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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Loader
![]() Join Date: Jun 2006
Posts: 87
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![]() Quote:
- lock target (torpedo data gets updated with automatic targetting) - unlock target - slew periscope left or right to the point of the ship you want to hit - fire That's it. As you move the periscope the TDC updates the firing solution automatically. Apparently this works with manual targetting too - except that lock target won't build the right solution for you in the first place. In original SH3 (no GWX) if you are within 1km and within 15 degrees angle of a perfect perpendicular solution the ship areas (like engine, fuel store, ammo store) are also highlighted in the ship's recon page in the manual and you can select what to hit. That will work only with automatic targetting and won't work in GWX |
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#17 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
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Thanks,
One learns something new everyday..................... ![]() Will give it a try. JJM |
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#18 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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yeah it's like that in the stock game, ive had ships take 5 torps...
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