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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 9
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hi guys,
one question about tm 1.6, its july 25 1942 and i became this strange mission ![]() i never have those mission before and i dont know what must i do, the strange thing is i must arrival not later than 5 of december ??? ![]() what kind of mission is this one ? a new campaign layer from thm 1.6 ? what must i do ? thanks |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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more help seeing everyone using it looks for postings there.
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#3 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 9
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![]() ![]() this post can be deleted please ;-) |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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just thought you would get better information and a lot faster if you posted in there because the makers and players all read and post from that thread a lot faster.
I only did that mission once and it was a nightmare but it was back before the 1.3 patch with the smoke flares from the pilot's and they would cross the Island and go to the other side of the area before I could get them all. So I don't know how much it has changed since the patch and triger maru rework. Last edited by leovampire; 09-05-07 at 04:41 PM. |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I haven't messed with the TM patrols (which are largely stiock, I believe), partially because it was part of the recurring patrol fix.
There are some generic problems with the stock missions, and lukeff is actually working on them. He's found many cases where such missions have dates that result in that problem. When he fixes them, I can work on a TM compatible patch. |
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#6 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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I got a lifeguard duty mission once that put me off Guadalcanal, in Iron bottom Sound! Wouldn't they just send out a PT boat or something to pick them up? This mission was set after the US invasion so not only was I faced with a pretty tedious task but it was pretty preposterous as far as realism goes.
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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they have a jap PORT there in stock. the slot in stock is absurd
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#8 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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Yeah they do don't they, forgot about that. Think its probably the most silly mistake in the stock game. Not only its location, but it looks like pearl or portsmouth its so big! If they wanted to put a port in the solomons they should have put it at Tulagi, there was a least a jetty or two until the USN blew them to smitherines.
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Easy enough to fix in campaign_LOC.mis
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#10 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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Just make sure you match up the docked ships tater so they are not all sinking inside of the docks.
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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The docks should all simply be removed. At Honaria, all the ships, too.
Rabaul need the docs removed, and most of the ships (ships can be at anchor). Until we can make some port facilities that look like they belong in the SWPA, not Germany, it's best when in doubt to simply remove them. Empty jungle is far more realistic than a giant port with cranes in 99% of the cases. |
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#12 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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In general the dock graphics suck compared to the ships, subs and the environment, even in stock SH4. The port graphics look pretty crude. Probably because most of them have been lifted right out of SH3! Is it me or are some of the cranes a little too modern looking? :hmm: |
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I agree if we had any facilities at all that were even slightly small. The 2 "Very Small Pacific" port facilities are relatively speaking huge. They have large finger docks of concrete, a lighthouse, europeans buildings, and cranes.
They look silly in the pacific. Tulagi had a rickety wooden pier in RL. |
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#14 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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Hows the work on the new ships coming on Tater? Can't wait to get my teeth into a few 'Sea Trucks' and coastal transports! ![]() |
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#15 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Kriller2 has made a mod in the past that makes all the docks, crane's and trucks and what looking really good he spent a lot of time on it. Maybe you should check it out.
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