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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
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Hi All,
When using JSGME, and you have "mod A" that modifies "sensor.dat" and a "mod B" that also modifies "sensor.dat", is "mod A" updated before "mod B" is applied? (my assumption is that it is). ![]()
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Well any Mod that is applied on top of another will be the one Active!. So in other words, ModA will be overwritten (COMPLETLY) by ModB. That is if ModB is applied last.
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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It's my understanding that the mods merely replace files.
Poopy.sim is the stock file. Mod A is installed, and contains a tweaked Poopy.sim. The stock file is backed up, and Poopy.sim from Mod A overwrites it. If Mod B is then installed, and Mod B has its own Poopy.sim file, it will presumably backup the Mod A one, and install B instead. I have no idea if the backup of Mod A's file will then overwrite the REAL default file in backups, or if it is given a new name. |
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#4 |
Commodore
![]() Join Date: May 2007
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In the save folder, each mod has it's own name as well, so each overwritten file is unique. Therefore rolling back in the opposite sequence is important.
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#5 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
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Thank fellas!!
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#6 | |
Weps
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DH |
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#7 | |
Navy Seal
![]() Join Date: Apr 2005
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Reverse order is only important where files from one mod overwrite files from another mod. But this is nothing for the user to stress about - JSGME takes care of it all and won't allow a mod to be removed where files have been overwritten by subsequent mods. |
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