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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ace of the deep .
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Player controlled German submarines would bring a lot more sales $$$$$$$$ .
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#32 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Actually, the number one unmoddable (?) bug right now has got to be the engine damage. I seem to go from fine to 100% deisel damage every single time a DC comes close. That never used to happen with anything like this regularity.
Regarding the port objects, they suck for the PTO, plain and simple. The 2 smallest port facilities (very small pacific I and II) are not terribly pacific looking, and are in fact large concrete finger docks. What we need are facilities made of WOOD, a handful of crappy tin-roofed buildings, etc. For the south pacific removing the harbor facilities altogether looks more realistic than ANY of the facilities in game right now. I never leave from port because it ruins any immersion to see the ports for me, they are way too built up. Look at Rabaul in game, LOL. HUGE port. It had a couple wooden piers. Later, the biggest one was because they decked over a ship that was bombed by the pier. The Atlantic stuff only really works at any level for big japanese and chinese facilities. |
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#33 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Captain's...
__________________
...Wir alle leben auf einem gelben Unterseeboot... |
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#34 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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QUARTERS!!
...oh and work on the AI DD and merchant mental retardation issues... that and all said above.
__________________
...Wir alle leben auf einem gelben Unterseeboot... |
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