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Old 09-03-07, 05:00 PM   #1
Incubus
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Default What do you wish they brought from SH3 to this game?

1.) Salvo Fire- I really miss this. One advantage is that it let you open torpedo tube doors simultaneously. My computer runs slowly, so opening/setting all the tubes/torpedoes is kind of a chore. I kind of wish I could just have a command to fire 2/4/6 in quick sucession.

2.) Upgrades- It feels like Ubisoft took a step backward here. U-boats got better batteries, engines, decoys, choices on conning towers, Medals that actually improved crew members, etc. I liked that I could have a 'modernized' Type VII through 1945. I also feel like the manual/game spelled out the roles of each type of submarine more clearly in SH3 than in SH4.
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Old 09-03-07, 06:55 PM   #2
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1. American Boats did not have the option to fire salvos like the germans did. If you want to fire a salvo lock onto the ship, fire first torpedo at 0 gyro angle, wait six seconds set a new gyro angle on TDC fire again, wait another six seconds and repeat. and you'll get a spread shot.

2. I dont think american boats had the same choice in upgades.
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Old 09-03-07, 07:05 PM   #3
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American boats could certainly fire a salvo, it just happened differently.

It should be in the game, IMO...

Skipper: We'll fire tubes 1, 2, and 4. I want a 2 degree spread. Final bearing and shoot. Mark.

Crew: Firing tube 1... (8 seconds) firing tube 4... (8 seconds) firing tube 2.

The TDC wasn't set up to fire a spread, the CREW set up the spread. They'd not fire at once since they worried about torpedoes setting each other off, so they'd spread them out in time 8-10 seconds.

SH4 forces the skipper to do every little job, but as far as the captain was concerned, there might as well have been a "salvo" button.

Reminds me of a line in Zulu. Bromhead offers to clean Chard's tunic so he'll look smart for the lads, and Chard says Bromhead needn't go to the trouble. Bromhead's line? "It's no trouble, old boy, I wasn't going to do it myself."



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Old 09-03-07, 07:43 PM   #4
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1. Agree with tater. I wish there was an option for a COMPLETE firing solution, rather than having to press each button yourself. Kind of like a plan of attack that your crew would carry out for you. US boats didn't have a salvo button as it was feared (and probably rightly so, from a practical standpoint) that the runs of each torpedo being fired simultaneously could interfere with each other. Remember, you have to pump water into the trim tanks of the sub to make up for the weight of the torpedo you just fired (about 3000 lbs EACH) in order to remain at your ordered depth. Imagine 18,000 pounds of weight being expelled from the front end of your boat at once...you'd run the serious risk of broaching the surface. From a trim control standpoint, it makes perfect sense.

2. SHIV has the same idea and what the OP was asking for and carried out in a historical way in terms of technology, however the documentation of such leaves much to be desired. As one of the devs stated, it was something they wanted to implement, but time constraints limited them from doing so. Understandable, given the timeframe imposed on them from Ubi corporate.
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Old 09-03-07, 07:50 PM   #5
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Honestly?

The entire Atlantic theater.

Why? In SH3, it was a serious challenge to survive the war. Germany did lose the war, for those of you who haven't figured it out yet , and surviving through that loss is really difficult. For me at least.

Getting through the Pacific theater alive seems to amount to not doing anything really stupid, and not having pure dumb luck kick in.
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Old 09-03-07, 07:57 PM   #6
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Quote:
Originally Posted by theluckyone17
Getting through the Pacific theater alive seems to amount to not doing anything really stupid, and not having pure dumb luck kick in.
Tell that to the crews of the:

USS SEALION (SS 195) December 10, 1941 USS S 36 (SS 141) January 20, 1942 USS S 26 (SS 131) January 24, 1942 USS SHARK (SS 174) February 11, 1942 USS PERCH (SS 176) March 3, 1942 USS S 27 (SS 132) June 19, 1942 USS GRUNION (SS 216) July 30, 1942 USS S 39 (SS 144) August 16, 1942 1943 USS ARGONAUT (SS 166) January 10, 1943 USS AMBERJACK (SS 219)February 16, 1943 USS GRAMPUS (SS 207) March 5, 1943 USS TRITON (SS 201) March 15, 1943 USS PICKEREL (SS 177) April 3, 1943 USS GRENADIER (SS 210) April 22, 1943 USS RUNNER (SS 275) May 28, 1943 USS R 12 (SS 89) June 12, 1943 USS POMPANO (SS 181)August 29, 1943 USS GRAYLING (SS 209) September 9, 1943 USS CISCO (SS 290) September 28, 1943 USS S 44 (SS 155) October 7, 1943 USS WAHOO (SS 238) October 11, 1943 USS DORADO (SS 248) October 12, 1943 USS CORVINA (SS 226) November 16, 1943 USS SCULPIN (SS 191) November 19, 1943 USS CAPELIN (SS 289) November 23, 1943
1944 USS SCORPION (SS 278) January 5, 1944 USS GRAYBACK (SS 208) February 26, 1944 USS TROUT (SS 202) February 28, 1944 USS TULLIBEE (SS 284) March 26, 1944 USS HERRING (SS 233) June 1, 1944 USS GUDGEON (SS 211) June 7, 1944 USS GOLET (SS 361) June 14, 1944 USS S 28 (SS 133) July 4, 1944 USS ROBALO (SS 273) July 26, 1944 USS FLIER (SS 250) August 13, 1944 USS HARDER (SS 257) August 24, 1944 USS SEAWOLF (SS 197) October 3, 1944 USS ESCOLAR (SS 294) October 17, 1944 USS DARTER (SS 227) October 24, 1944 USS SHARK II (SS 314) October 24, 1944 USS TANG (SS 306) October 24, 1944 USS ALBACORE (SS 218) November 7, 1944 USS GROWLER (SS 215) November 8, 1944 USS SCAMP (SS 277) November 9, 1944 1945 USS SWORDFISH (SS 193) January 12, 1945 USS BARBEL (SS 316) February 4, 1945 USS KETE (SS 369) March 20, 1945 USS TRIGGER (SS 237) March 26, 1945 USS SNOOK (SS 279) April 8, 1945 USS LAGARTO (SS 371) May 3, 1945 USS BONEFISH (SS 223) June 18, 1945 USS BULLHEAD (SS 332) August 6, 1945

"I can assure you that they went down fighting and that their brothers who survived them took a grim toll of our savage enemy to avenge their deaths," Vice Admiral C.A. Lockwood, USN.
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Old 09-03-07, 08:04 PM   #7
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My apologies... that sounded a bit more... um... head stuck up my arse... than I originally intended. Didn't mean to disrespect all those souls lost.

I should've specified in game, not in real life. It's awful easy to sit through a DC run in front of my desk... in real life, I'd be the guy blubberin' in the corner, crying for his mother.
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Old 09-03-07, 08:10 PM   #8
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Quote:
Originally Posted by theluckyone17
Honestly?

The entire Atlantic theater.

Why? In SH3, it was a serious challenge to survive the war. Germany did lose the war, for those of you who haven't figured it out yet , and surviving through that loss is really difficult. For me at least.

Getting through the Pacific theater alive seems to amount to not doing anything really stupid, and not having pure dumb luck kick in.
Agreed. The big fear I had was that the Pacific campaign was that over time, the quarry would get increasingly scarce, and that seems to be the case. The IJN doesn't seem to have any degree of sophistication or adaptation it seems, compared to the RN which gradually increased convoys and ASW through the war.

In SH3 you really had to be agressive early to build up enough renown to have a submarine that could survive the later years of the war. In this game, upgrading up your submarine does make it better, but it seems less of a necessity. I'm looking forward to having uber radar with 2 5" deck guns, 2 twin 40mm AA guns, and reliable torpedoes. However, at that point, chances are the only good tonnage will be in harbor raids, since most of Japan's merchant marine was already sunk in 1945.
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Old 09-04-07, 01:14 AM   #9
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The GWX team!

Seriously, I wish they had brought some of the attention to detail. Clickable things inside the submarine, standing at the map table and seeing the map, more interactive crew members.
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Old 09-04-07, 05:12 AM   #10
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Diving Ducks, buoys bouncing on LBO
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Old 09-04-07, 05:47 AM   #11
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I think that Tater makes a valid point. As an overview though, you really can't compare the war in the Atlantic with the war in the Pacific. The dangers were the same in many ways, but the intensity of the Atlantic war makes Silent Hunter III a more dramatic game to experience.
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Old 09-04-07, 10:14 AM   #12
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Well to answer the question of the topic thread...

I wish they had included a "Return to base" button.
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Old 09-04-07, 10:27 AM   #13
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Quote:
Originally Posted by Incubus
2.)U-boats got better batteries, engines, decoys...
U-boats didn't get engine upgrades. That is something in the game that didn't happen in real life.
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Old 09-04-07, 10:38 AM   #14
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The ability to mod the game for having a 16km visual range with proper smoke over the horizon!! It is amazing how much interest the game looses when you are not able to hunt like it is intended....
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Old 09-04-07, 11:21 AM   #15
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Quote:
Originally Posted by razark
The GWX team!
There are great modders at SH4 as well , in almost every area of the game. Remember to that SH4 is still in its infancy.


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