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Old 07-31-07, 06:10 PM   #361
chopped50ford
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can this be placed midstream (prior to patrol starting) a career?

Im using TM 1.4 and other minor mods...any conflicts?
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Old 07-31-07, 09:20 PM   #362
tater
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Need to be in port.

As for TM, it will foul a few things up. One, the AI includes a range of skills including the occasional "elite." The way Ducimus has the AI tweaked, those guys could very well be Bungo Pete's little brother trying to prove they're as good as he is.

Other than that, his career starts, etc are different. You'd also need to uncomment bungo pete fromthe campaign.cfg (I included bungo pete in there as a layer with it commented out, actually). So, if you want to do it, delete the UPCData flder from 0.73. Then go all the way into Campaigns and find Campaign.cfg. Open that, and there is a bit at the very end commented out called "Bungo Pete." The part from ;[Section 91] to ;Exclusive Layer... all has a ; as the first character. Delete that ; from each line in that section (look at the section right above). Save. You can now install it I think. Beware though, the elite AI will be NASTY.

In general, my plan once I got this thing closer to "1.0" was to release a version that was TM compatible, and RFB compatible. Just pre dumping any files, or indeed possibly slight differences if need be to make it easy on the end user to install.
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Old 08-03-07, 01:01 AM   #363
tater
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0.74 up, readme 1st post.

http://mpgtext.net/subshare/801Impro...rs%20v0.74.rar
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Old 08-03-07, 03:22 AM   #364
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Thanks Tater
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Old 08-03-07, 09:15 AM   #365
corleonedk
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He he ran into task force on my last trip there using the 0,73,managed to take 1 battleship out before i had to run for my life
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Old 08-03-07, 11:55 AM   #366
tater
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I'm excited to get 0.75 out the door this weekend, too.

More surprises.
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Old 08-03-07, 09:15 PM   #367
CaptainKobuk
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Quote:
Originally Posted by tater
I'm excited to get 0.75 out the door this weekend, too.

More surprises.
Great. Using 0.73 resulted in my Gato out of Pearl throughout 1942 being sent only to the Caroline islands for the same exact "deploy to" mission followed by the "sink merchants" 2nd mission. Well 0.74 should be interesting to see if Japan is selected for missions now..

It's been great fun nonetheless. The Caroline's are in the center of jap boat traffic. And i prefer not getting "patrol" missions that require 3 days of staying in one area. I have my favorite attack areas i need to get to
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Old 08-03-07, 11:33 PM   #368
tater
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Well, the repeat mission bug is with the gamer as is, I haven't messed with the patrol structure all that much.

If the same "sink" mission near truk comes up, that might eb the one U was working on, I was trying for somethign but haven't figued it out yet, though ducimus has with his new construction mission, so I have a template to copy from...

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Old 08-04-07, 08:33 AM   #369
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I could try porting some files over from some other mods to get some new patrols. As it is, my favorite hunting grounds are the deep ocean northwest of the Solomons between there and Truk. Not far from the Carolines. No complaints.
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Old 08-04-07, 09:07 AM   #370
tater
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In the current version posted, there is a little traffic there.

The stock game traffic in the Solomons was rediculous. Oil tankers steaming from Honaria (which didn't exist at all during the war, and why would they need oil, they certainly didn't HAVE oil there).

I have been working on this a little. 0.74 has hints of a tokyo express---if this is an area you like, patrolling it and giving me feedback would really help!

There should be almost no traffic before August, 1942 when the US invades. The japanese landed there, dumped off some construction equipment and people, and that was pretty much it. I might need to add a small maru from Rabaul maybe every 3-4 weeks, it really shouldn;t be more than that. After the US lands, they start to resupply. At first, escorted merchants, later, strictly military ships, mostly DDs acting as erzatz APDs.

The testing I need is this, within a few hundred miles of Guadalcanal (Cape Esperance to be exact), I'm hoping these random groups will only appear at night. Their MO was to get just outside air range at dusk, then dash in as fast as possible, unload, then dash out to outside air range by dawn. Didn't always work. In RL they actually tied supplies to rafts and literally threw them off moving decks offshore.

Anyway, I'm curious to see if it works, but again, only after the US takes Lunga Point (August 7th).
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Old 08-04-07, 10:59 PM   #371
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Late '42 south of Truk - that middle expanse of open ocean - between Truk and the city of Rabaul, on that main shipping route seen on the map mod PULL DOWN PACIFIC MAP 1.4 , i've fought a lot of Warship Convoys. Surface radar makes it all possible.

I also like the idea of setting up on shipping lanes that pass through chokepoints.

In real war i'm guessing any vulnerable chokepoint would have some destroyers and air cover there all the time. Like there was at Gibralter(british)
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Old 08-05-07, 09:25 PM   #372
tater
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http://mpgtext.net/subshare/413Impro...rs%20v0.75.rar

please beat this up. Want to find any major issues before it gets absorbed (with a few layer changes WIP) to TM1.5.

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Old 08-05-07, 09:26 PM   #373
tater
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Quote:
Originally Posted by CaptainKobuk
Late '42 south of Truk - that middle expanse of open ocean - between Truk and the city of Rabaul, on that main shipping route seen on the map mod PULL DOWN PACIFIC MAP 1.4 , i've fought a lot of Warship Convoys. Surface radar makes it all possible.

I also like the idea of setting up on shipping lanes that pass through chokepoints.

In real war i'm guessing any vulnerable chokepoint would have some destroyers and air cover there all the time. Like there was at Gibralter(british)
Think there needs to be more of a standing ASW patrol between Truk and Kavieng? Easy to add, there is one there, actually. I need to check the air stuff there, too.
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Old 08-05-07, 09:31 PM   #374
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Quote:
Originally Posted by tater
http://mpgtext.net/subshare/413Impro...rs%20v0.75.rar

please beat this up. Want to find any major issues before it gets absorbed (with a few layer changes WIP) to TM1.5.

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Old 08-06-07, 09:33 AM   #375
corleonedk
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Yes sir im on it
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