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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
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Issue with patrols
I reach my patrol area but it also appears the game does not see it that way.How in the world do you fix this bug?
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#2 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
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Stock game with patch, draw 50nm circle around marker , patrol 48 hrs.
TM1.6 mod I draw a 180nm circle around marker for 48 hrs Marker will turn grey after 48 hours, send status report to obtain new objective ![]()
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#3 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Thanks, kinda weird though. I been using TM1.6 and usually it would turn grey immediatly. hmm
Quote:
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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there are 2 usual types of missions one is the star that says you need to go here and then once you reach it it turns gray and you get a message saying that you need to sink enemy merchants.
Then there is the patrol mission where you need to stay on station in an area about 50nm within that spot for 48 hours then it turns gray and you can send a status report and recieve a new mission if you have enough torpedo's on board at least 6 I think is needed to get a new mission. You do not have to move or patrol around on that 48 hour mission just have to be in that area for 48 hours so don't waste fuel unless going after something in the 50 nm radius. That symbol looks like binoc's I beleve vs the star one. Last edited by leovampire; 09-05-07 at 04:53 PM. |
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