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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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#542 | ||||||
Rear Admiral
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- Scene.dat is normally 8KM. Im half tempted to put it back to that. ALthoguh id really like to put it at 12KM, but im afraid of extra system strain, and im pretty sure the fog rendering will be FUBAR. Right now im thinking i might leave it at 9KM, particuarlly because i dont want to rebalance anything. - explained again in above post. - small depth charge change, Primarly for one reason. To *slighly* reduce chance of DD's blowing their own asses off. Although id be better off tightening up the depth accuracy. Probablem is by doing so, i make the escorts even more accurate - hence more deadly. Which offsets the balance im trying to achieve in my sensors tweakings. So the only other option is to reduce the DC explosion radius. Problem therein is if you bring it in too far, it becomes something of a joke. Sooo.... in the end i took off half a meter. Kinda neat how everything ties together huh? Almost like pulling on a loose string on a sleeve and watching your shirt unwravel. - Yeah i know, if i could find a way to remove the flashing, id do so. My hope is people focus more on whats going on in the battle, and less on the lower right hand corner. People are going to cheat no matter what i do, so by that logic, why mod the game at all? So, ifhave an idea, I may as well stick to it, and let people do what they may, not my problem or peroggative. edit: then again, i could always change it into something more comical. Its late, and im getting cranky, i think im gonna turn in. Last edited by Ducimus; 08-23-07 at 04:48 AM. |
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#543 | |
Rear Admiral
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I just spent 1.5 hours making those pictures, bumpage for the next page of this thread so their not lost. ![]() |
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#544 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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BUMP again!
Ducimus, Well done man, I just cannot get enough of your work, SH4 is now just a joy to play! Plus, I have now learned how to use MiniTweaker and combine mods and in so doing can add my own "Flavored" stuff into the mix! With TM1.6 possibly being your last work, I again thank you! Take care man! Wilcke |
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#545 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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...yes, Virginia, there is...
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#546 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The radar fix and Yagumo DD are posted below.
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#547 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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Ducimus,
Just thought I would say love 1.5 cant wait for 1.6 keep up the good work. just wondering with all this great work when do you get to put a fish into a jap?
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#548 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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when he goes to get a massage with his plastic bin liners and baby oil.. :rotfl:
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#549 |
Nub
![]() Join Date: Aug 2007
Posts: 2
Downloads: 0
Uploads: 0
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Hmm, how can I desable limited fuel batteries etc, I know it makes it less realistic, but I am trying to play in an easy settings mode and the mod still makes it all limited even after I go and change it back to custom everything is still gets overwritten by the mod.
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#550 | |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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#551 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Your no repeat mission thing you have now isn't bad! Just an example before T.M. I could go back to a save that is just after I finish a mission and every time I hit the send status report I always got the same mission. Now when I go back to a save game every time I hit the send status report I get a differn't mission point and objective every time. I tested it 4 times and got a differn't one each time.
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#552 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wow. That's interesting, leo. Hmmm.
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#553 |
Rear Admiral
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Which one are you referring to Leo? The WIP or the one thats already in the optional mods directory?
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#554 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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UM vs 1-4 full I beleve
What ever you did in there works fine so far for me while out on a Patrol anyways. |
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#555 |
Rear Admiral
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In 1.6 i have 3 versions of that mod.
One of which i was going to run with as the default installtion, but i don't have time to adquately test it so stock styled mission files will be default, and ill just let people choose which version of repeat patrol fix they want. My todo list for tonight: - Revert flotilla file default installtion to stock. - merge NSM files in with TM 1.6 - check SeeAddlers mods if im looking at 8KM and 16KM scene.dats, use the 8KM, merge graphic files into GFX pack, scene.dat to datafile portion. - intergate a speciic plane into US roster, create MIS layer, and insert it into campaign.cfg - retouch extra "goback to previous view" mods to match default installation on periscope goback that i changed. -update credits - copy refit pictures to support folder - doublecheck FAQ, update as neccessary, update credits. Package and upload. |
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