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Old 08-09-07, 05:50 PM   #1
leovampire
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Default [TEC] Information on adjustments to the game

Okay this may sound very strainge to some of you and I do not know the reason why it happens but after all the work I have done with the scene file particle files and ship sinkings and more I have found that the more times you check your changes you have made in the single missions the more your changes effect them instead of the campaign mode playing. And the same works the other way around.

I make all of my changes and test them in the campaign mode because that is all I ever play so my changes show up in there instantly but if I decied to double check them in a single mission none of them work the way they are supose to.

For example the new storm conditions I created for wave stage 4 do not work in single missions they look like wave state 3 or less but as soon as I load up a save from my campaign all the changes I make show up perfectly.

So I sugest that what work you moders are doing should be based on what you are trying to effect be it single missions or campaign missions. This is why the changes to the lightning that C.C. and I at first only showed up in his single mission but as soon as I went to the campaign play it wasn't there. But once I started making changes to the lightning effects and chacking it ONLY in campaign mode all the changes started to work and come into play.

The same works for ship explosion effects and sinking times everything changes vs how and where you check the results.

In a test mission my new wave effects do not come over the decks of the sub but in campaign mode they do come over the decks.

I know it is harder to test in campaign mode and takes more time but the end results will be much more realistic and work better for most people playing the game. Maybe it has somthing to do with saved games I don't know just wanted to post what I have actualy found time and time again over and over again.

I hope this helps some of you out in your confusion about why it works here and not there.
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Old 08-09-07, 06:14 PM   #2
Digital_Trucker
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Default Thanks, Leo

It makes me understand that there just is no understanding where computers (and particularly games) are concerned. :rotfl:
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Old 08-09-07, 07:17 PM   #3
Canonicus
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Leo...
Why do I see all the modifications done to the scene .dat for LBO in both the single missions AND Campaign mode, but the lightning effect is only showing up in CC's test mission?
I make the changes to the files to get the lightning to show...I proceed to launch a NEW CARRER, not a saved game, to test.... and the lightning is no where to be found.

Please explain that to me.

Last edited by Canonicus; 08-09-07 at 10:02 PM.
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Old 08-09-07, 07:53 PM   #4
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So maybe that is why nothing changed when i was mucking around with the shaders folder and testing in a single mission nothing changed . Do i have to test changes in a campaign from port then ? What do you think .
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Old 08-09-07, 09:13 PM   #5
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Quote:
Originally Posted by sober
So maybe that is why nothing changed when i was mucking around with the shaders folder and testing in a single mission nothing changed . Do i have to test changes in a campaign from port then ? What do you think .
That may well be the case because when loading a single mission you're basically are at the "start" where ever the the sub is placed so to speak. In Campaign mode, the port is the starting point of the mission.
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Old 08-10-07, 08:55 AM   #6
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That is correct Leo... game reacts so diferent to changes made on files, when you play a single mission or a campaign.

May be for some random factors loaded by the campaign ?

May be because the single missions was saved using an old version of the game/mission editor ?

In example, you are playing v1.3, but the single missions was made and saved in example with v1.0 ... ?

Can be solved if we reopen and resave the missions with the last present tweaked files ?


I always test my changes on campaign mode, and to not lose too much time, i moved my start up point so near of the patrol zone/ enemy area.

Then i can found convoys and task forces so easy and quickly.

Use these tweaked lines to move start up point... you will save lot of times specially if you play on Pearl Harbour.

It is similar to the tweak made by Ducimus to fix the data line bug but with another objective.

Open the file :

Flotillas.upc

and change the following lines :



[Flotilla 1.Base 1]
ID= PearlHarbor
NameDisplayable= Pearl Harbor, Hawaii
ExternalBaseName=Pearl Harbor
DepartureDescriptionOut1= 18438780, 2562919, 270



[Flotilla 2.Base 3]
ID= Fremantle
NameDisplayable= Perth-Fremantle, Australia
ExternalBaseName= Fremantle
DepartureDescriptionOut1= 13792344, -1702100, 0



[Flotilla 3.Base 1]
ID= Brisbane
NameDisplayable= Brisbane, Australia
ExternalBaseName= Brisbane
DepartureDescriptionOut1= 18461968, -1708416, 0
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Old 08-10-07, 04:39 PM   #7
leovampire
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Default aparently the master part of the game is in the Campaign

If you make all of your effects work in those layers then the game seems to apply them to the single missions. So first they have to work in the Campaign layers then they will work every where.

Example Captain Cox created a storm test mission to work on the lightning for the game. When I was working on the lightning I was also working on my new stuff for LBO but I could not get the effects of LBO to work right and show the proper changes but the lightning I got an instantanious change.

So I went back to testing LBO changes in my Campaign saves at differn't wind levels and the changes appeared as soon as the game loaded. I also have a 15mps save and the sea was blowing over the deck like I wanted and bouncing the sub around pretty good but as soon as I loaded up that quick mission of C.C. all those effects were gone.

And on top of that in my storm save I have the lightning was not appearing in the Campaign. So now I am reworking all the lightning files so that they appear in the campaign layers.

I rechecked LBO in a couple of missions and it wasn't functioning properly but I would rather have it work in the campaign mode more than anything seeing that is the only way I play anyways.

I think the preprograming of the single missions set up by the mission editor or by what ever other means used changes something in the game and not all of the new file changes are read and are being used. When it comes to the environment settings or other criticle factors like sinking mechanics or the full details of how explosions should ocure when a fuel bunker or an engine room or a ammo bunker is hit.

I see something totlay differn't in effects from campaign play to single mission play.

Like 7 to 9 torpedo's to sink the Yamamoto and 1 to 2 for a DD in the campaign but in a single mission 5 or better for a DD and 2 or 3 for the yamamoto.

That is just 1 of many examples I have noticed besides the environment effect's changing.
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Old 08-12-07, 06:28 AM   #8
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WOW! interesting and a very important find
But in case of the bad weather stuff, what would you recommend there. Simply sail around and wait for bad weather. Or is there a trick for this?, could one set up the weather conditions for a campaign or is it totally random?

Gonna dig around a bit and see what we find.
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Old 08-12-07, 08:22 AM   #9
Bando
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Perhaps saving the campaign during bad weather?
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Old 08-12-07, 08:57 AM   #10
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In campaign.cfg it list all the missions in the campaigns folder, and there is a line that shows which missions load under which game modes (single, career, singlepatrol, multiplayer).

Perhaps there is one in there that is typoed and overrides the weather?

Seems like you could make a campaign.cfg with all of them turned off for single missions (as a mod).

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Old 08-12-07, 03:14 PM   #11
leovampire
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Default all I did was went about my missions and when

each wind state and weather condition came up I did a save and mark them like 0mps 5mps 10mps 15mps full storm and I keep them so that each condition I need to work in is there in my saves. Works like a charm for me at least.
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Old 08-12-07, 03:20 PM   #12
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Great idea! I wish that would work for me, but since all my changes (almost) are to the campaign, I can't make a change and reload a save, lol.

It's still a very interesting observation about differences betweent he 2 types of play.

All the campaign missions have a default set of wind states:

Code:
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
I wonder if one file, hiding someplace in the campaign might have a different value that might screw it up. I assume the campaign loads UNDER single missions wrt weather, etc as well.
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