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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Nub
![]() Join Date: May 2007
Posts: 2
Downloads: 6
Uploads: 0
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Could somebody do to after hit torpedo on ship has burnt oil.So to NAV MAP was submarine always in the middle of map
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#182 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I, at separate times,lifted up both scopes & seen that the eye piece of both scopes are indeed visable from the sonar station. Hopefully that verifys i have Advarts Scope correctly installed ?
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#183 | |
Canadian Wolf
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RDP |
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#184 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Thanks to all who helped
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#185 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I forgot to mention that i do not have the F1 help screens such as "sub test depths" &
"speed/range charts "as shown in the info for this mod! |
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#186 | |
Watch
![]() Join Date: Apr 2005
Location: Romania
Posts: 18
Downloads: 44
Uploads: 0
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__________________
People who keep dogs are cowards who haven't got the guts to bite people themselves. August Strindberg |
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#187 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Well you have told me what my problem is !I didn't install both parts of this mod & was unaware that you had to install both parts. I had thought that it was a either or proproposition ! Tell me ,what does the other part of this mod offer besides the F1 help menu's ?
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#188 |
Watch
![]() Join Date: Sep 2002
Posts: 16
Downloads: 15
Uploads: 0
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Thanks for all your work on the mods. I really appreciate it. So what follows is just my humble opinion.
I don't like the contact map dots at close range. They're really ugly (IMHO). They're ot round, and have white stuff in them (my son thinks they look like amoebas). Any easy way to get the silhouettes back? I used them to verify my AOB estimate (I know it's cheating, but real submariners aren't limited by screen resolutions ;-) I went back to 1.3a after playing 1.4 a while. Again, I don't want to sound ungrateful, but that's my opinion. Chris P. Well, yeah, that's just, like, you're opinion, man! --- The Dude |
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#189 | |
Canadian Wolf
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RDP |
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#190 | |
Watch
![]() Join Date: Apr 2005
Location: Romania
Posts: 18
Downloads: 44
Uploads: 0
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__________________
People who keep dogs are cowards who haven't got the guts to bite people themselves. August Strindberg |
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#191 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Well i installed both parts this time & immediately looking at the map i could see the differences ! Since you now start off west of Midway, are you still returning to Pearl Harbor ? Never having had the possibility to get a .50 Caliber Machine gun, is it better or worse then the twin .40's ? Appreciate everyones help !
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#192 |
Medic
![]() Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
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Take the 20mm's dude, the .50's are just for scaring the seagulls..... :rotfl:
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#193 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
Downloads: 0
Uploads: 0
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well I don't understand only one thing: The maximum range at curent speed estimation. When traveling at 2 knots it says ~500KM, but when traveling at 10knots it says ~15000KM. :hmm:
So it's better to travel at flank speed ![]() But heck, i love this mod |
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#194 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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start again, full tank, drive 10 mph. When the tank is empty you'll have driven an X amount of miles. Start again, full tank, drive 50 mph. Now when the tank is empty you'll have more miles than in the 10 mph setup. Start again, full tank, drive 150 mph. With tank empty you'll not have the mileage as when driving 50 mph. The fleet boats engines were tuned for the best mileage/gallon at 10 knots. So when you go faster, or slower your mileage will decrease.
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Regards, Bando |
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#195 | |||||
Rear Admiral
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If anyone uploads said sounds (i didnt archieve them, so dont have them anymore, ![]() Quote:
In otherwords, i seperated them so later on, all you had to D/L was a 14 MB file instead of a 57 MB file since graphics and sounds don't change very often. Quote:
delete from the mod after disabeling it data/menu/gui/contline.dds data/menu/gui/Dashline.dds This will bring back everything but the ship sillouttes. The silloutes themselves are rendered in such a way as they might appear on the map had a crewman marked them in pencil, but since thats the point of contention then you'll have to go to data/sea/*.* and delete every *.DDS file located in every one of those subdirectories. Quote:
yes, don't take the 50 cal over the 20 mm . The browning .50 cal is a NOVELTY ITEM. Theres a reason why you couldnt orginally access the gun. Its a leftover item that ubi started development on, but never finished. Somebody discovered how to renable it awhile ago, so i left it in as a toy. Ive seriously contemplated removing it to avoid confusion. |
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