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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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100% compatibility in my vocabulary means that there are no troubles when using both mods. But for sure some things will be different.
This mod does not disable things which LWAMI introduced. It reintroduces things which LWAMI had, but dropped in the latest version, like torpedo feedback. I think main reason for this mod is the torpedo feedback. LWAMI showed torpedo feedback can be done, and it's simple, and it's cool. But later it showed it makes hitting targets way too easy and it was removed from LWAMI. I can understand somebody does not agree with this decision and wants this feature (as well as some other minor changes). PS: Huh .. me gray wolf ? I'd like the old avatar more ! :rotfl: |
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#17 | ||
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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#18 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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So, is there a link to this controversial mod?
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#19 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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It's controversial?
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#20 |
Master of Defense
![]() Join Date: Mar 2000
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Only in the sense that this is the 20th post on the topic in the short time it's been up. Perhaps I should have said, "So, is there a link to this 'interesting' mod?"
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#21 |
Gunner
![]() Join Date: Jul 2007
Posts: 97
Downloads: 6
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Here is a direct link to the "English speaking" versions of the game:
http://www.mille-sabords.com/forum/i...s&showfile=240 However, you need to be registered to be able to downlad it. I suppose it is already public, since I'm a "normal", "basic" member, so I could send it to you if you want to try it. Just PM me. I would not feel right to upload it to something like Rapidshare, though, since it would get the mod in the wild while one must register on the web site to download it. I prefer to leave the decision to the author. That even if the file seems to be public. |
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#22 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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I owe you my apologies. ![]() |
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#23 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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![]() Where I would see controversy erupting over this would be if the introduction of new "alternative" mods causes further fragmenting of the DW community. We're already small as it is, and we've seen people who haven't been willing to go to 1.04 Stock, and even more who feel completely uncomfortable with mods altogether. If we end up in a situation where everyone has their own favorite version that they play, then MP is effectively done for. It's too soon to say that's what's happening, but the re-tweaking of the 688I's speed--a choice I happen to agree with--is a bad omen with respect to this issue.
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#24 |
Gunner
![]() Join Date: Jul 2007
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That's also what I had in mind when speaking about "split of the community"...
And this is why I really like the emergence of super-mods like LWAMI or like GWX, in order to give an excellent mod as basis for SP and MP. A kind of baseline. Of course, everyone is free to use whatever in SP. A MOD manager greatly help to adapt to personal wishes for SP, and to come back to a baseline for MP. Amongst the modifications, I'm surprised that influence of topography is not in the vanilla game. I know it wasn't with 688(I) (at least, active sonar was a big problem: you could get a ping even through an island), but I'd have expected it to be fixed since then. |
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#25 | |||
Navy Seal
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Well for my two cents:
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#26 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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Aside from that, its one thing to hear something on broadband from a stationary Helicopter who is hovering 50ft above the water for some time ... its something else to hear an airplane like a P-3 flying at 170kts and 300ft above the water ... while TAs might be quite sensitive I'm not sure if this would work in reality - tho I'd like to have someone prove me wrong (with facts). |
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#27 |
Watch
![]() Join Date: Aug 2006
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I make a point of reassuring everyone the goal of this MOD test is not to separate the communities but rather to advance the gameplay for the world community
however the results of my MOD were not convincing thus us did not consider it useful at present to develop it of advantage or to diffuse it in a number but be certain that if us arrivont with results convincing in the future all the community will be able to benefit from it we do not have in the intention to create a new MOD and to make compete with the lwami but rather to make research and to transmit the results to lutwolf and amizaur in no we want to be in compet or to propose several MOD the simplest remainder a single MOD (lwami)
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#28 | |
XO
![]() Join Date: Feb 2006
Posts: 435
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[quote=OneShot]
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Facts that told you that it was possible and just how sensitivity the sonar on a submarines is would EXTREMELY classified. |
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#29 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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I think the best way to go about detecting low-flying aircraft on BB is only being able to do it at a fairly shallow depth. Not sure if we have that ability to mod it in, however.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#30 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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@BN : I guess the TA is really sensitive ... but detecting that soundwave under the conditions described above (height / speed) would probably be extremly difficult and only in broadband ... hmm ... I dont know how they realized that in the mod ...
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