![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
|
![]()
is it time for a supermod?
ther has been a few great mods out in the last couple of weeks, living ocean, dt's sink, natural sinking mod, oaks mod, captain cox's mods, anvarts mods, real nav mod, real deck gun, but some of these mods conflict with others, and sadly some cant be used with others. can anyone or will anyone make all these great mods work together? |
![]() |
![]() |
![]() |
#2 |
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
|
![]()
Have you tried Trigger Maru or Real Fleet Boat?
The problem with a "super mod" is that it'll inevitably include some things you don't want, but not include some things you do want (because other people don't want them). If you really want your own personal supermod... be prepared to roll your own! |
![]() |
![]() |
![]() |
#3 |
Lucky Jack
![]() |
![]()
Come back next year or the year after you may be lucky.
![]() ![]()
__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
Personal opinion...patched to 1.3 and with Trigger maru 1.4 and a few smaller mods, I'm quite happy with this game.
|
![]() |
![]() |
![]() |
#5 | |
Canadian Wolf
|
![]() Quote:
![]() RDP |
|
![]() |
![]() |
![]() |
#6 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
|
![]()
you guys are probably right, it is very early in sh4, but when the supermod does come out, its gonna KA
![]() |
![]() |
![]() |
![]() |
#7 | |
Canadian Wolf
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]()
I am shelving the game in wait for a supermod. I just find SH4 kinda boring.:hmm:
__________________
![]() |
![]() |
![]() |
![]() |
#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
It just never ends :p What the heck do you think a supermod is going to add to the game to increase YOUR level of enjoyment ? Maybe some dancing girls ? I thought TM was the current supermod. |
|
![]() |
![]() |
![]() |
#10 | ||
Canadian Wolf
|
![]() Quote:
![]() ![]() RDP |
||
![]() |
![]() |
![]() |
#11 |
Lucky Jack
![]() |
![]()
There are two mods that are growing daily. TM and RFB creators are very active and adding/fine tuning their supmods. These two mods will do nothing but grow into very nice mod packs/super mods or however you would prefer to call them.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
I reckon (prepares flak jacket), that TM* + some of Captain Cox's stuff (graphics and radio mods) + tater's campaign files could form the basis of a nice supermod.
Throw into it all the individual ship/plane packages that have been released (with appropriate scripting and roster placement), and it might just convince me to reinstall SH4, LOL! *Not wanting to undervalue RFB, but I'm guessing TM would appeal to a broader range of players "out of the box". |
![]() |
![]() |
![]() |
#13 | |
Navy Seal
![]() |
![]() Quote:
Ducimus is ready to take a break but for quite another reason. He'd like to actually play the game for the purpose of enjoying it for awhile. While this may disappoint some, I think they should think about it. All Ducimus' game playing so far has been to test this or that. The real flavor of the game and his own mod eludes him at this point. I don't believe he appreciates how great his mod is. I believe he sees a daunting number of trees but can't visualize the forest. Can you imagine what ideas he's coming back with after he plays SH4/TM 1.4 just to play it and enjoy it? The second coming of Ducimus will be awesome! I'm a little worried about Beery though. I hope he comes back from his forray into fantasy, but some gamers don't stick with one game for an extended length of time. I like his reality or bust attitude, and other than tater and kv I don't see anyone else really flying that flag. GWX is getting ready for their final release. Maybe some of those great modders will come over here and continue Beery's tradition. And let's not write off Beery yet. He could get his fill of orcs and come back among us, ready to take RFB to the next level. Then there is the unforseen. There is a genius out there who hasn't even heard of Silent Hunter, much less Wolves of the Pacific. Sometime next month he's going to pick up a copy from the bargain shelf of his local K-Mart. He'll load it up and curse. But instead of quitting, he'll do a little Googling and come up with this strange site: Subsim. Hmmmmm... These guys seem to like this loser game. Maybe I'll look into it. The next supermod is born!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
![]() |
![]() |
![]() |
#14 |
Lucky Jack
![]() |
![]()
@Robin,
Lately I have seen Ducimus posting a bit more since 1.3. Some of his posts indicate he is looking at what the others are doing and planning on adding to his mod (with permission of course). Living Breathing Ocean for example. I believe he really digs Oakgrooves texture submarine mod pack (which is a fantastic package). Tater is working on the campaign layers, etc. All of these modders adding this and that eventually will come together as one. It is the nature of the beast. As far as Beery, I can not say but like most who are creative in anything tend to stick with a creation they are working on always updating and refining.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#15 |
Canadian Wolf
|
![]()
Hopefully we will see some modelling of additional units into the game at some point in time.
RDP |
![]() |
![]() |
![]() |
|
|