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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2007
Location: country NSW, australia
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some where in this forum there was a document or file detailing how many torpedoes are needed to sink ships.
Can somebody point me to the thread please. |
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#2 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
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Assuming you're running TM1.6, which includes NSM if I remember correctly, the following applies (taken from the NSM thread, first post)
Recomended amount of torpedoes and observed sinking times:
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#3 |
Swabbie
![]() Join Date: Sep 2007
Posts: 12
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how many tons are carriers worth?are there any bonuses for tons sunk on campaign missions? like medals?? like 50,000 or 100,000 ton sunk bonuses, any tips on sinking carriers, cant get close to them, havent had rough seas at night to aid in the attack
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#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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About 2/3rds down the page here, the real recommended number of fish prescribed during the war:
http://www.history.navy.mil/library/online/ss-doc-4.htm
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#5 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
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hey thanks i always wondered how many torps it took and how long they took to sink.
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#6 | |
Gunner
![]() Join Date: Jul 2007
Location: quincy, ma
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#7 |
Eternal Patrol
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What is interesting to me is the recommended number of torpedoes, including three for a destroyer. Even more interesting is the general comment "It is the opinion of most submarine officers that any combatant ship is worth a full nest torpedo salvo."
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