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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Lieutenant
![]() Join Date: Apr 2005
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Just my 2 cents guys. Since the new rectangular view is supposed to represent the shape of the external lens (which imho is correct and accurate), then the ZEISS logo should be removed.
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#92 | |
Stowaway
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#93 |
Bosun
![]() Join Date: Aug 2007
Location: Melbourne
Posts: 68
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er so is everyone happy with this new mod. Can we non-modders go ahead and start d/ling and installing cause this one certainly deserves to be an official add-on. We now have a reason for using the obs peri. Is the link on the first page still valid? There seems to have been some trouble with it previously.
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#94 | |
Engineer
![]() Join Date: Jul 2002
Location: Canada
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Vader
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#95 | ||
Black Magic
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[G2B I130] Name=Background Type=1030;Static bmp ItemID=0x2B000001 ParentID=0x2B000000 Pos=0,768,1024,768 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/Obs_Periscope.tga Crop 0=0,0,1,0.75 MatFlags=0x21 TexFmt=0x9 [G2B I3] Name=BottomRight Type=1030;Static bmp ItemID=0x2B130005 ParentID=0x2B130000 Pos=365,-342,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=1,1,-1,-1 MatFlags=0x9 TexFmt=0x29 [G2B I4] Name=TopRight Type=1030;Static bmp ItemID=0x2B130004 ParentID=0x2B130000 Pos=365,-47,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=1,0,-1,1 MatFlags=0x9 TexFmt=0x29 [G2B I5] Name=BottomLeft Type=1030;Static bmp ItemID=0x2B130002 ParentID=0x2B130000 Pos=70,-342,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0,1,1,-1 MatFlags=0x9 TexFmt=0x29 [G2B I6] Name=TopLeft Type=1030;Static bmp ItemID=0x2B130001 ParentID=0x2B130000 Pos=70,-47,295,295 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga MatFlags=0x9 TexFmt=0x29 [G2B I7] Name=Right Type=1030;Static bmp ItemID=0x2B130008 ParentID=0x2B130000 Pos=660,-47,364,590 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G2B I8] Name=Left Type=1030;Static bmp ItemID=0x2B130007 ParentID=0x2B130000 Pos=0,-47,70,590 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G2B I9] Name=Bottom Type=1030;Static bmp ItemID=0x2B130003 ParentID=0x2B130000 Pos=0,-637,1024,131 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G2B I10] Name=Top Type=1030;Static bmp ItemID=0x2B130006 ParentID=0x2B130000 Pos=0,0,1024,47 Color=0x64 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G2B I11] Name=RedLight Type=1026;Menu group ItemID=0x2B120000 ParentID=0x2B000000 Pos=-2,767,1024,768 Color=0xFFFFFFFF [G2B I12] Name=BottomRight Type=1030;Static bmp ItemID=0x2B120005 ParentID=0x2B120000 Pos=365,-342,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=1,1,-1,-1 MatFlags=0x9 TexFmt=0x29 [G2B I13] Name=TopRight Type=1030;Static bmp ItemID=0x2B120004 ParentID=0x2B120000 Pos=365,-47,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=1,0,-1,1 MatFlags=0x9 TexFmt=0x29 [G2B I14] Name=BottomLeft Type=1030;Static bmp ItemID=0x2B120002 ParentID=0x2B120000 Pos=70,-342,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0,1,1,-1 MatFlags=0x9 TexFmt=0x29 [G2B I15] Name=TopLeft Type=1030;Static bmp ItemID=0x2B120001 ParentID=0x2B120000 Pos=70,-47,295,295 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga MatFlags=0x9 TexFmt=0x29 [G2B I16] Name=Right Type=1030;Static bmp ItemID=0x2B120008 ParentID=0x2B120000 Pos=660,-47,364,590 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G2B I17] Name=Left Type=1030;Static bmp ItemID=0x2B120007 ParentID=0x2B120000 Pos=0,-47,70,590 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G2B I18] Name=Bottom Type=1030;Static bmp ItemID=0x2B120003 ParentID=0x2B120000 Pos=0,-637,1024,131 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 [G2B I19] Name=Top Type=1030;Static bmp ItemID=0x2B120006 ParentID=0x2B120000 Pos=0,0,1024,47 Color=0x96000050 Materials=1 Display=2;Linear Mat 0=data/menu/gui/obs_redmask.tga Crop 0=0.00390625,0.00390625,0.0078125,0.0078125 MatFlags=0x9 TexFmt=0x29 Now make a copy of your \data\Menu\Gui\Periscope.tga and rename it to \data\Menu\Gui\Obs_Periscope.tga Now make a copy of yuor \data\Menu\Gui\redmask.tga and rename it to \data\Menu\Gui\obs_redmask.tga Now the foundation is set. You can either copy over the just made tgas with new tgas for the observation periscope or enable new ones with JSGME. If you'd like to center the zoom level to just above the heading bar make the following changes to the menu_1024_768.ini file (there's a change listed for each scope): - for observation periscope (this moves the zoom level to centered right above the heading bar): [G2B I132] Name=Zoom Type=1029;Static text ItemID=0x2B060009 ParentID=0x2B060000 Pos=290,-25,46,19; was 37,-274,46,19 Color=0x66B26680 Font=1 TextFlags=0x4 - for attack periscope (this moves the zoom level to centered right above the the heading bar): [G26 I132] Name=Zoom Type=1029;Static text ItemID=0x26060009 ParentID=0x26060000 Pos=290,-25,46,19; was 37,-274,46,19 Color=0x66B26680 Font=1 TextFlags=0x4 Racerboy ![]() |
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#96 |
Bosun
![]() Join Date: Aug 2007
Location: Melbourne
Posts: 68
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Holy crap... er got all that, just in case there are some who dont want to muck around with files etc or carry out mild programming,
will the final d/l have all these features already done and all you had to do was select what you wanted and put in Jsme? Just asking for Vadars sake.............................. |
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#97 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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#98 |
Stowaway
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danlisa if you like it i can upload it somewere so you and everyone else can use it as well
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#99 |
Black Magic
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Here's the one I made with wider FOV based on new style background:
http://rapidshare.com/files/46542568...r_FOV.zip.html I took Church's new scope 'style' and added it to the new instrument background from the what-ever-it-was instrument mod. I then cut out the inside portion of the view finder (the part that's fuzzy around the view) so that annoying bit is gone. I also had to move the Zeis logo to a new position. I then had to edit alpha channel for the new wider FOV made. Here's the TGA file picture: ![]() Last edited by TheDarkWraith; 08-02-07 at 11:19 AM. |
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#100 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
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Dimitrius07 - I can't speak for the scope itself because that's Church's work, but feel free to make any changes to the redmask for it.
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#101 | |
Stowaway
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![]() ![]() Racerboy i downloaded your version and will try it now ![]() |
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#102 | ||
Black Magic
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#103 |
Stowaway
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Racerboy
Don`t worry i allready made a necesery changes ![]() ![]() |
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#104 | |
Black Magic
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#105 |
Stowaway
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Racerboy
Ok! I tryed your version - looks good but you need to made a little correction to a transpartire edges of the scope, (i hope you don`t became insulted). Anyway i respect what you done. I also think that the transpartire edges of the original Church periscope is a little bit big. I think i will try to work on that one. I will post some screenshot later ![]() ![]() |
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