Magic
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re-UV map the 3D model with a higher resolution. When you go to create texture choose the higher resolution you want to use.
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Bud, do you still have the original GW? All the skins were 2048 x 2048.
![]() I think, the player boats are fully scaleable, you could make a 4096 x 4096 if you wanted, just need to make a new TGA.
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![]() Last edited by danlisa; 09-14-07 at 12:22 AM. |
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#4 |
Crusty Capt.
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Danlisa if you still have original GW may I have a copy too.
![]() 4096x4096 hmmm sound good. Do I have to image size it before I save the file or will SH3 accept the 4096 tga file as is?:hmm: |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Well, the thing is, if you want to create a 4096 skin, you will need to double the size/rez of the 2048 and then repaint the TGA as the enlarging process will blur the details but it could be used as a template. If you just resize the TGA files, you will not get a higher rez, it needs repainting.
As for the 2048 skins from GW, I have those as a separate pack (VIIB/C & IXB/C/D2), the Type 2 & 21 will require repackng of their DAT files and as such I never bothered, partly due to the fact I never use them but can certainly extract and upload them. You will, however, need to pack them into the respective DAT for your version of the game. VII Textures (2048) - HERE IX Textures (2048) - HERE These are packed into JSGME ready folders, just enable & go. Thanks & Credit go to Fubar who originally created these for GW. ![]()
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#6 |
Lucky Jack
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Ow... I remembered that the limit was 1024x1024... oh well.. glad I was wrong!
![]() Thanks for the files Dan! Tho, I was more of a looking a type II. But no worries, I can reskin the boat from scratch. ![]() |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Downloads: 45
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LOL, none of the textures in SH3 are limited in size/rez.
Well, mate, I can get you the Type 2 textures in 2048 as I have GW1.1a extracted on an external drive. It's no biggie but you will have to pack them back into the correct GWX DAT file.
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#8 |
Lucky Jack
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No need. I just made a 4096 x 4096 version of the GWX 1.03's type II. adjusted it with a contrast & sharpen tool, now waiting for the mission to load! :rotfl:46megs of pure Type IIA power!
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#9 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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LOL mate.
I'm pretty sure it's going to look bad.:p Plonker, you have not increased the resolution of the skin, you've just resized it. You know perfectly well, that when you enlarge/reduce images in PS, you loose details. The whole point of higher rez's is to include more detail. :rotfl::rotfl:The glory of 4096 x 4096 with the quality of 1024 x 1024. Hahahahaha. Hell, mate that's like me using my PSP on a cinema screen.
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#10 |
Lucky Jack
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Heck, I made a higher rez IIA last night from 512x512 to 1024x1024 with the tools and worked great. But.. I think I try the 2048 x 2048... my SHIII is using close to 1gig of memory atm and it has been loading for fecking 20mins. Adn this is 1.03. :rotfl:
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#11 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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LMAO, with a 46mb texture, your game is going to corpse. How does 2-3 fps in port sound? Hahahaha.:rotfl::rotfl:What good is your 8800 now!:rotfl:
I'm going to extract the high res version of the Type 2 and compare them cos I know that just resizing (& tweaking) is not going to be the same level of quality.
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#12 |
Lucky Jack
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I'm not talking to you anymore.
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#13 | |
Rear Admiral
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![]() j/k (gosh, that sounded childish roflmao)
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#14 |
Navy Seal
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Location: Cornwall, UK
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:rotfl
![]() You don't need to talk to me, you have Jack to keep you company. ![]() ![]()
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#15 | |
Rear Admiral
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![]() Quote:
he's by far the only one, who managed to use his keyboard as a pillow. must have left a mark when you woke up ![]()
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